MOD介绍:
更改与可清除位置相关联的遭遇区域的最小,最大和当前级别,以便在重复访问时,地下城有更难的敌人和更闪亮的战利品 - 无需缩放到角色的等级。
此mod在离开可清除位置并进入任何其他位置后执行其操作。这意味着如果你清除了Embershard Mine然后进入Riverwood,那就是〜* zone magic *〜将会发生。然而,直到恩巴斯哈德实际重生之后,效果才会显而易见。
组态
使用提供的MCM菜单。
剧透:显示
问题
此mod假设您已进入可清除的位置并在进入任何其他位置之前杀死其老板。虽然这在大多数情况下不应该引起问题,但如果你使用像我的ozom修补器这样的东西,这个mod可能无法清除每个户外位置。
兼容性
几乎所有的
适用于高级敌人等mod
Encounter Zones Unlocked - 其“禁用”设置很可能会覆盖此mod所做的更改
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Changes the minimum, maximum and current levels of encounter zones associated with clearable locations, so that on repeat visits dungeons have harder enemies and shinier loot - without necessarily scaling to your character's level.
This mod performs its actions after leaving a clearable location and entering any other location. What this means that if you clear out Embershard Mine and then enter Riverwood, that's when the ~*zone magic*~ will happen. The effects won't be noticeable until Embershard actually respawns, however.
Configuration
Use the provided MCM menu.
Spoiler:
Show
Issues
This mod assumes you've entered a clearable location and killed its bosses before entering any other location. While this shouldn't cause problems in most cases, if you're using anything like my ozom patcher this mod might not catch every clear of an outdoor location.
Compatibility
Almost everything
Works well with mods like High Level Enemies
Encounter Zones Unlocked - its "Disable" settings will most likely override changes made by this mod
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