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上古卷轴5:重置版MOD 拼写链(Spell Combos V2)

上古卷轴5:重置版MOD 拼写链(Spell Combos V2)

发布用户:bity_1700368256发布类型:转载

原创作者:leron999所在平台:互联网

发布日期:2023-07-17 07:35:15更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:魔法技能运行环境:上古卷轴5:重置版

浏览次数:29

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MOD介绍:

Spell Chaining使用法术充电框架作为一种手段,结合不同毁灭法术的效果并创造新的东西。同样,如果足够的话,在同一目标上施放两个不同的毁灭法术会触发一个新的,更强大的效果。

它还允许您吸收带电法术以获得额外的好处。

特征:

通过使用一种类型的毁灭法术击中敌人并使用另一种不同类型的法术进行后续行动来触发元素链

效果根据法术的冲锋水平触发(这就是为什么需要拼写充电)

即使你没有足够的费用,你仍然可以造成更大的伤害和交错效果

超出最小水平的触发链会放大效果

通过在充电时执行鞘(拉伸武器)可以“吸收”法术;不同的魔法学校做不同的事情

手持咒语和另一个武器(你的战斗,你),根据法术的魔法学校而不是阻挡技能减少伤害;默认情况下为“V”键,但可以使用我创建的电源进行设置(抱歉,还没有MCM)

在安装mod的第一次加载游戏时添加包含mod特定内容的游戏内书(注意:不要忘记至少打开一次书以便你学习这个能力)

拼写链如何工作:

充满毁灭法术并用它击中敌人以向敌人储存冲锋;你可以继续存储费用,只要它是相同的元素

用不同的带电元素击中同一个敌人;如果你的目标费用总和达到最低费用要求,你将触发一个法术链

法术吸收的工作原理:

对任何魔法学校施加咒语,然后通过“护套”取消它(默认为“R”键) -  buff的效能和持续时间取决于冲锋水平(检查你的主动魔法效果)

吸收元素毁灭法术还可以让你通过近战攻击来存储指控或触发法术链;正常攻击一次充电,两次电力攻击指控('我喜欢你的战斗)

注意:

 - 虽然这个mod适用于自定义法术,但只有当他们使用magicdamagefire,magicdamageice或magicdamageshock关键字时才会这样做,并且必须收费。此外,它不适用于结界,因为它们无法收费。

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Spell Chaining uses the Spell Charging Framework as a means to combine the effects of different destruction spells and create something new. As in, casting two different destruction spells at the same target within a short amount of time, given they are charged enough, will trigger a new, more powerful effect.

It also allows you to absorb charged spells to gain additional benefits to yourself.

Features:

Trigger elemental chains by hitting an enemy with one type of Destruction spell and follow-up with another spell of a different type

Effects trigger based on the charge level of the spell (which is why Spell Charging is required)

Even if you don’t have enough charges, you can still deal greater damage along with a stagger effect

Triggered chains beyond the minimum level amplify the effect

Spells can be “absorbed” by performing a sheathe (draw weapon) while charging; different schools of magic do different things

Block with a spell in hand and a weapon in another (you battlemages, you) with the damage reduction based on the spell’s school of magic rather than block skill; “V” key by default, but can be set by using a power I created (sorry, no MCM yet)

In-game books containing the specifics of the mod is added upon loading the game the first time with the mod installed (NOTE: Don't forget to open the books at least once so that you learn the ability)

How Spell Chaining Works:

Charge a Destruction spell and hit the enemy with it to store a charge into the enemy; you can keep storing charges as long as it’s the same element

Hit the same enemy with a different charged element; if the sum of your target’s charges reach the minimum charge requirement, you’ll trigger a Spell Chain

How Spell Absorption Works:

Charge a spell of any school of magic, then cancel it by “sheathing” (“R” key by default) - potency and duration of the buff depends on the charge level (check your active magic effects)

Absorbed elemental Destruction spells also enable you to store charges or trigger Spell Chains via melee attacks; one charge for normal attack, two charges for power attacks (‘cos I like you battlemages)

NOTE:

-While this mod will work on custom spells, it will only do so if they use the magicdamagefire, magicdamageice, or magicdamageshock keywords, and must be charged. Also, it doesn't work on enchantments, since they cannot be charged.

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