MOD介绍:
Eden Meadows Cinemas Settlement 电影院
您是否一直想在岛上安置电影院?现在你可以!
事实上,你甚至不是第一个。一些雄心勃勃的定居者已经试图这样做了。他们甚至带来了Fog Condensers,但由于某种原因,他们并没有完全把它们装起来......
安装
之前要安装好!在离Eden Meadows很远的地方攒钱!
结算模式可能是变幻无常的,永远不能从保存中卸载。
使用您喜欢的mod管理器安装。如果您坚持使用NMM,请确保从github使用至少0#65#11 。如果它仍然不起作用,请使用更好的mod管理器。
我还没有测试过各种与定居有关的辐射任务。但是,我认为他们应该工作。我对这个mod充满信心,在我自己的游戏中实现了它。
更新1:Fog Condensers任务绝对有效!
另见本文关于可能的问题。
功能/更改已完成
工作台与建筑区域覆盖停车场,产生远港定居者
Navmesh预先安排了很多对象(另请参阅下面的“Scrapping”)
打破一些SCOL以便更容易报废(通常是带有垃圾堆的桌子)
将一些东西组合到SCOL中以便于报废(电影卷轴)
解锁了南屏后面的先前锁定的房间。
添加了构建雾凝聚器的方法。这样做还会禁用建筑区域中的辐射和雾气,并首先启用工作台。冷凝器是香草,它们实际上可能用于“冷凝器下降”的辐射任务。
使Hermit Crab立即出现,而不是第二次访问该位置(否则,它将在您第二次访问该位置时产生)。
用xEdit清除
刮痧
某些对象有联系的报废在一起。通常情况下,物体会在废弃物周围带上垃圾堆/灌木丛。在餐厅,垃圾与橡胶垫,Nuka Cola,Vim和卷烟机相连。(你不需要废弃机器,只需移动它们以消除链接的垃圾)
一些没有香草废料配方的物品也被给予navmesh预切割并链接在一起。我建议使用Place Everywhere或Scrap Everything之类的东西来实际废弃它们。
以下物品应该可以安全废弃:
所有车辆
汽车旁边的扬声器。他们将随身携带声音标记。
大多数垃圾堆(如果没有它们,有些地方可能看起来有点奇怪。如果你不喜欢它,请保存一下)
带有Workbench的小屋。如果您想将其移动到其他位置,工作台本身也会进行预切割。
入口旁边的厕所建筑。摊位应该带着门,墙壁上有标志和污渍贴花。
餐馆里的桌子。他们应该随身携带碎片。
电影卷在屏幕后面的房间里。
工作台旁边的运输箱。
以下对象不可安全废弃:
屏幕和投影仪。我不敢触及任何相关的视频播放,报废它们可能会让光束和图像悬浮在半空中。也没有导航预先设定。
晚餐大楼。什么都没有联系在一起,没有navmesh预先设定。
围绕停车场的栏杆:没有导航预切割
南屏的地板块。navmesh希望能够在场。
我想你无论如何都可以尝试废弃这些碎片,但你这样做需要你自担风险。我没有为此提供任何支持。
Did you always want to settle the drive-in cinema on The Island? Now you can!
In fact, you aren't even the first one. Some ambitious settlers tried to do so already. They even brought Fog Condensers, but didn't quite manage to put them up them for some reason...
Installation
MAKE A SAVE BEFORE INSTALLING! Save while somewhere far away from Eden Meadows!
Settlement mods can be fickle, and can never be uninstalled from a save.
Install using your favorite mod manager. If you insist on using NMM, make sure you use at least 0#65#11 from github. If it still doesn't work, use a better mod manager.
I haven't tested the various settlement-related radiant quests yet. However, I think they should work. I am also sufficiently confident in this mod to have enabled it in my own playthrough.
Update 1: The Fog Condensers quest definitely works!
See also this article about possible problems.
Features/Changes done
Workbench with a building area covering the parking lot, spawning Far Harbor settlers
Navmesh precuts for a lot of objects (see also "Scrapping" below)
Broke some SCOLs for easier scrapping (usually tables with trash piles)
Combined some things into SCOLs for easier scrapping (the film reels)
Unlocked the previously locked-off room behind the south screen.
Added a way to build Fog Condensers. Doing so also disables the patches of radiation and fog in the building area, and enables the workbench in the first place. The Condensers are vanilla, they might actually work for the "Condensers Down" radiant quest.
Made the Hermit Crab appear right away, instead of the second time you visit the location (otherwise, it would spawn the second time you visit the location).
Cleaned with xEdit
Scrapping
Certain objects were linked to scrap together. Usually, objects will take trash piles/bushes around them with them on scrapping. In the diner, the garbage is linked to the rubber mats, the Nuka Cola, Vim and cigarette machines. (You don't need to scrap the machines, just move them a bit to get rid of linked garbage)
Some objects without vanilla scrap recipes were also given navmesh precuts and were linked together. I recommend using something like Place Everywhere or Scrap Everything to actually scrap them.
Following objects should be safe to scrap:
All vehicles
The loudspeakers next to the cars. They will take the sound marker with them.
Most piles of garbage (some places might look a bit odd without them. Save before in case you don't like it)
The small hut with the Workbench in it. The workbench itself has a precut, too, in case you want to move it somewhere else.
The toilet building next to the entrance. The stalls should take the doors with them, the walls the signs and stain decals.
The tables in the diner. They should take the debris on them with them.
The film reels in the rooms behind the screens.
The shipping crate next to the workbench.
Following objects are NOT safe to scrap:
The screens and projectors. I didn't dare to touch anything related video playback, scrapping them will probably leave the beam and image hanging in mid-air. There are no nav precuts, either.
The diner building. Nothing is linked together, no navmesh precuts.
The railings running around the parking lot: no navmesh precuts
The floor pieces at the south screen. The navmesh expects the floor to be there.
I guess you can try to scrap these pieces anyway, but you are doing so at your own risk. I'm not providing any support for this.
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