MOD介绍:
正如你们许多人所知,Oblivion是一款伟大的角色扮演游戏,它有许多伟大的角色扮演方面,从Morrowind改进。 NPC有时间表,吃饭,睡觉,旅行。他们甚至让帝国退伍军人在马背上巡逻。我认为它很棒,就像许多其他人一样。但是,可以理解的是,许多人对Skyrims降级为RP感到非常不满。你不能与任何你想要的NPC进行对话,NPC不会旅行,而且警卫也不会在马背上巡逻。
Hold Riders做的是它为每个Hold添加一个Rider,在每个持有中的Settlements,被占领的矿场,占用的守卫岗位和被占领的废墟之间巡逻。为了帮助这些NPC为所有用户服务,他们与内战中的任何一派都没有关系,这意味着如果Whiterun垮台,Whiterun Rider将不会改变。她仍然穿着她的制服,仍然友好,因为她不服务任何一方(她仍然会逮捕球员,然后将他们带到Dragonsreach)。这不仅保持了mod脚本的自由(所有人都赢了),而且还帮助那些使用mods允许被征服城市保持原始制服而不是遵守戒严法并被军队占领的人。
此外,还有额外的奖励!一个未使用的NPC,其存在只能通过Darkwater Crossing的一个对话确认,名为Dasturn已被重新创建并重新添加到Darkwater Crossing,并以他自己的生命为生。现在,一些用户声称Derkeethus最初被命名为Dasturn,但是真的吗? Dasturn听起来比Argonian更北欧。
常问问题
问题:我需要下载哪个文件?
答:我是否需要破坏一些手指木偶并通过解释性舞蹈来解释这一点?
问题:他们重生了吗?
答:是的。他们确实重生了。
问题:你说过一个骑手,你在这个mod中只添加了一个骑手吗?
答:不,我根据所述Hold的大小,定居点的数量,定居点之间的距离以及额外的merc Riders添加了每个持有的Riders,具体取决于Hold中存在的有影响的家族。
问题:骑手不骑马,是什么给出的?
答:很简单。天际发动机的局限性。 NPC通常不会在马背上战斗,我也没有他妈的想法。不幸的是,我不知道为Newrim为NPC添加装载战斗的mod。
问题:我的骑手不会骑马,而是跟着马跟随他们/做其他事情。求助吗?
答:影响所有天际NPC的AI bug,无论是修改的还是香草的。将守卫推近马或者忽略它并继续前进。骑手最终将骑马,这一切都取决于彼此的接近程度。如果马足够接近,骑士将积极寻找并骑马。希望这可以帮助。
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As many of you may know, Oblivion was a great Roleplaying game, and it had many great roleplaying aspects that improved from Morrowind. NPCs had schedules, ate, slept, traveled. They even had Imperial Legionnaires patrolling the roads on horseback. I thought it was great, as did many others. But, understandably, many were quite upset at Skyrims downgrade to RP. You cant hold down a conversation with any NPC you wish, NPCs do not travel, and guards do not patrol on horseback.
What Hold Riders does is that it adds in one Rider for each Hold that patrols between the Settlements, occupied mines, occupied guard posts, and occupied ruins in each hold. To help make these NPCs work for all users, they are not affiliated with either faction in the Civil War, which means if Whiterun falls, the Whiterun Rider will not change. She will still be in her uniform, and still be friendly, for she does not serve either side (she still will arrest players and bring them to Dragonsreach, though). This not only keeps the mod script free (a win win for all), but also helps those who use mods that allow conquered cities to keep their original uniform instead of going under martial law and occupied by military troops.
Also, an added bonus! An unused NPC, whose existence is only confirmed through one conversation at Darkwater Crossing, named Dasturn has been re-created and re-added to Darkwater Crossing with his own life that he lives. Now, some users claims Derkeethus was originally named Dasturn, but really? Dasturn sounds more Nordic than Argonian.
FAQ
Question: Which file do I need to download?
Answer: Do I need to bust out some finger puppets and explain this through interpretative dance?
Question: Do they respawn?
Answer: Yes. They do indeed respawn.
Question: You said one Rider, you added only one rider in this mod?
Answer: Nope, I added Riders to each hold depending on said Hold's size, number of settlements, distance between settlements, and extra merc Riders depending on what influential family exists in the Hold.
Question: The riders do not fight on horseback, what gives?
Answer: Its simple. Skyrim engine limitations. NPCs do not normally fight on horseback and I have no fucking idea why. Unfortunately, I do not know of a mod that adds mounted combat to NPCs for Newrim.
Question: My Riders don't ride their horses and instead walk around with the horses following them/doing other things. Help plez?
Answer: AI bug that affects all Skyrim NPCs, whether modded or vanilla. Nudge the guard closer to the horse or just ignore it and keep going. The Rider will eventually mount the horse, it all depends on the proximity of each other. If the horse is in sufficient proximity, the Rider will actively seek out and mount the horse. Hope this helps.
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