MOD介绍:
我对Markarth没有真正的扩展模型感到不满意。好吧,我觉得这个游戏中的所有城市都太小了,但看起来像Markarth最不受关注。因此,这可能是第一个真正扩展Markarth的模式。
我花了很长时间才做到这一点,但现在,它在它的荣耀中。介绍Markarth,或者我现在将其称为......
天空之城
致RichardPellets的致谢
兼容性
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这个mod只编辑了城市的上层,我怀疑没有其他mod曾经触及过。因此大多数Markarth mods应该是兼容的。
JK Markarth和Markarth的Dawn包括,都是兼容的。将它们与我的mod一起用于两全其美。
描述
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我一直设想马卡斯是一个建在顶端的城市。由于我在城市中找不到足够的空间,我不得不采取这样做而不是通常的做法。环绕城市的山脉使这个非常理想。山上建有几栋新房子,和香草一样。伴随着大量新的矮人结构,管道和平台,所有这些都很好地隐藏在附近的悬崖和山坡上。结果是这个城市看起来比以往任何时候都更具史诗性,达到了几乎高度的三倍。为了性能起见,我已经尽量不要过多地补充额外的东西,但是新增加了平衡合理的数量。也不要偏离其他香草城市太远。
该mod主要用于美学目的。让玩家抬头看看这个城市并对它的庞大规模感到惊讶,最终让Markarth真正成为一个应该如此的城市。这就是我所需要的一切,足以给人一种比以前更大的城市的印象。
在这个mod中没有使用脚本,城市的香草部分完全不受影响,所以不用担心任何事情;安装和拆卸是完全安全的,只是在城市外部不要这样做。
Mod已经使用TESVEDIT进行了清理,因此不应该留下任何脏记录。
特征
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- 3栋新的上层楼房,包括几栋新房和建筑
- 一个大型炼油厂设施
- 了望塔和城市塔楼可以在城墙之外进行调查
- 功能性的Dwemer升降机可以上升和上升
- 山峰的大型豪宅
- 一座俯瞰城市的伟大的Sovngarde雕像
- 新居民
常问问题
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是否会对性能产生影响?
或许,但它应该是最小的,甚至可能根本没有。根据您所涉及的设置和纹理模式,它可能略有不同。
但总的来说,其他结构/建筑物并不像大多数人想象的那样影响性能
有些房子是如此之高,它们是如何到达的?
我尽我所能尽力使所有的建筑都符合逻辑。大多数房屋通过高塔,dwemer升降机或简单的人行道相互连接,因此每个人都有办法到达那里。
这和JK的Markarth / Markn之间的区别是什么?
这些是城市增强模式,这是一个城市扩展模式。不仅增加了一些杂乱,而且主要是房屋,新区域,并为城市增加了更大的深度,使其更大。
Kazopert的笔记
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为原始mod提供reindeer51的积分。
这个mod仅基于Sky City的外观版本,维护两个版本会太麻烦。
原始mod的链接在这里:链接
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I wasn't happy with how there were no real expansion mods for Markarth. Well, I felt all cities in this game were too small as well but seems like Markarth gets the least attention. As such, this is perhaps the first ever mod to actually expand on Markarth very significantly.
It took me a long while to make this but now, here it is in its glory. Presenting Markarth, or as I now dub it as...
The Sky City
Credits to RichardPellets
COMPATIBILITY
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This mod only edits the upper layers of the city, which I doubt no other mod has ever touched on. So most Markarth mods should be compatible.
JK Markarth and Dawn of Markarth including, are all compatible. Use them with my mod for the best of both worlds.
DESCRIPTION
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I've always envisioned Markarth to be a city built to the top. Given the lack of I could find within the city, I had to resort to doing just that instead of on the usual ground. The mountains surrounding the city made this pretty ideal. A couple of new houses have been built into the mountains, in same way as vanilla's. This is accompanied by plenty of new Dwarven structures, pipes and platforms all tucked nicely around the near cliffs and hillsides. The result is the city looking more epic than ever, reaching the skies at nearly triple its height. I've tried not to go too overkill on the extra stuff for performance sake, but with a balanced and reasonable amount of the new additions. Neither to stray too far from the other vanilla cities.
This mod was made mainly for aesthetics purposes. For the player to look up at the city and be absolutely amazed at the sheer size of it, to finally realize Markarth truly as a city like it should have been. That is all that was needed to me, enough to give the big impression of a larger city than before.
No scripts are used in this mod and the vanilla portion of the city is completely untouched so there's no concern for anything; Installation and removal is completely safe, just don't do it while in the city exterior.
Mod has been cleaned with TESVEDIT, so there shouldn't be any dirty records left.
FEATURES
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- 3 new upper house levels, including a couple of new houses and structures
- A large oil refinery facility
- Watchtowers and city towers to survey above and beyond the city walls
- Functioning Dwemer lifts to travel up and up
- Large mansion at mountain peak
- A great statue of Sovngarde overlooking the city
- New inhabitants
FAQ
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Will there be a performance impact?
Perhaps, but it should be mostly minimal, or maybe even none at all. Depending on your setup and texture mods involved, it might differ slightly.
But overall, additional structures/buildings don't affect performance as most think.
Some of the houses are so high up, how are they reached?
I've tried my best to make all the buildings as logically as I could. Most of the houses are interconnected via tall towers, dwemer lifts or simple walkways so everyone has a way of getting up there.
What's the difference between this and JK's Markarth/Dawn of Markarth?
Those are city enhancement mods, this is a city expansion mod. Adding not just a few clutter but mainly houses, new areas and giving an extra significant depth to the city to make it bigger in size.
Kazopert's notes
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Credits to reindeer51 for the original mod.
This mod is based off of the Sky City exterior version only, maintaining two versions would be too cumbersome.
A link to the original mod is here: Link
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