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上古卷轴5:重置版MOD SSE字符镜面光照修复

上古卷轴5:重置版MOD SSE字符镜面光照修复

发布用户:bity_1700368256发布类型:转载

原创作者:aers所在平台:互联网

发布日期:2023-07-17 13:17:40更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:BUG修复运行环境:上古卷轴5:重置版

浏览次数:89

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MOD介绍:

SSE字符镜面(以及更多..)照明修复

是的,这确实有效。

由于游戏的角色照明着色器中存在错误,除了漫反射之外的所有照明都被打破,除非你的角色指向北方,即使这样,它也不一定正常工作。这个mod是一个修补的着色器文件,它修补了所有384个受影响的着色器,修复了SSE中最恶劣的一个错误。

引擎修复?

由于bug的严重性以及它根本不涉及SKSE DLL部分,它纯粹是一个着色器补丁,因此我决定将它作为一个单独的mod。

笔记

像任何其他mod一样安装。它只是替换了Shaders bsa中的文件,因此松散的文件将覆盖它。

基于我几分钟的测试,与ENB兼容。我没有时间对它进行广泛测试,但我专门设计了这种修复方式以实现ENB兼容性。显然,ENB可能需要进行调整以解决在各地工作的镜面反射问题。

看起来ENB SSS目前无法正确修补着色器。这必须在ENB结束时修复,我无能为力。

如果修复不起作用且您使用ENB,则可能启用了着色器缓存并需要删除着色器缓存;我不知道ENB是否缓存这些特定着色器。

MO现在将显示如下,确保正确设置数据文件夹。它会工作。 shadersfx文件夹尚未计入MO中的数据。这将在下次MO发布时修复。

积分

我的冷 - 让我疯狂到想“如果”

jonwd7  - 对照明的一分钟解释拯救了我们所有人

Nukem  - 通常的

3Dmigoto团队 - 让这比以往任何时候都容易得多

ousnius  - 谢谢你

————————————————————————————————————————————————————————

SSE Character Specular (and more..) Lighting Fix

Yes, this really works.

Due to a bug in the game's character lighting shaders, all lighting other than Diffuse was broken unless your character was pointing straight north, and even then it wasn't necessarily working correctly. This mod is a patched shader file that patches all 384 of the affected shaders, fixing one of the nastiest bugs in SSE.

Engine Fixes??

I decided to make it a separate mod due to the severity of the bug and the fact that it doesn't involve the SKSE DLL part at all, its purely a shader patch.

Notes

Install like any other mod. It just replaces the file that's inside the Shaders bsa, so a loose file will override it.

Compatible with ENB based on my few minutes of testing. I don't really have time to extensively test it but I designed the fix this way specifically to enable ENB compatibility. Obviously ENBs might need to be tweaked to account for specularity working everywhere.

It looks like ENB SSS currently won't patch the shader properly. This has to be fixed on ENB's end, nothing I can do here.

If the fix doesn't work and you use ENB, you might have shader caching enabled and need to delete your shader cache; I don't know if ENB caches these specific shaders or not.

MO will show like this for now, make sure you have the data folder set properly. It will work. The shadersfx folder doesnt count as data in MO yet. This will be fixed next time MO has a release.



Credits

my cold - made me crazy enough to think "what if"

jonwd7 - one minute explanation of lighting that saved us all

Nukem - the usual

3Dmigoto team - made this a hell of a lot easier than it would have been otherwise

ousnius - thanks for nothing

演示截图:

SSE字符镜面光照修复

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