MOD介绍:
花岗岩山 - 三个农场和一个旅馆,就在Falkreath的北边。市场每周举行一次。 - 对Jarl Gjalund控股的调查
花岗岩山在传说的几个地方被提到并且在第四个时代之前存在。然而,除了在古代埋葬Vuljotnaak的龙丘外,Skilim在4E 201中没有留下任何东西。一切都很好,但没有解释可能发生在这个地方的事情,感觉这是一个足够好的机会来告诉我自己的事件版本。有了这个模型,3个农场和旅馆又回来了,但是这个城镇有一个铁匠,而不是每周市场。当然,这不会是命运,是吗?从Alduin烧毁Helgen的那一刻起,Granite Hill的命运就被封锁了。当然,野兽和他新近复活的盟友并没有就此止步......
特征:
* Alduin返回之前的一个完全工作的城镇。 3个农场,一个旅馆和一个铁匠。加上Falkreath Hold的镇卫队巡逻队。
*在奥尔杜因复活的Vuljotnaak之后,这个村庄将处于火焰之中。只要龙还活着,这就会持续下去。
*在龙死后,火将熄灭,但现在该镇已成为废墟,被世界食者吞噬。
安装要求
天际特别版1#5#62或更高版本。
不要将BSA文件的内容作为松散文件提取到Data文件夹中,或者让mod管理器对文件内容执行等效功能。这样做会导致事情以错误的顺序加载并破坏游戏。 Skyrim旨在加载BSA以及它的ESM / ESP文件。绕过这会导致我不会提供支持的问题。如果您坚持反对这一建议,您将不会得到因此而产生的问题的支持。
安装 - Wrye Bash BAIN
将存档拖放到Skyrim Special Edition Mods \ Bash Installers文件夹中,然后照常安装。
确保mod在Wrye Bash mods选项卡中处于活动状态。
安装 - Nexus Mod Manager / Vortex
使用Skyrim Nexus页面上的“使用经理下载”按钮。安装人员应该从那里处理事情。
然后只需确保它已激活mod。
安装手册
将.esp,.bsa和 - Textures.bsa文件放入Data文件夹中。
使用适合您的管理工具激活mod。
卸载
由于Skyrim mods的性质,特别是那些添加脚本的人,强烈建议不要尝试从活动游戏中卸载mod。任何超过纯网格或纹理替换的mod都有可能留下您可能不想要的保存的永久更改。这不是modders可以纠正的东西。这就是贝塞斯达设计游戏的方式。不会为从活动游戏中卸载此mod的任何人提供支持,并继续进行该保存。
删除mod:删除Granite Hill.esp的秋天,Granite Hill.bsa和Fall of Granite Hill的秋天 - 来自Data文件夹的Textures.bsa。然后像往常一样重新加载你的游戏。
加载订单
LOOT应该用于最佳放置。
兼容性
将与编辑Granite Hill龙丘周围区域的任何其他mods兼容。
已知的问题
镇上的活动依赖于龙丘中心的状态。这些土堆并不总是表现良好,城镇可能永远不会触发积极燃烧阶段。另外请记住,如果你在Vuljotnaak已经死亡的地方安装它,你所看到的就是废墟。
有可能在被驯服动物取代之前产生的区域中遇到剩余的捕食者。除了杀死他们之外什么也做不了。
积分
Hana - 铁匠铺和Farmhouse04网格的毁坏版本。
放弃
Zenimax,Bethesda Game Studios或其任何附属公司不提供,保证或支持此mod。
Witanlore:Dreamtime - 灰熊比赛的角色扮演游戏!
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Granite Hill - Three Farms and an Inn, just North of the Falkreath. A Market is Held here Weekly. -- Survey of the Holdings of Jarl Gjalund
Granite Hill is mentioned in a few places in lore and existed prior to the 4th Era. However nothing remained of it in Skyrim by 4E 201 except the dragon mound where Vuljotnaak was buried in ancient times. All well and good, but with no explanation for what may have happened to the place it felt like a good enough opportunity to tell my own version of events here. With this mod, the 3 farms and the inn are back, but instead of the weekly market, the town has a blacksmith. Of course, that would not be much of a fate, would it? Granite Hill's fate is sealed from the moment Alduin burned down Helgen. Surely the beast and his newly resurrected allies didn't stop there...
Features:
* A fully working town prior to Alduin's return. 3 farms, an inn, and a blacksmith. Plus town guard patrols from Falkreath Hold.
* Upon Vuljotnaak's resurrection by Alduin, the village will be in flames. This will last as long as the dragon is alive.
* Following the dragon's death, the fires will go out but the town now lies in ruins, swallowed by the World Eater.
Installation Requirements
Skyrim Special Edition 1#5#62 or greater.
DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Nexus Mod Manager / Vortex
Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure it has the mod activated.
Installation - Manual
Drop the .esp, .bsa and - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstalling
Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.
To remove the mod: Delete the Fall of Granite Hill.esp, Fall of Granite Hill.bsa and Fall of Granite Hill - Textures.bsa from your Data folder. Then reload your game as usual.
Load Order
LOOT should be used for optimal placement.
Compatibility
Will not be compatible with any other mods editing the area around the Granite Hill dragon mound.
Known Issues
Events in the town rely on the status of the dragon mound at its center. These mounds are not always well behaved and it's possible that the town may never trigger the actively burning phase. Also keep in mind that if you install this at a point beyond which Vuljotnaak is already dead, all you'll see are the ruins.
It may be possible to encounter leftover predators in the area that spawned before they were replaced with tame animals. Nothing can be done except to kill them.
Credits
Hana - Destroyed versions of the smithy and Farmhouse04 meshes.
Disclaimer
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Witanlore: Dreamtime - An RPG of Grizzly Proportions!
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