MOD介绍:
“幻影岩石尽管偏远而不张扬,但它可能是索尔斯特海姆最古老的建筑,仍然保持其原有的功能并且不断维护”-Ragnvar,Nord historian
“幽灵摇滚是遥远的,但许多人仍然记得它温暖的灯光安全地引导我们的人民到这些海岸,我不能让灯塔被忽视”-Lleril Morvayn,Raven Rock的议员
Phantom Rock是一个简单的玩家,我为自己的乐趣而制作。如果您想要更多功能,请自己动手。
有一个小小的任务,你可以从Lleril Morvayn那里得到一封信(当你升级到10级或以上时)要求修理灯塔,但没有更多的信息。阅读灯塔内的书籍和笔记,你应该能够把如何打开灯光拼凑起来。你也可以忽略整个字母的东西,只要你喜欢就去灯塔,你就不会有地图标记来指导你。
房子周围有几个拨动开关来修改一些功能,你可以改变旗帜,将儿童床改为普通床,更换“祭坛”,将吸血鬼棺材改为保险箱,打开按摩浴缸。在外面,您可以将“凉亭”家具换成床单并点燃巨大的篝火。
没有很多“先进”的玩家住宅功能。有四个人体模型,几个花盆,大量展示柜和书架,黑书和上古卷轴的特殊展示,药水架和酒窖中的酒架。
有几个地方你可以坐下来观看红山的喷发,包括在塔中,以及一些沙盘标记为NPC。当然,一切都完全被挖掘出来了。
在灯塔后面有一个笼子陷阱可以产生额外的缕子,如果你想要更多它们,你可以通过偷偷激活它们来摆脱它们,或者你可以通过抓住它们并将它们放在地窖里的笼子中来保持它们。小精灵在跟随你的同时不断地运行一个脚本,所以最好不要让它们中的一些以上。我已经大大改善了缕缕的行为,它们比Yngol Barrow中的那些更聪明。
有一艘船可以带你往返Solstheim大陆。
我不知道有任何错误,但是因为我编辑了Solstheim边界地区以使岛屿可以访问,所以任何其他同样的mod都可能会发生冲突,在这种情况下,你可以简单地关闭ini中的地图边界,如果你没有'已经(在这种情况下没有什么可担心的)。
mod已被清理,如果你想知道为什么编辑这么多单元格,那是因为边界区域的事情。
所有功能尚未经过测试,因此也是BETA。
屏幕截图是使用3D树和ETD活动而非香草树。
玩得开心。
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"Phantom Rock, as remote and unassuming as it may be, is perhaps the oldest building in Solstheim that still performs its original function and is continuously maintained" -Ragnvar, Nord historian
"Phantom Rock is remote, but many still fondly remember its warm light safely guiding our people to these shores, I cannot allow the lighthouse to be neglected" -Lleril Morvayn, Councilor of Raven Rock
Phantom Rock is a simple player house mod I made for my own fun. If you want more features, do it yourself.
There's a small questlet where you get a letter from Lleril Morvayn (when you level up to lvl. 10 or above) asking to fix the lighthouse, but there isn't more to it than that. Read the books and notes inside the lighthouse and you should be able to piece together how to turn on the light. You can also just ignore the whole letter thing and just head for the lighthouse whenever you like, you just won't have the map marker to guide you there.
There are several toggle switches around the house to modify some features, you can change the flag, change the child bed to a normal bed, change the "altar", change the vampire coffin to a safe, turn on the jacuzzi. Outside you can exchange the "gazebo" furniture for bedrolls and light a huge bonfire.
There aren't many "advanced" player house features. There are four mannequins, a few flower pots, a lot of display cases and bookshelves, special displays for Black Books and Elder Scrolls, a potion rack and a wine rack in the cellar.
There are several places where you can sit and watch the eruption of Red Mountain, including in the tower, and a few sandbox markers for NPC's. Everything is fully navmeshed of course.
There's a cage trap behind the lighthouse that can spawn additional wisps should you want more of them, you can get rid of them by sneak-activating them, or you can make them stay put by grabbing them and putting them in the cage in the cellar. The wisps do run a script constantly while following you, so it might not be the best idea to have more than a few of them around. I've improved the behavior of the wisps considerably and they act a bit smarter than the ones in Yngol Barrow.
There's a boat that can take you to and from mainland Solstheim.
I'm not aware of any bugs, but since I edited the Solstheim border region to make the island accessible, any other mod doing the same might conflict, in such a case you can simply turn off map borders in the ini if you haven't already (in which case there's nothing to worry about).
The mod has been cleaned, if you wonder why so many cells are edited, it's because of the border region thing.
All features haven't been tested, hence the BETA.
Screenshots are taken with 3D Trees and ETD active, not vanilla trees.
Have fun.
演示截图:







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