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上古卷轴5:重置版MOD 生命的香料 - 兽人要塞SE

上古卷轴5:重置版MOD 生命的香料 - 兽人要塞SE

发布用户:bity_1700368256发布类型:转载

原创作者:steveowashere所在平台:互联网

发布日期:2023-07-13 22:52:59更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:64

快捷访问:查找资源

MOD介绍:

重要信息:

不幸的是,原作者已不再可用,我很长时间没有收到CareTaker的回复。如果其中一个有这个mod的问题或原作者想要上传他自己的版本,我将删除我的mod。

所有Credits都去了steveowashere,mod的原作者。

(我也允许自己复制原始mod的描述。)

描述

那些可怜的兽人。似乎每个人都忽视了他们,甚至是Besthesda。在Vanilla Skyrim中,Orc Longhouses使用与常规农舍相同的纹理和一些来自北欧地牢的纹理,但这没有任何意义。兽人拥有自己的文化和建筑技术,而天际的其他人都满足于使用完全相同的材料建造彼此房屋的克隆,而兽人则不然。这就是这个mod的用武之地,Orc Longhouses和其他Orc的东西现在都有自己的纹理集,有自己的设计,而不必与Skyrim中的其他架构共享。希望给予Orc Strongholds独特的感觉。

即使你讨厌兽人,我也相信你可以欣赏这个mod,因为它让Orc看到了一个独特的体验,也许经验丰富的玩家可以通过这种模式找到一种“新鲜感”。

我竭尽全力使Longhouses的建筑脱颖而出,看起来像'Orcish',即粗糙和未抛光。显然,这些人都有自己的文化和工作方式,所以我试着在纹理中反映出来。作为一个粗暴和坚韧的人,他们的建筑方法应该与此相符。这就是我选择这种木质纹理的原因。正如你所看到的,它是用斧头进行的,并没有被木材厂切割成Skyrim中的其他种族使用。兽人手工制作自己的房屋/结构。 Orc木制品的其余部分也是用粗糙的木材制成的。您可以期待与我用于Orc架构的其他材料类似的逻辑。

TL; DR :(说真的?你需要一个TL; DR用于3个短段?)为Orc Longhouses和Strongholds提供他们独特的纹理集,因为Orcs很特别。

我非常喜欢制作这个mod并决定哪种纹理适合Orc遵循的逻辑,我希望你喜欢它很好:)

安装

这是一个非常简单的安装模式。只需下载安装程序,使用您的mod管理器运行它,选择您想要的选项并安装。确保插件在您的加载顺序中处于活动状态。插件的顺序不应该太重要。

新的Orc Longhouses有他们自己的LOD,之前他们与农舍共享LOD,因为这个DynDOLOD是nessisary来正确生成和分配LOD。

兼容性

与Animated Clutter存在轻微冲突,此mod会覆盖一个网格:Orc端表。

应与大多数其他东西兼容。显然,改变Orc Longhouses或据点的mod将是不相容的。只有纹理集,静力学,可移动静力学已经改变。没有任何任务,脚本,NPC,标记,导航网格等。该插件也已清理。

如果任何其他mod使用vanilla orc记录,那么他们很可能也会使用更新的纹理。然而,这取决于mod。我会更新这个部分并修补它应该出现的任何内容。

“但是......我想要更多细节!”,我听到你说了吗?

这是更详细的改变:

Orc架构的新纹理。

'architecture'文件夹中的所有Orc网格现在都使用包含的纹理。

所有Orc Furniture现在都使用包含的纹理。

Orc Strongholds周围的栅栏(木墙)现在使用包含的纹理。

在可能的情况下,将“普通”家具替换为兽人风格的家具。

室内天花板的新茅草屋顶纹理

向Largashbur Stronghold寨子走道添加了白杨树叶子,因为那里的白杨树悬在墙上。

注意:我没有触及箱子,餐厅杂乱或工艺站,因为这些将被未来的Spice of Life mods所覆盖。

性能

因为这个mod添加了更多的纹理,所以可能会增加Vram的使用。但令人怀疑的是,它会产生真实的世界效果,因为它仍然与在香草中加载到场景中的纹理大致相同。

我仍然建议使用Crash Fixes或SKSE.ini和ENBoost,如果你对游戏的稳定性有最微弱的希望。如果您没有这些设置,请不要责怪此mod导致崩溃。

权限

你可以随意使用这个mod。它是根据WML 1.0 Cathedral许可证授权的。请遵循许可证的规则,你很高兴。

————————————————————————————————————————————————————————————

Important information:

Unfortunately, the original author is no longer available and I have not received a response from CareTaker for a long time. If one of them has a problem with this mod or the original author wants to upload his own version, I will remove my mod.

all Credits goes to steveowashere, the original author of the mod.

(I have also allowed myself to copy the description of the original mod.)

Description

Those poor orcs. It seems everyone ignores them, even Besthesda. In vanilla Skyrim the Orc Longhouses use the same textures as regular farmhouses and a few from Nordic dungeons, but this makes no sense. Orcs have their own culture and building techniques and while the rest of the people in Skyrim are content to build clones of each other's houses using exactly the same materials, Orcs are not. This is where this mod comes in, Orc Longhouses  and other Orc things now have their own texture sets with their own design instead of having to share with other architecture in Skyrim. Hopefully giving Orc Strongholds a unique feel. 

Even if you hate Orcs, I'm sure you could appreciate this mod because it makes vising Orc strongholds a unique experience and perhaps seasoned players who have visited them 100's of times can find a sense of 'freshness' with this mod. 

I did my best to make the architecture of the Longhouses stand out and seem 'Orcish', i.e. rough and unpolished. Obviously these are people with their own culture and ways of working materials so I tried to reflect that in the textures. Being a rough and tough people their building methods should match this. That's why I choose this wood texture for many things. As you can see it's been handed worked with an axe and not been cut by the lumber mills that the other races in Skyrim use. Orc hand make their own houses/structures. The rest of Orc woodwork is also made from rough wood. You can expect similar logic with the rest of the materials I used for Orc architecture. 

TL;DR: (Seriously? You need a TL;DR for 3 short paragraphs?) Gives Orc Longhouses and Strongholds their own unique set of textures because Orcs are special.

I really enjoyed making this mod and deciding which textures fit the logic an Orc would follow, I hope you enjoy it was well :)

Install

This is a pretty straightforward mod to install. Just download the installer, run it with your mod manager, pick the options you want and install. Make sure the plugin is active in your load order. Order of the plug-in shouldn't matter too much. 

The new Orc Longhouses have their own LODs, previously they shared LODs with farmhouses, because of this DynDOLOD is nessisary to generate and assign LODs correctly. 

Compatibility

There is a minor conflict with Animated Clutter, where this mod overwrites one mesh: The Orc end table.

Should be compatible with most everything else. Obviously mods that change Orc Longhouses or strongholds would be incompatible. Only texture sets, statics, movable statics have been changed. No quests, scripts, NPCs, markers, navmesh, ect have been touched. The plugin has also been cleaned.

If any other mods use the vanilla orc records, then very likely they will use the updated textures as well. This however depends on the mod. I'll update this section and patch for anything should it come up. 

'but...I want more details!', I hear you say? 

Here's what been changed in greater detail:

New textures for Orc architecture.

All Orc meshes in the 'architecture' folder now use included textures.

All Orc Furniture now uses included textures.

Stockades (wood walls) around Orc Strongholds now use included textures.

Replaced 'common' furniture with orc style furniture where possible.

New thatch texture for interior ceilings

Added aspen leaves to Largashbur Stronghold stockade walkways because there's aspen trees that overhang the wall.

Note: I have not touched chests, dining clutter, or crafting stations because those will be covered by future Spice of Life mods.

Performance

Because this mod add more textures, there is the possibly for increased Vram usage. But it's doubtful this will have a real world effect since it's still roughly the same amount of textures being loaded into the scene as in vanilla. 

I still recommend using Crash Fixes or SKSE.ini and ENBoost if have the faintest hope of stability for your game. Do not blame this mod for causing crashes if you don't have these setup. 

Permissions

You may use this mod for whatever you wish. It is licensed under WML 1.0 Cathedral License. Please follow the licence's rules and you are good to go. 

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