发布用户:bity_1700368256发布类型:转载
原创作者:Narf of Picklestink所在平台:互联网
发布日期:2023-07-19 11:52:15更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:物品运行环境:骑马与砍杀
浏览次数:9
MOD介绍:
Men_at_Arms_v2.0 盔甲
OSP项目包,包含一些旨在用于导弹和步兵类型单位的盔甲。它们最适合Rhodok / Swadian弩兵和步兵,或者适合14/15世纪西欧步兵的mod。这个装甲中较重的装甲版本也适合较差的骑士或其护身符。
这是2012年原始包装的更新,但大部分是从头开始重做。这些模型非常模块化,因此某些部件可以在openBRF中重新排列,以创建您想要的盔甲精确配置。我没有包括每个项目的每个排列和每个颜色版本,因为它会变得势不可挡,但对于那些更有进取心的人来说,选择就在那里。
大多数项目应该适合Native。
免责声明: 这些聚合物计数比大多数Native模型高得多。我没有在非游戏笔记本电脑上玩高设置SP的问题,有100多名士兵穿着这种东西,但有些人可能会注意到性能受到打击。
在这个OSP:身体
:
-14或15世纪风格的brigandine(可能更像是第15,但我认为它的通用性足以传递到第14位)
-an aketon /
padded jack -hauberk(在alpha / test版本中,我可能有一天做得恰到好处,但如果没有,那么我认为好于没什么)
ARMS:
-padded
-jack chains
-mail sleeve
-plate harness
LEGS:-some
hose。喜欢,紧身衣。
同样的,但是弓箭手膝盖向男人们起了一点点
同样的东西,但是有完整的美食
- 皮革 靴子(折叠下来)
- 带有萨布顿或半靴子的
手:
手
- 皮带决斗者的手套-
眩晕手套- 手指护手 护理
:
-一个klappvisier中头盔基于从小宇(瑞士)著名的遗迹
-jawbone遮阳sallet,可选bevor,打开和关闭的版本,画和抛光版本
-archer是sallet
三防kettlehats
-eyeslot kettlehat
-hood与liripipe,邮件头巾,和填充coif去掌舵
安装
扰流板:
节目
如果你 没有 使用模块系统,这就是你需要做的(如果你是,我假设你不需要说明):
如果你还没有这样做,我建议你复制文件夹“Native”(默认)路径C:\ Program Files(x86)\ Mount&Blade Warband \ Modules \ Native),并将其重命名为您希望调用新mod的任何内容。通过这种方式,你将始终拥有从错误中恢复的默认文件,如果你真的讨厌这些东西,仍然会玩Vanilla。
1. 将此OSP 中的Resource 和 Textures文件夹的内容复制 到mod目录中的相应文件夹。
2。打开 module.ini 在你的mod文件夹中,使用ctrl + f查找“load_resource = materials_face_gen”行。在该行下面,添加以下两行:
load_mod_resource = men_at_arms
load_mod_resource = men_at_arms_lods
保存并关闭文件。
3. 在mod文件夹中 打开 item_kinds1.txt。在第二行,直接在“itemsfile version 3”下,将数字增加45.如果没有安装其他mod,则此数字将为603,因此应增加到648.
4. 此文件仍然打开,打开该OSP中包含的文件名为 item_kinds_entries.txt。按ctrl + a选择文件的全部内容,然后按ctrl + c复制它们。回到 item_kinds1.txt,滚动到文件的最底部,将光标放在以“itm_items_end ...”开头的行的正上方,然后按ctrl_v粘贴新项目的行。
保存并关闭文件。
5. 玩游戏。
OSP item pack containing some armours meant to be used on missile and infantry type units. They would be most appropriate on Rhodok/Swadian crossbowmen and infantry, or for mods incorporating 14th/15th century Western European infantry. The heavier versions of the armour in this pack could also fit on the poorer type of knights or their retainers.
This is an update of the original pack from 2012, but much of is is redone from scratch. The models are fairly modular, so certain parts can be rearranged in openBRF to create the exact configuration you want for your armour. I have not included every permutation and every colour version for every item, because it would just get overwhelming, but for those who are more enterprising, the option is there.
Most items should fit with Native.
Disclaimer: These are much higher poly count than most Native models. I have not had issues playing SP with high setting on a non-gaming laptop, with 100+ troops wearing this stuff, but some people may notice a performance hit.
In this OSP:
BODY:
-14th or 15th century style brigandine (probably more like 15th, but I think it's generic enough to pass as 14th as well)
-an aketon/ padded jack
-hauberk (in an alpha/test version, I may some day do it properly, but if not then better than nothing I guess)
ARMS:
-padded
-jack chains
-mail sleeve
-plate harness
LEGS:
-some hose. Like, tights.
-same, but with archers knees to man em up a bit
-same, but with full cuisses
-leather boots (folded down)
-greaves with sabatons or half boot
HANDS:
-leather duelist's gauntlets
-demi-gaintlets
-finger gauntlets
HELMS:
-a klappvisier bascinet based on a well-known relic from Zitta (Switzerland)
-jawbone visor sallet, optional bevor, open and closed versions, painted and polished versions
-archer's sallet
-three kettlehats
-eyeslot kettlehat
-hood with liripipe, mail coif, and padded coif to go with the helms
Installation
Spoiler:
Show
If you are not using the module system, this is what you need to do (if you are, I assume you don't need instructions):
If you have not already done so, I suggest you duplicate the folder "Native" (default path C:\Program Files (x86)\Mount&Blade Warband\Modules\Native), and rename it to whatever you would like your new mod to be called. In that way you will always have the default files to recover from mistakes, and still play Vanilla if you really hate this stuff.
1. Copy the contents of the Resource and Textures folders from this OSP to the corresponding folders in your mod directory.
2. Open module.ini in your mod folder, use ctrl+f to find the line "load_resource = materials_face_gen". Below that line, add these two lines:
load_mod_resource = men_at_arms
load_mod_resource = men_at_arms_lods
Save and close the file.
3. Open item_kinds1.txt in your mod folder. On the second line, directly under "itemsfile version 3", increase the number by 45. If you have no other mods installed, this number will be 603, and should therefore be increased to 648.
4. With this file still open, open the file included in this OSP named item_kinds_entries.txt. Press ctrl+a to select the entire contents of the file, then press ctrl+c to copy them. Go back to item_kinds1.txt, scroll to the very bottom of the file, place your cursor just above the line that begins with "itm_items_end...", and press ctrl_v to paste the lines for the new items.
Save and close the file.
5. Play game.
演示截图:
回复区
昵称:
邮箱:
内容: