MOD介绍:
Mhulchazn - Resdayni Dwemer音调研究设施
哦,真是个发现!抢劫者的报道是真的!我不得不回溯我的步伐回到北方,但当我看到太阳瞪着这些雄伟的塔楼时,绝对是值得的...当我告诉她这件事时,我迫不及待地想看看Mathendis脸上的表情!废墟的建造风格与我们在Morrowind中找到的风格完全相同。多奇怪啊!
描述
我又带着另一个回来了,我又回到了E E P D E E D D Y Y E X P E R E E C E™!
Mhulchazn是我的一系列知识渊博的玩家之家,是位于Velothis北部高处的古代Dwemer废墟,建于Morrowind风格的Dwemer建筑中。它位于Narzulbur北部猎人营地上方的山脊上。表面上是一种研究设施,地下能量的废墟 - 恰好足以让它的大厅对着外面的寒冷山区保持凉爽。具有详细的背景故事和对我的其他模式的细节的高度关注,再次采取了非常小心,以确保最大的浸泡和绝杀友好。每个对象都有自己的故事。
现在还不太清楚Morrowind的Dwemer在Skyrim做什么......但最后一位居民,一名特尔瓦尼研究员,做了一个发现,并编写了一些无畏的冒险家会发现的笔记,详细描述了废墟的起源和目的。
Mhulchazn不仅具有完整的制作通道 - 铁匠,冶炼,晒黑,迷人(+五线谱),炼金术,烹饪(+烤箱),甚至是蜘蛛 - 而且还有一个新的咒语让你发现将传送到深处的随意毁灭。还有一个可选的(面包屑,没什么特别的)任务可以返回前一个inabitant的日记,还有几个秘密。所有容器都应该是安全存储的,但如果我错过了任何容器,请告诉我。
Mhulchazn有各种资产。最明显的是Morrowind Dwemer的资产,但也有一些Dunmer资产和一些华丽的家具,以前的居民带来。这个家主要用于法师角色,但任何人都会这样做:它不像其他家庭那样超级主题。
制造Mhulchazn是一个真正的挑战。我使用的Morrowind风格资产的特殊性质以及他们不愿意与香草天际的资产进行视觉对比,这让我更具创造力。我希望我的努力得到了回报,并且你喜欢这个时髦的玩家。
安装
照常。通过任何mod管理器安装,将其放在您的加载顺序中的任何地方。
我强烈建议您在安装后使用DyndoLOD重新生成LOD,这样您就可以获得这样的视图(参见那座大山前的塔楼?)
卸载
通过mod manager卸载。你知道现在的演习,对吗?
如果你为此制作它们也会重新生成你的LOD,这样它们就不会在塔消失后出现。
兼容性
它会与编辑同一区域的mod相冲突,比如Falmeroon或者特别是Dragonborn of Legborn。此外,像往常一样,SMIM可能会弄乱一些混乱(尽管比Dol Khazun少得多)。我自己不使用它,所以我不能真正做一个补丁。如果有任何可怕的地方,只需通过控制台禁用它。但是,它绝对可以安全使用。
已知的问题
到目前为止没有。如果您遇到任何问题,请告诉我,并尽可能具有描述性。它真的帮助我学习并为你们带来更好的模式。
不,我不会制作一个Oldrim版本。将SSE网格转换为Oldrim需要音调架构,每个知道如何使用它的人都会消失。
更新日志
版本1.1
- 使烤箱可用作烤箱。现在我们有完整的工艺访问!
- 为1.0用户添加了ESP,便于更新。
版本1.0
- 初始发行
积分
由David Brasher提供的Morrowind Dwemer Resources,由Enter_77转换
由Phitt和Tamira设计的Phitt的Morrowind Style Lanterns
Stroti和Tamira的Stroti厨房工具
Stroti和Tamira的Stroti资源包
Oaristys的Modder资源包
Lor Modder的资源由LorSakyamuni(强烈推荐!)
精神错乱的疯狂的Dwemer凌乱明天
权限
像往常一样,如果你想做任何涉及这个mod的事情,如补丁,汇编等,请与我联系。
推荐的Mods
截图中看到的CL's Barrels and Crates用于时髦的容器。
ElSopa HD - 逼真的黑暗精灵Urns SE,适合看起来很棒的Dunmer骨灰盒。
Morrowind-Style Soulgems为Skyrim带来了更多的TES3。
时间之蛋 - 来自Morrowind的Dwemer Artifacts更多Morrowind Dwemer动作。
Hircine Restoration Project将Hircine的语音文件替换为更像他在Bloodmoon中所做的声音。
我的其他修改
北欧传说融合 - 雪喉之石,为天际添加了一点点Kirkbridian传说
Dol Khazun - Mountain Stronghold,这个系列中的第一个模型。
Skyrim的Solstheim Soundtracks,将Solstheim的探索音乐带到天际(以比MMI更好的方式,相信我)。
————————————————————————————————————————————————————————
Mhulchazn - Resdayni Dwemer Tonal Research Facility
Oh, what a find! The looters' reports were true! I had to retrace my steps back North, but it was absolutely worth it when I saw the sun glaring through these majestic towers... I can't wait to see the look on Mathendis' face when I tell her about this! The ruins are built in identically the same style as those we find in Morrowind. How peculiar!
Description
I'm back with another I M M E R S I V E L O R E - F R I E N D L Y E X P E R I E N C E ™ !
The second in my series of lore-aware player homes, Mhulchazn is an ancient Dwemer ruin located high in the northern Velothis, built in the Morrowind style of Dwemer architecture. It is located on a mountain ridge above a hunter's camp, just north of Narzulbur. Ostensibly a research facility of some sort, the ruin steams with geothermal energy--just enough to keep its halls toasty against the bitter mountain cold outside. Featuring a detailed backstory and high attention to detail like my other mods, great care was once again taken to ensure maximum immersion and lore-friendliness. Every object has its own story.
It isn't quite clear what Dwemer from Morrowind were doing in Skyrim... but the last denizen, a Telvanni researcher, made a discovery and compiled some notes that the intrepid adventurer will find, detailing theories on the ruin's origin and purpose.
Mhulchazn features not only full crafting access--smithing, smelting, tanning, enchanting (+staves), alchemy, cooking (+oven), even spiders--but also a new spell for you to discover that will teleport you to the depths of the ruin at will. There is also an optional (breadcrumb, nothing special) quest to return the previous inabitant's journal, and a couple secrets. All containers should be safe storage, but please let me know if I missed any.
There is a mix of assets in Mhulchazn. The most obvious are Morrowind Dwemer assets, but there are also some Dunmer assets and a bit of ornate furniture that the previous inhabitant brought in. This home is mainly intended for mage characters, but any will do: it's not super thematic like some other homes.
Making Mhulchazn was a real challenge. The idiosyncratic nature of the Morrowind-style assets I used and their unwillingness to visually mesh with assets from vanilla Skyrim forced me to be extra creative. I hope my effort has paid off, and that you enjoy this funky player home.
Installation
As usual. Install via any mod manager, drop it in your load order wherever.
I highly recommend re-generating your LODs with DyndoLOD after installing so you can get views like this (see the towers in front of that big mountain?)
Uninstallation
Uninstall via mod manager. You know the drill by now, right?
Also regen your LODs if you made them for this so they don't show up after the towers are gone.
Compatibility
It will conflict with mods that edit the same area, like Falmeroon or notably Legacy of the Dragonborn. Also, as usual, SMIM might mess some clutter up (much less than Dol Khazun though). I don't use it myself so I can't really make a patch. If anything is horribly out of place, just disable it via the console. It's definitely still safe to use, however.
Known Issues
None so far. Please let me know if you encounter any issues, and be as descriptive as possible. It really helps me both learn and bring a better mod to you guys.
No, I won't make an Oldrim version. Converting SSE meshes to Oldrim requires Tonal Architecture, and everyone who knew how to use that has long disappeared.
Changelog
Version 1.1
- Made the oven usable as an oven. NOW we have full crafting access!
- Added an ESP for users of 1.0 for easy updating.
Version 1.0
- Initial Release
Credits
Morrowind Dwemer Resources by David Brasher, converted by Enter_77
Phitt's Morrowind Style Lanterns by Phitt and Tamira
Stroti's Kitchen Tools by Stroti and Tamira
Stroti Resource Pack by Stroti and Tamira
Modder's Resource Pack by Oaristys
Lor Modder's Resources by LorSakyamuni (highly recommended!)
Insanity's Dwemer Clutter by InsanitySorrow
Permissions
As usual, please contact me if you want to do anything involving this mod like patches, compilations, etc.
Recommended Mods
CL's Barrels and Crates for the snazzy containers seen in the screenshots.
ElSopa HD - Realistic Dark Elf Urns SE for great-looking Dunmer urns.
Morrowind-Style Soulgems for bringing a little more of TES3 to Skyrim.
The Egg of Time - Dwemer Artifacts From Morrowind for more Morrowind Dwemer action.
Hircine Restoration Project replaces Hircine's voice files to sounds more like he did in Bloodmoon.
My Other Mods
Nordic Lore Integration - The Stone of Snow-Throat, adds a little extra bit of Kirkbridian lore to Skyrim
Dol Khazun - Mountain Stronghold, the first mod in this series.
Solstheim Soundtracks in Skyrim, bringing Solstheim's explore music to Skyrim (in a better way than MMI, trust me).
资源查找:
回复区
昵称:
邮箱:
内容: