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上古卷轴5:重置版MOD Tinker’s Forge - Smithing大修

上古卷轴5:重置版MOD Tinker’s Forge  -  Smithing大修

发布用户:bity_1700368256发布类型:转载

原创作者:Steelfeathers所在平台:互联网

发布日期:2023-07-19 07:14:35更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

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模组标签:游戏大修运行环境:上古卷轴5:重置版

浏览次数:67

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MOD介绍:

修补匠的锻造

精明和制作大修

概述:

在香草天际中捣碎是枯燥乏味的,而且经常是马车。 Tinker's Forge是我对所有事情的个人改革,用于制造许多错误,包括香草武器,阿莫尔和服装,并添加令人兴奋的新方式作为大师史密斯。

特征:

流线和重新平衡锻炼津贴。香草铁匠树是垃圾;这一个好多了。 :)

新的特权,允许你建立狡猾的陷阱,制作昂贵的商品出售,编织神奇的衣服,或组装矮人机器人军队!

修复了武器,盔甲,衣服和手工艺等许多错误和平衡问题。

以传奇友好的方式解锁制造派系装备和其他以前无法实现的物品。

要求:

USSEP(非官方天际特别版补丁)。不,它不是可选的。

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Perk树

基本史密斯(0)>可以在锻造中制造钢制和骨模制造的装甲和武器,并将它们提高两倍。皮草,皮革,铁甲和武器的装甲和武器可以提高两倍。

熔化(20)>如果你有相关的制作特权,常见的武器,盔甲和衣服类型可以在冶炼厂或晒黑架上分解。

裁缝(20/40)>普通/稀有类型的服装可以在晒黑架上制作。加入公会和完成任务可以解锁新的服装模式

矿工(25)>在采矿时再收集1-2块矿石,并经常挖掘宝石。 (通过用武器击打矿脉进行采矿时没有效果 - 您必须选择“我的”激活选项。)

学徒史密斯(30)>可以在锻造中创造矮人,精灵和甲壳素的盔甲和武器,并将它们提高两倍。

发明家(30)>熊陷阱和caltrops可以在锻造厂制作。陷阱可以通过从库存中删除来放置在世界中。 (可以拾取熊陷阱,但每次使用后都有机会破碎;创建的熊陷阱比生锈的熊陷阱更耐用。不能拾取Caltrops。)

银匠(35)>银色武器可以在锻造工艺制作,并提高两倍。有价值的白银家居用品可以在锻造厂制作,并以高昂的价格出售。

矮人机械师(40/60/80)>锻造者可以使用原材料制造矮人蜘蛛/球/球和百人队。创建的自动机存储在停滞立方体中,直到从库存中激活。

珠宝商(45)>珠宝可以在锻造厂制作。

熟练工史密斯(50)>可以在锻造中制造兽人,北欧,钢板和鳞甲和武器,并将其提高两倍。

精细编织(50)>在制革架上的工艺品质的服装,可以以更高的价格出售。优质服装上的附魔效力提高20%。

致命设计(50)>熊陷阱你造成每级史密斯造成额外1-2点伤害。 Caltrops导致目标每个史密斯水平流血1秒。

升级(55/75)>可以在锻造中创建矮人自动机的升级。您创建的矮人机器人最多可以升级1次。 /解锁锻造厂的新升级。您创建的矮人机器人最多可以进行2次升级。

奥术铁匠(60)>你可以提高魔法武器和护甲。

史密斯大师(70)>可以在锻造中制造玻璃,乌木和斯大林的盔甲和武器,并将它们提高两倍。

控制杆(85)>矮人控制杆可以在锻造厂制作。控制杆在使用时会暂时关闭敌方自动机。在挥动控制杆的同时,您的自动机可以获得命令。

传奇史密斯(90)>可以在锻造中制造Daedric和Dragon盔甲和武器,并将它们提高两倍。

Dragonblood Masterwork(100)>在锻造中可以牺牲龙魂。在牺牲龙魂之后,你脾气的下一个项目将会提高3倍。

改进和扩展制作

有许多类型的武器和盔甲无法在香草天际中制作或调整。使用Tinker's Forge,您将获得在perk树的左侧前进时创建和改进这些项目的能力。注意:某些类型的武器和装甲是“派系锁定”,只有在你完成某些任务时才能制作。

没有Perk:

铁,皮革,皮革,毛皮,木材

基本史密斯

Steel,Bonemold,Stormcloak,Imperial,Forsworn,Scimitar

学徒史密斯 - (结合“精灵史密斯”和“矮人史密斯”)

矮人,精灵,甲壳虫,法尔默,盗贼公会(加入盗贼公会),吸血鬼护甲(成为吸血鬼)

熟练工史密斯 - (结合“兽人史密斯”和“高级装甲”)

兽人,北欧,钢板,鳞片,黑暗兄弟会(加入黑暗兄弟会),风暴斗篷官(加入风暴斗篷),法尔默硬化

史密斯大师 - (结合“玻璃史密斯”和“乌木史密斯”)

玻璃,乌木,Stalhrim,Falmer重

传奇史密斯 - (结合“龙史密斯”和“戴德里奇史密斯”)

Daedric,龙

服装制作

服装不能用香草天际制作,只能在世界上购买或找到。但是使用Tinker's Forge,您可以扮演裁缝或裁缝的角色,并使用裁缝特权在晒黑架上创建自己的服装 - 排名1解锁普通服装,排名2解锁稀有服装。注意:某些类型的服装是派系或任务锁定的! (如果你有Meltdown特权,衣服可以在晒黑架上分解成Clean Linen,这是所有服装制作所必需的。)

裁缝1>酒吧老板,Wench,铁匠,厨师,儿童,学院(完成“第一课”解锁超过新手),农民,商人,矿工,僧侣/法师,Vaermina,死灵法师,哀悼者,Redguard,小丑(完成“和朋友一样......”,笼罩着长袍(完全“和朋友一样......”),吸血鬼衣服,蛾牧师,邓默。

裁缝2>皇帝,精美,贵族,Jarl,大法师(完整的“马格努斯之眼”),神话黎明,Psiijic(完整的“在萨尔塔尔之下”),Greybeard(完整的“声音的方式”),Thalmor,婚礼,Telvani(前往Solsthiem),Temple Priest(前往Solsthiem)。

矮人自动机升级

在获得“升级”特权后,您将能够在锻造中为您的矮人机器人进行升级。要将升级应用于自动机,只需与自动机通话并选择要应用的升级选项。

升级类型:

液压(等级1)>自动机获得+ 30 %%攻击伤害。

板甲(等级1)>自动机获得+150点护甲值。

Power Core(等级1)> Automaton增加100 HP。

电气化(等级2)>自动机的攻击造成震动伤害。

力场(等级2)>自动机获得+ 50 %%魔法抗性。

发电机(等级2)>自动机获得健康再生。

武器和装甲修复/调整

现在可以在任何锻造中制作和加强弩和弩,而不仅仅是Fort Dawnguard的锻造。如果你有基本的史密斯特权,那么基本的钢弩可以在不加入Dawnguard的情况下制作。

将邪教装备改为轻型装甲(之前是轻型,重型和无装甲的混合物);如果穿着一套完整的Cultist装甲,匹配套装将会得到提升。

毛皮,皮革,皮革,铁,Forsworn,Stormcloak和Draugr项目现在可以提高两倍,如果你有基本的史密斯特权。 (在香草天际中,这些物品没有受益于任何特权。)

如果你拥有Apprentice Smithing特权,Falmer,盗贼公会,Blackguard,Linwe和Aetherial Shield物品现在可以提高两倍。 (在香草天际中,这些物品没有受益于任何特权。)

黑暗兄弟会,夜莺,刀锋,邪教,风暴斗篷军官,Falmer Hardened和Falmer Heavy物品如果拥有Journeyman Smithing特权,可以提高两倍。 (在香草天际中,这些物品没有受益于任何特权。)

银武器价格上涨;银色武器现在也会影响复活的不死生物。

服装修补/调整

大多数服装商品的价格和重量均衡;一些服装项目被重命名以更好地识别它们。普通的服装已经不再毫无价值了,而且贵族的毛皮长袍现在值得偷窃。

为服装项添加了缺失的关键字。

现在大多数头罩都可以戴圆圈。

修复了khajiits的修士罩,以便他们现在使用正确的网格。

附加功能

使用冶炼厂或制革机架可以获得史密斯的经验。

熊陷阱现在可以被拾取。从您的库存中删除一个熊陷阱会将其置于您处于“关闭”状态的位置。可以激活熊陷阱来设置或关闭陷阱。每次触发熊陷阱时,它都有机会中断,这使得它无用。你在世界上发现的熊陷阱已被重命名为“生锈的熊陷阱”,并且在触发时比你在发明创造者身上创造的熊陷阱更容易破裂。

穿着保暖衣物或盔甲(标有“生存模式”“温暖”关键字)可以为抗冻性带来一点小小的好处。每件保暖项目的奖励都会增加,最多4件。

提高银餐具的价格使其值得偷窃。

常问问题

================================================== ========

问:我可以将其用于另一个史密斯大修模型吗?

答:不可以。你不能让2个mod同时做同样的事情。它不会起作用。

问:我可以和Ordinator一起使用吗?

答:是的。如果使用Ordinator,请将Tinker的Forge AFTER Ordinator放入您的加载顺序;这个mod需要覆盖Ordinator才能工作。

问:我可以将此模块与Perkus Maximus一起使用吗?

答:是的,但前提是您没有使用PerMa Warrior模块。

问:我在哪里把这个mod加载到我的加载顺序中?

答:在修改锻造特权,武器,盔甲,衣服或手工制作类别的任何其他模具之后放置修补匠的锻造。为了安全起见,请将其放在装载顺序中。

问:为什么我应该使用你的smithing mod而不是其他一些smithing mod?

答:如果本页上的其他描述没有说服你,我不会在这里说服你。如果你喜欢Tinker's Forge的声音,太棒了!试一试,让我知道你的想法。如果没有,我不在乎。

问:来自这个mod的Perk X就像来自另一个mod的perk Y!

A:我怀疑这里有任何特权“就像”来自另一个mod的特权。是的,我受到其他一些mods的启发,但始终本着“看起来很酷,但我打赌我能做得更好”的精神。关于Tinker's Forge的所有工作都是我自己的。如果你更喜欢mod Y做了什么,那就去使用mod Y吧。 (对于一个可能读到这一点的特定人 - 你知道你是谁 - 如果mods被限制为从不试图改进现有的想法,那么Nexus总共会有3个mod。)

问:你能为我最喜欢的mod制作补丁吗?

答:我没有时间为我不使用的mod制作补丁。如果你需要一个适合自己喜欢的mod的补丁,请联系该mod的作者或者自己动手制作。 :)

问:这种装甲/武器有多种配方!有没有搞错?

答:你还有另一个mod,它也为该项添加了一个配方。

问:我遇到问题,但我不使用USSEP,因为 - 

A:停在那儿。 reddit上的某个人说有一次说服USSEP是邪恶的,但你需要使用它,或者这个mod的某些部分不能正常工作,这并不重要。如果您有任何问题,但没有使用,我将不会花时间帮助您安装USSEP。

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Tinker's Forge

Smithing and Crafting Overhaul

Overview:

Smithing in vanilla skyrim is boring and tedious, and oftentimes buggy as well. Tinker's Forge is my personal overhaul for all things smithing and crafting, fixing many errors with vanilla weapons, amor, and clothing and adding exciting new ways to play as a master smith.

Features:

Stream-lines and rebalances smithing perks. The vanilla smithing tree is crap; this one is much better. :)

New perks that allow you to build devious traps, craft expensive goods for sale, weave magical clothing, or assemble an army of Dwarven automatons!

Fixes many, many bugs and balancing issues with with weapons, armor, clothing, and crafting.

Unlocks crafting for faction gear and other previously unattainable items in a lore-friendly way.

Requirements:

USSEP (Unofficial Skyrim Special Edition Patch). No, it's not optional.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Perk Tree

Basic Smithing (0) > Can create Steel and Bonemold armor and weapons at forges, and improve them twice as much. Fur, Hide, Leather, and Iron armor and weapons can be improved twice as much.

Meltdown (20) > Common types of weapons, armor, and clothing can be broken down at the smelter or tanning rack, if you have the associated crafting perk.

Tailor (20/40) > Common/Rare types of clothing can be crafted at the tanning rack. Joining guilds and completing quests unlocks new clothing patterns

Miner (25) > You collect 1-2 additional pieces of ore when mining and dig up gems more often. (Has no effect when mining by hitting ore veins with a weapon - you must choose the "Mine" activate option.)

Apprentice Smithing (30) > Can create Dwarven, Elven, and Chitin armor and weapons at forges, and improve them twice as much.

Inventor (30) > Bear traps and caltrops can be crafted at the forge. Traps can be placed in the world by dropping them from your inventory. (Bear traps can be picked up, but have a chance to break after every use; created bear traps are more durable than rusty bear traps. Caltrops cannot be picked up.)

Silversmith (35) > Silver weapons can be crafted at the forge and improved twice as much. Valuable silver household goods can be crafted at the forge and sold for a hefty price.

Dwarven Mechanic (40/60/80) > Dwarven spiders/spheres/ballistas and centurions can be created at the forge using raw materials. Created automatons are stored in stasis cubes until activated from your inventory.

Jeweler (45) > Jewelry can be crafted at the forge.

Journeyman Smithing (50) > Can create Orcish, Nordic, Steel Plate, and Scaled armor and weapons at forges, and improve them twice as much.

Fine Weave (50) > Craft quality versions of clothing at the tanning rack that can be sold for a much higher price. Enchantments placed upon quality clothing items are 20% more powerful.

Deadly Design (50) > Bear traps you create deal 1-2 additional points of damage per level of Smithing. Caltrops cause the target to bleed for 1 second per level of Smithing.

Upgrade (55/75) > Upgrades for dwarven automatons can be created at the forge. Dwarven automatons that you create can be given up to 1 upgrade. /Unlocks new upgrades at the forge. Dwarven automatons that you create can be given up to 2 upgrades.

Arcane Blacksmith (60) > You can improve magical weapons and armor.

Master Smithing (70) > Can create Glass, Ebony, and Stalhrim armor and weapons at forges, and improve them twice as much.

Control Rod (85) > A Dwarven Control Rod can be crafted at the forge. The Control Rod will temporarily shut down hostile automatons when used. While wielding the control rod, your automatons can be given commands.

Legendary Smithing (90) > Can create Daedric and Dragon armor and weapons at forges, and improve them twice as much.

Dragonblood Masterwork (100) > Dragon souls can be sacrificed at the forge. After sacrificing a dragon soul, the next item you temper will be improved an additional 3x.

Improved and Expanded Crafting

There are many types of weapons and armor that cannot be crafted or tempered in vanilla Skyrim. With Tinker's Forge, you will gain the ability to create and improve these items as you progress up the left-hand side of the perk tree. Note: some types of weapons and armor are "faction-locked", and can only be crafted if you complete certain quests.

No Perk:

Iron, Leather, Hide, Fur, Wood

Basic Smithing

Steel, Bonemold, Stormcloak, Imperial, Forsworn, Scimitar



Apprentice Smithing - (Combines "Elven Smithing" and "Dwarven Smithing")

Dwarven, Elven, Chitin, Falmer, Thieves Guild (Join the Thieves Guild), Vampire Armor (Become a vampire)

Journeyman Smithing - (Combines "Orcish Smithing" and "Advanced Armors")

Orcish, Nordic, Steel Plate, Scaled, Dark Brotherhood (Join the Dark Brotherhood), Stormcloak Officer (Join the Stormcloaks), Falmer Hardened

Master Smithing - (Combines "Glass Smithing" and "Ebony Smithing")

Glass, Ebony, Stalhrim, Falmer Heavy

Legendary Smithing - (Combines "Dragon Smithing" and "Daedric Smithing")

Daedric, Dragon

Clothing Crafting

Clothing cannot be crafted in vanilla Skyrim, only purchased or found in the world. But with Tinker's Forge, you can role-play as a tailor or seamstress and create your own clothing at the tanning rack using the Tailor perks - rank 1 unlocks common clothing and rank 2 unlocks rare clothing. Note: Some types of clothing are faction or quest-locked! (If you have the Meltdown perk, clothing can be broken down at the tanning rack into Clean Linen, which is required for all clothing crafting.)

Tailor 1 > Barkeeper, Wench, Blacksmith, Chef, Child, College (Complete "First Lessons" to unlock more than Novice), Farmer, Merchant, Miner, Monk/Mage, Vaermina, Necromancer, Mourner, Redguard, Jester (Complete "With Friends Like These..."), Shrouded Robes (Complete "With Friends Like These..."), Vampire Clothes, Moth Priest, Dunmer.



Tailor 2 > Emperor, Fine, Noble, Jarl, Archmage (Complete "The Eye of Magnus"), Mythic Dawn, Psiijic (Complete "Under Saarthal"), Greybeard (Complete "The Way of the Voice"), Thalmor, Wedding, Telvani (Traveled to Solsthiem), Temple Priest (Traveled to Solsthiem).

Dwarven Automaton Upgrades

After taking the "Upgrade" perk, you will be able to craft upgrades for your Dwarven automatons at the forge. To apply an upgrade to an automaton, simply speak to the automaton and select the option for the upgrade you wish to apply.

Upgrade types:

Hydraulics (Rank 1) > Automaton gains +30%% attack damage.

Plate Armor (Rank 1) > Automaton gains +150 points of armor.

Power Core (Rank 1) > Automaton gains 100 HP.

Electrified (Rank 2) > Automaton's attacks deal shock damage.

Force Field (Rank 2) > Automaton gains +50%% magic resist.

Generator (Rank 2) > Automaton gains health regeneration.



Weapons and Armor Fixes/Tweaks

Crossbows and bolts can now be crafted and enhanced at any forge, not just the forge at Fort Dawnguard. The basic steel crossbow can be crafted without joining the Dawnguard if you have the Basic Smithing perk.

Changed Cultist outfit to light armor (was a mix of light, heavy and unarmored before); the Matching Set perk will now prove a boost if wearing a complete set of Cultist armor.

Fur, Hide, Leather, Iron, Forsworn, Stormcloak, and Draugr items can now be improved twice as much if you have the Basic Smithing perk. (In vanilla skyrim, these items did not benefit from any perks.)

Falmer, Thieves Guild, Blackguard, Linwe, and Aetherial Shield items can now be improved twice as much if you have the Apprentice Smithing perk. (In vanilla skyrim, these items did not benefit from any perks.)

Dark Brotherhood, Nightingale, Blades, Cultist, Stormcloak Officer, Falmer Hardened, and Falmer Heavy items can be improved twice as much if you have the Journeyman Smithing perk. (In vanilla skyrim, these items did not benefit from any perks.)

Increased price of silver weapons; silver weapons now affect reanimated undead as well.

Clothing Fixes/Tweaks

Rebalanced prices and weights of most clothing items; some clothing items were renamed to better identify them. Common clothing is no longer worthless, and a noble's fur-mantled robes are now worth stealing.

Added missing keywords to clothing items.

Most hoods can now be worn with circlets.

Fixed monk hoods for khajiits so that they now use the correct mesh.

Additional Features 

Using the smelter or tanning rack grants Smithing experience.

Bear Traps can now be picked up. Dropping a bear trap from your inventory places it at your location in the "closed" state. Bear traps can be activated to set or close the trap. Every time a bear trap is triggered, it has a chance to break, which renders it useless. Bear traps you find in the world have been renamed to "Rusty Bear Trap," and are much more likely to break when triggered than bear traps you create at the forge with the Inventor perk. 

Wearing warm clothing or armor (marked with the Survival Mode "warm" keyword) grants a small bonus to frost resistance. The bonus increases for every warm item worn, up to 4 pieces.

Increased price of silver tableware to make it worth stealing.

FAQ

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Q: Can I use this with another Smithing overhaul mod?

A: No. You can't have 2 mods that do the same thing at the same time. It won't work.

Q: Can I use this with Ordinator?

A: Yes. If using with Ordinator, put Tinker's Forge AFTER Ordinator in your load order; this mod NEEDS to override Ordinator to work.

Q: Can I use this mod with Perkus Maximus?

A: Yes, but only if you are NOT using the PerMa Warrior module.

Q: Where do I put this mod in my load order?

A: Put Tinker's Forge AFTER any other mods that edit smithing perks, weapons, armor, clothing, or crafting categories.To be safe, put it last in your load order.

Q: Why should I use your smithing mod instead of some other smithing mod?

A: If the rest of the description on this page hasn't convinced you, I'm not going to convince you here. If you like the sound of Tinker's Forge, great! Give it a shot and let me know what you think. If not, I don't care.

Q: Perk X from this mod is just like perk Y from this other mod!

A: I doubt there is any perk here "just like" a perk from another mod. Yes, I was inspired by some other mods, but always in the spirit of "That looks cool, but I bet I can do it better." All work on Tinker's Forge is my own. If you prefer how mod Y did something, go use mod Y instead. (And to one particular person who may read this - you know who you are - if mods were restricted to never trying to improve on an existing idea, there would be a grand total of 3 mods on the Nexus.)

Q: Can you make a patch for my favorite mod?

A: I don't have the time to make patches for mods I don't use. If you need a patch for your favorite mod, contact the author of that mod or look into making it yourself. :) 

Q: There are multiple recipes for this armor/weapon! What the heck?

A: You have another mod that is also adding a recipe for that item. 

Q: I'm having issues but I don't use USSEP because-

A: Stop right there. It doesn't matter what some guy on reddit said that one time that has convinced you that USSEP is evil, but you need to use it or there are parts of this mod that just won't work right. IF YOU ARE HAVING ISSUES BUT DON'T HAVE USLEEP, I WILL NOT SPEND TIME TRYING TO HELP YOU UNTIL YOU INSTALL USSEP.

演示截图:

Tinker’s Forge  -  Smithing大修

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