MOD介绍:
SKYRIM SE的标志
我的Mod列表|捐赠支持
如果您喜欢我的作品,请赞同,因为这对我来说是鼓舞人心的并且尊重原作者。
此外,由于更多的认可,它可以帮助其他人更轻松地发现这些令人敬畏的mod。
谢谢!
描述
在天际(Skyrim)从一个地方到另一个地方,你会看到像Whiterun与Windhelm或Markarth相比的地方之间的区别。横幅,建筑物,警卫制服。它让你有一种感觉,你已经旅行过,而且你在某个不同的地方。
除了商店标志几乎所有看起来都一样。通用水母在一个炼金术士的标志;
一般商店的奇怪秤。而不是商店名称
视线。如果这是一个语言问题你可以理解
本地化...除了旅馆都有书面名称。
哦,是的,那些客栈标志着相同的剪贴画泡沫大啤酒杯。
许多标志采用相同的蓬松假凯尔特语字体,如Beowulf遇见Comic Sans。
马厩显示的标志看起来像一只无聊的山羊,背面贴着一个大椒盐脆饼。
所有这些都在破旧,腐烂的木材背景上。
感觉很刺耳,所以我改变了它。
现在商店在他们的标志上显示他们的名字(我向非英语道歉
说读者),每个商店都有自己的艺术品。炼金术士没有
更长的感觉就像泰姆瑞尔相当于麦当劳。我还为Windhelm,Markarth和Solitude的马厩添加了全新的标牌,并带有适当的当地风格。
是的,这是MOD使用.ESP的原因之一
- 也是因为我对标志的放置做了一些调整和改变,以便让地方更具个性。
要求
- 天际特别版没有特殊要求
安装/卸载
- 使用任何mod管理器安装或卸载
要么
- 将Skyrim Special Edition目录中的.esp和Meshes and Textures文件夹中的.esp放入Skyrim / data目录中,在被询问时合并,并在提示覆盖时说“是”
兼容性
- 除了改变完全相同的注入的mod之外,没有任何mod的兼容性问题
- 与改变世界空间的mod不会发生冲突,因为此mod会记住世界空间编辑并将其保持在最低限度
- 不依赖于SMIM静态网格改进Mod
- 兼容令人惊叹的神秘照明模式,我将在一两天内上传的端口,以便您可以使用它们
mods在一起
推荐的MODS
随从评论大修SE - FCO SE
终极高清火焰效果SSE
身临其境的Speechcraft SE
尤马的警惕
白兰地独立随从
Esper Follower SE
Mage Dress SE
Lilium Follower SE
原始作者的个人笔记
如果你不使用.ESP,你会看到错误定位的标志 - 如果你不想这样但是你不想使用.esp,那么你只是去
必须打开你想要保留在Creation中的一个mod
套件,重新标记使用我的网格的标志,然后调整它们的位置
最适合你。改变我不喜欢的东西是我学会修补的东西
与Morrowind一起 - 获取NifSkope,TES5EDIT和WryeBash并尝试一下。一世
期待看到你的想法!
我没有碰到一些体面的迹象。 Bannered Mare和沉睡的巨人旅馆来了
去提醒。大多数标志都是木雕,可能还有一些烧成
接触:Skyrim不容易获得油漆,最好为您保存
屏蔽。或面对。
请注意,并非所有标志都显示在图像部分:我宁愿继续并释放模式而不是
一堆美女镜头。你得到了一般的想法,为什么破坏所有的
惊喜呢? (这不是说'去寻找错误和故障
对我来说,我确实访问了每个位置进行检查)
在制作时会想到某些本地主题:
Riften是Skyrim最温暖角落的水上小镇。它很湿,
破旧和种子,所以标志的木材开始增长
藻类和周围环境正在生锈。 Black-Briars标牌更新
但相对便宜,设计烧到木头而不是
手工雕刻像大多数其他标志。蜜蜂和倒钩由Argonians经营
谁来自Black Marsh,所以艺术风格看起来更“棘手”。使
他们有家感觉
Dawnstar位于海岸,在那里来自大海的强风是无情的。标志的木材变形和漂白
很快,盐腐蚀金属环绕。
Windhelm是一个黑暗而沉闷的地方。铁标志抵抗刺骨的寒冷,虽然苦风中的冰屑冲刷着金属。
Winterhold的荣耀已经过去,但冷冻炉边客栈的雕刻大理石和镶嵌银色仍然保留着回声。
马卡斯的居民生活在一个死去的文明,家园和家园的骨头里
由长期以来的双手雕刻的炉膛挥舞着未知的工具。迹象是
由不可知的Dwemer留下的材料制成:刚玉和刚玉
他们自己奇怪的金属。谁能说出现在标志着什么的牌匾呢?
哈格的治疗是为了什么?
Solitude是许多种族和类型的家园:如果商店必须以更多的颜色和多样性来宣传自己
要繁荣昌盛。
在野外旅馆和小酒馆将根据业主和当地历史而有所不同。老Hroldan是的网站
与前线战斗,有点热衷于打扮成野兽;所以
上。
我使用RCRN,所以我不知道新的纹理在ENB上是否会显得奇怪。
请用标点符号来建议简单语言的改进。一长
写在textpeak中的愿望清单以“花花公子”开头将无济于事
厌倦了解雇。
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SIGNS OF SKYRIM SE
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If you like my work, please Endorse as it is encouraging for me and respectful to the original author.
Also it helps others discover these awesome mods more easily because of more endorsements.
Thank You!
DESCRIPTION
Going from place to place in Skyrim, you see the difference between somewhere like, say, Whiterun compared to Windhelm or Markarth. Banners, buildings, guard uniforms. It gives you a sense that you've travelled, and that you're somewhere different.
Except that the shop signs almost all look the same. Generic jellyfish-in-a-can alchemists signs;
weird weighing scales for general good shops. And not a shop name in
sight. Which you could understand if it was a matter of language
localisation... except the inns all have written names.
Oh yes, those Inn signs with the same clipart foaming tankard.
Numerous signs with the same puffy pseudo-Celtic font, like Beowulf meets Comic Sans.
Stables displaying signs that looked like a bored goat with a big pretzel stuck on its back.
And all on that same shabby, rotten wood background.
It felt jarring, so I changed it.
Now shops display their name on their sign (I apologise to my non-English
speaking readers), and each shop has its own artwork. Alchemists no
longer feel like the Tamriel equivalent of McDonalds. I've also added brand new signage for the stables at Windhelm, Markarth and Solitude, with the appropriate local feel.
YES, THIS IS ONE OF THE REASONS THE MOD USES AN .ESP
- also because I've made some adjustments and changes to placement of signs to give places more of their own personality.
REQUIREMENTS
- No Special Requirements for Skyrim Special Edition
INSTALL / UNINSTALL
- Install or Uninstall using any mod manager
OR
- Drop the .esp in your Skyrim Special Edition directory and Meshes and Textures folders into your Skyrim/data directory, merging when asked and saying 'yes' to the prompt to overwrite
COMPATIBILITY
- No compatibility issues with any mod except mods that change the exact same onjects
- Does not conflict with mods that alter world as this mod keeps world edits in mind and to a minimum
- Does not depend on SMIM Static Mesh Improvement Mod
- Compatible with the amazing Mystical Illumination mod, a port of which I will be uploading in a day or two so you can use both
mods together
RECOMMENDED MODS
Follower Commentary Overhaul SE - FCO SE
Ultimate HD Fire Effects SSE
Immersive Speechcraft SE
Yuma the Vigilant
Brandy Standalone Follower
Esper Follower SE
Mage Dress SE
Lilium Follower SE
ORIGINAL AUTHOR'S PERSONAL NOTES
You WILL see wrongly positioned signs if you don't use the .ESP - if you don't want that but you don't want to use the .esp, you're just going
to have to open up one of the mods you do want to keep in the Creation
Kit, re-path the signs to use my meshes, then adjust their placement to
best suit you. Changing stuff I didn't like is how I learned to tinker
with Morrowind - get NifSkope, TES5EDIT and WryeBash and give it a try. I
look forward to seeing what you come up with!
I didn't touch some signs which were decent. Bannered Mare and Sleeping Giant inns come
to mind. Most signs are carved wood with maybe some burned-in
touches: paint isn't easy to come by in Skyrim, and best saved for your
shield. Or face.
Please note that not all the signs are shown in the Images section: I'd rather get on and release the mod than do a
bunch of beauty shots. You get the general idea, and why spoil all the
surprises? (that's not a way of saying 'go find the bugs and glitches
for me', I did visit each location to check)
Certain local themes came to mind when making this:
Riften is a town on the water in the warmest corner of Skyrim. It's damp,
shabby and going to seed, so the wood of the signs is starting to grow
algae and the surrounds are rusting. The Black-Briars signage is newer
but comparatively cheap, the design burned onto the wood rather than
hand carved like most other signs. The Bee and Barb is run by Argonians
who hail from Black Marsh, so the art style looks more 'thorny'. Makes
them feel at home.
Dawnstar is on the coast where the hard wind from the sea is merciless. The wood of a sign warps and bleaches
quickly, and salt corrodes the metal surround.
Windhelm is a dark and brooding place. Iron signs resist the biting cold, though ice chips in the bitter wind scour the metal.
Winterhold's glory is past, but an echo still remains in the carved marble and inlaid silver of the Frozen Hearth inn.
Markarth's inhabitants live in the bones of a dead civilisation, the homes and
hearths carved by long-gone hands wielding unknown tools. The signs are
made from the materials left by the unknowable Dwemer: corundum and
their own strange metal. Who can say what the plaque that now marks The
Hag's Cure was for?
Solitude's is home to many races and types: shops must advertise themselves with more colour and variety if they are
going to prosper.
Inns and taverns out in the wilds will vary according to their owners and local history. Old Hroldan was the site of
a battle with the Reachmen, somewhat keen on dressing as beasts; and so
on.
I use RCRN so I don't know if the new textures will look strange on ENB.
Please suggest improvements in simple language with punctuation. One long
wishlist written in textspeak starting with "dude" will earn naught but
weary dismissal.
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