MOD介绍:
mod的作用是什么:
该模型是High Hrothgar的重新构造。 很多纹理都是Vanilla的极强版本(就像我用我的北欧遗址做的那样)。
但是许多纹理也是从头开始创建的。
我专注于香草,以解决可能的紫外线问题。 但High Hrothgar在香草州有很多紫外线问题。
所以我决定解决最顽固的问题。 但仍有很多。
问题/限制:
窗户上有几个照明问题我无法解决。 我在Vanilla中看到了这个问题,有几个照明模组和其他纹理包。
还有一些紫外线问题。 我修了很多紫外线问题。 但尤其是地板上的问题几乎无法解决。 因为地板是几个独特的网格,很难得到装配
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What the mod does:
The mod is a retexturing of High Hrothgar. A lot of the textures are an extremely enhanced version of the Vanilla ones (like I did it with my Nordic Ruins).
But many textures are created from scratch too.
I focused at Vanilla to work around possible UV issues. But High Hrothgar has a lot of UV issues in the Vanilla state.
So I decided to fix the most annyoing ones. But there are still a lot.
Issues/ Limitations:
There are several lighting issues on the windows which I couldn't fix. I've seen this issues in Vanilla, with several lighting mods and with other texture packs too.
There are still some UV issues. I fixed a ton of UV issues. But especially the issues on the floors are almost impossible to fix. Because the floors are several unique meshes and it is pretty hard to get the fitting
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