MOD介绍:
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一般
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-狗和狼被分成几个角色和伤害类型,这取决于它们的品种。速度增加了30-60取决于狗的类型。从10级到200级,每10级增加一次护甲、物理伤害或魔法伤害,当你达到某一等级时,狗也会获得额外和特殊的攻击。
-狗和狼被赋予了各种弱点和抵抗力,就像认识你的敌人一样。除非另有说明,否则假定绑定和幽灵武器将总是击中中立的损害。
-某些狗和狼已经得到了新的模型和或纹理,所以你不必整天盯着同一件东西。
-“咒语”已改名为“召唤不稳定的熟悉-”。现在,当你的魔法技能从0开始每提高25个技能水平时,你熟悉的形态就会增长和改变。学习某些咒语也会引起变化。
-攻击已经改变,所以你有更好的机会避开他们,阿拉死亡的敌人。
-狗不举报犯罪
-友好的火焰已经关闭,只要狗在你的派对上,并且不想杀死你,如果你的狗因为某种原因背叛了你,那么它又会变成凡人。如果你攻击你的狗4次,当他们出战时,他们会攻击你,这是一个香草的技工,目前我不能对它做任何事。
-当你在你的政党中偷偷摸摸的狗将进入隐形模式,这提供了一个隐形和哑铃,这应该防止它吸引敌人不必要的注意力。隐形模式在战斗中是不可用的。
-压力板陷阱不能由狗触发,也不能被这个Mod的召唤触发。
-所有的狗都有一个很小的机会来错开敌人,狼有一个保证的机会,所以我建议你阻止或躲开特定的攻击。
-类似的爱好者和降级者不相互堆叠。
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损伤类型
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-物理伤害:与魔法类型相比,物理伤害的比例更大。缩放关键命中机会,临界伤害,装甲笔,和某种形式的调出或暗号。
对战士,弓箭手和小偷都有好处。
-魔法伤害:各种法术,以及与狗相关的魔法抗性。
适合法师和魔法剑。
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角色
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-DPS:你造成的伤害比任何其他角色都大。
-人群控制:顾名思义,你有很多方法来锁定敌人。
坦克:与其他坦克相比,防御工事的程度更高,以及某种形式的cc或STAT调试。
-通才:两个或两个以上角色之间的交叉,但不太擅长任何具体的事情。
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-统计图:除另有说明外,所有统计数据均按以下速度增长。
[lvl 1]、[lvl 2]等是与buff相关联的额外福利层。
图表左边的第一个值是当效果第一次激活时得到的最小值,而它旁边的值是在最大级别得到的最终值。
-道奇是一个机会,可以忽略你通常会遭受的100%的伤害。一切都可以回避,但额外的分成近战,远程和魔术,并将指定什么你的特定狗可以躲闪。
-伤害反射是一个对手造成伤害的机会,与他们在近战中对你造成的伤害相等。
-所有的狗和狼从一个40装甲的基地开始。物理犬受到10次基本伤害。魔法和混合狗得到5基本伤害,但造成额外的魔法伤害击中补偿。狼开始时有5点伤害,和香草一样。
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-损害:[lvl 1]=3-60-60-[lvl 2]=5-100-[lvl 3]=7
-装甲:[lvl 1]=9-180-[lvl 2]=12-240-[lvl 3]=15-300-每10个级别达到200。
拼写缩放:[lvl 1]=10%-200%--
-在15楼,35和55
-严重伤害:[lvl 1]=12.5%-37.5%-[lvl 2]=25%-75%。
-装甲笔:[lvl 1]=6.25%-18.75%-[lvl 2]=12.5%-37.5%。
-Dodge:[lvl 1]=5%-15%-[lvl 2]=10%-33%。35和55
DMG反映:[lvl 1]=5%-15%-15%-机会-100%
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-Wolfhound/Shiba Inu/Mastiff-实体DPS-[lvl 2]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 1]装甲,[lvl 2]装甲笔,[lvl 1]道奇
25%的抗冻能力,25%的抗火能力。
流血点,缓慢,对动物的额外伤害,或活生生的类人(警惕性),不同比例的冲锋取决于狗,逃避近战攻击的机会。
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-Husky-物理DPS-[lvl 2]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 2]装甲笔,[lvl 1]装甲,[lvl 1]dmg反射
25%的抗冻能力,25%的抗火能力。
对亡灵和野兽的额外伤害,恐惧吸血鬼的机会,根据狗的不同为玩家提供的各种升级法术。
你可以在桥附近的里弗伍德找到一个。
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-装甲赫斯基-物理坦克-[lvl 2]DMG,[lvl 1]Crit,[lvl 1]Crit dmg,[lvl 1]装甲笔,[lvl 3]装甲,[lvl 1]DMG反射
25%的抵抗霜,25%的弱点对火,25%的抵抗吸血鬼攻击。
-一般-25%的抵抗军。25%弱于斧头和弓
-Sceolang-25%对刀剑/匕首的抵抗,25%对Maces的软弱
对亡灵和野兽的额外伤害,降低武器伤害,根据狗的不同对玩家进行各种升级。
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-死亡犬-魔法CC-[lvl 1]DMG,[lvl 1]装甲,[lvl 1]道奇
50%的抗冻能力,25%的抗火能力。(25%的抗霜冻能力,50%的弱点在阳光下燃烧)
一般-25%的弱点对剑和匕首,25%的抵抗斧头和弓
Garmr-25%的弱点,25%的抵抗斧头和弓
减缓敌人,冰霜法术,冰霜斗篷,可以冻结某些敌人固体,冰霜抗性调试,机会击倒敌人。躲避近战攻击的机会(一般)。有机会摆脱箭(Garmr),在阳光下变弱。
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-Nix-猎犬-混合DPS-[lvl 2]DMG,[lvl 1]Crit,[lvl 1]装甲,[lvl 1]道奇
25%的抵抗剑和匕首,25%的弱点,麦。
毒点,生命盗取(只有生命目标),降低毒药抵抗,护甲调出,缓慢,攻击伤害调试,瘫痪。躲避近战攻击的机会。
你可以在索尔斯提姆岛海岸线边靠近乌鸦岩的大门附近找到一个。
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-Dwemer狗-魔法坦克-[lvl 1]DMG,[lvl 3]装甲,[lvl 1]道奇
100%抗休克,免疫霜冻,疾病和毒药,50%的抵抗剑和匕首,25%的抵抗斧头和弓,75%的弱点。
AOE激波法术,震慑虚弱调出,法术伤害调出,瘫痪,机会忽略法术伤害。
你可以在Mzark塔的入口处找到他。
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-僵尸猎犬-魔法通才-[lvl 2]DMG,[lvl 2]装甲,[lvl 1]dmg反射
抵抗霜冻25%,火焰25%,剑和匕首25%,斧头和弓25%。
生命盗取(仅限生命目标),可以治疗玩家的疾病点,徒手伤害调剂,技能调剂,疾病弱点调剂。
你可以在荒凉的瀑布的尽头找到一个手推车地牢。
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-传讯
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-每一次召唤都是由同一个法术召唤而来的,解锁也是不同的。
-召唤法术的法力消耗随着召唤力量的增加而增加,所以应该与等级相同的法术相类似。降低召唤法力成本的基础游戏魔法附赠不应该对此魔药召唤产生任何影响,因此法力消耗比平时低30%。
=如果您在任何时候决定要尝试另一个召唤,那么使用“启示录”中的“移除”卷轴来移除与该特定召唤相关的咒语。
-下面是根据你的法术选择和状态来决定你得到的召唤的优先级。
死亡之心>亡灵之恶>混乱>龙胆>火焰风暴>100符咒技能
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-芬里尔-物理DPS-[lvl3]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 2]装甲笔,[lvl 1]装甲
25%的抗冻性,25%的抗火能力
AOE正常攻击,流血点,AOE恐惧,可以击倒敌人。
解锁100魔法技能。
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-灰烬-魔法DPS-[lvl 1]DMG,[lvl 1]装甲
对火免疫,100%对霜冻虚弱
AOE火焰法术,反应1/3的物理伤害,火焰虚弱的调试。
通过完成毁灭仪式和获得火风暴法术解锁。
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-Verdandi-魔法坦克-[lvl 1]DMG,[lvl 3]装甲
抵抗魔法20%
对命中造成混乱伤害,各种法术破坏敌人,降低来自敌人的徒手伤害,可以打断法术,小魔法弱点的调剂,机会反映物理伤害。
通过完成改变仪式和获得龙兽法术解锁。
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-Skrymir-物理CC-[lvl 2]DMG,[lvl 1]Crit,[lvl 1]Crit dmg,[lvl 1]装甲,[lvl 2]道奇
25%的抗冻性,25%的抗火能力
召唤虚幻的克隆人为他战斗,削弱玩家的幻象,增加法力恢复,增加错开或击倒敌人的机会,有机会躲避任何攻击,比大多数召唤低生命值。
通过完成幻象仪式和获得混乱法术解锁。
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-Lumina Midday Form(上午9点-下午3点)-魔法DPS[lvl 1]DMG,[lvl 1]装甲
15%的弱点,+10基础攻击
神圣和火的法术,小魔法弱点的初现,造成额外的法术伤害。
通过完成恢复仪式和询问亡灵法术的贝恩而解锁。
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-Lumina Twilight Form(下午3时至9时/上午3时至9时)[lvl 1]DMG,[lvl 2]装甲
5%抵抗魔法,+5基础攻击
随时间治疗法术、圣火法术、小魔法弱点的初现,造成平衡的法术伤害。
通过完成恢复仪式和获得亡灵法术的贝恩而解锁。
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-Lumina午夜形态(上午9点-3点)-魔法DPS-[lvl 1]DMG,[lvl 3]装甲
15%的抗魔法能力
治疗法术,神圣法术,轻微的魔法弱点,减少法术伤害。
通过完成恢复仪式和获得亡灵法术的贝恩而解锁。
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-Hel-魔力DPS-[lvl 1]DMG,[lvl 1]装甲,HP恢复
抵抗霜冻50%,火焰50%,斧弓25%,剑和匕首25%
生命盗取(只有生命目标),高伤害死亡主题法术,牺牲生命值,毒药斗篷,毒药的弱点调试,减少敌人的护甲,在击中时杀死低生命值目标的机会。
通过完成魔法仪式和获得死亡法术解锁。
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-敌人
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-狼-DPS-[lvl2]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 1]装甲
25%的抗冻性,25%的抗火能力
流血点,落基人,斯塔格。
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-阿尔法狼-[lvl 3]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 2]装甲,[lvl 2]装甲笔
25%抗霜冻,25%抗火,+25基础攻击
(这个特定的狼在基本游戏中是一个未使用的资产,我将来可能会用它做一些事情,但是现在如果你想看到它,你将不得不使用另一个添加它的模式)
流血点,落基人,斯塔格,击倒。
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-霜狼-[lvl 3]DMG,[lvl 2]Crit,[lvl 2]Crit dmg,[lvl 1]装甲,[lvl 1]装甲笔
50%抗霜能力,37.5%抗火能力,+15基础攻击
流血点,落基人,斯塔格。
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-光谱战犬-混合DPS-[lvl2]DMG,[lvl 1]装甲
对大多数物质武器免疫。使用绑定,幽灵,银,Ebony,Stalhrim,Daedric,龙骨武器或魔法杀死它。
冰霜咒语,慢点,斯塔格。
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-计划
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这个东西可能会增加,也可能不会增加,目前我缺乏他们的模型。尽管我能够建模和纹理,但我现在没有时间从零开始创建新的资产,而且我的Nifcope知识有限,所以我必须学习更多的东西,这更耗费时间。除非有人想给我指点一些已经为Skyrim安装的新车型,没有任何奇怪的附加条件,否则它们可能不会在短期内被添加。
-Durzogs
-以风为主题的召唤
-一个迷人的主题召唤,把所有的咒语学校都清理干净。
-新的声音。
-某种追求或老板的斗争,让狗加入你的最后,而不是只是发现他们在等待你在世界上。
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-装载令
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将此模块放置在任何接触狗的模块下面,并使用一个被击打的补丁来让它在负载顺序中与其他MODS一起玩得很好。
一些不太明显的MODS(至少对我来说)接触到的狗是:宿敌,了解你的敌人,和天空测试。
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-已知问题
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-召唤不稳定的熟悉法术不会提高你施法时的技能水平。
我正在努力修复它,但是现在你需要用不同的法术来提升你的魔法等级,这个法术在战斗中效果很好。
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-常见问题
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-这种模式适用于其他狗的MODS吗?
这一模式将适用于任何东西,只要它不接触狗比赛记录,NPC,或召唤熟悉的咒语。如果有问题的MOD为一些狗增加了定制的种族和新的NPC,比如Skyrim的狗,那么你将需要一个适当的补丁,否则由MOD添加的狗将不会利用这个模式提供的爱好者。
-这种模式是否使用了邪恶的定制剧本,慢慢地从你的记忆中侵蚀泰米尔,并有一天给你留下了一个不快乐的外壳?
这个模块使用的唯一脚本是“启示录”中已经出现的脚本,一个用于在游戏开始时添加额外的附加功能,另一些用于控制这个模块添加的定制狗随从,如果没有这些脚本,狗就不会跟随您或为您而战。话虽如此,我还是向赫迈乌斯·莫拉和达克福克斯127祈祷,让他们把剧本放在首位,这样你就可以在那里找到一些东西了。
-这个模块不适用于Xmod!
如果损坏的修补程序不足以满足您的需要,那么要么使用xdit为自己做一个补丁,要么让我这样做,只要我有时间上传给其他人使用,它们在大多数情况下都很容易制作。
-我妻子和Mikael私奔了!
用一只狗追踪她,然后向斯文寻求婚姻咨询,那家伙知道他在做什么。
-你的Mod给我的游戏助手!
不,没有。这个模块是创建和测试的,只有基本游戏和非官方补丁活跃,所以如果有问题,在某处,这可能是一个模式不兼容的问题。如果您在关闭其他MODS后仍然有问题,那么请告诉我问题是什么,以及当它发生时您在做什么,我会看看是否可以修复它。
-你为什么要创建这个Mod?
多年来,我一直在等待这样的一种模式,但我所知道的都没有出现过。有一些提高基本伤害或取消狗的水平限制,但这些只是带辅助,实际上可能会使你的狗在游戏开始时,体面的中期游戏,然后在一定的点,你的狗的伤害仍然会从最后的游戏,如果你所做的是混乱的基础伤害输出。
促使我最终做出这一决定的是,多年来我第一次决定和一只狗一起冒险。过了一段时间,我被一只巨大的冻伤蜘蛛袭击,结果被一只巨大的冻伤蜘蛛袭击,结果它勇敢地跑了进来,被杀了,于是我打开xdit,发现狗毫无价值的原因是因为它们没有很好地扩展,我知道我从来不喜欢狗,但我早就忘了它,所以现在我在做些什么。
这是一个正在进行的项目,我没有无限的空闲时间,所以我没有在游戏的每一种情况下测试战斗,所以如果你认为狗的伤害输出太高,我愿意接受如何改变它的建议。
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-信贷
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DarkFox127,模块化项目-Skyrim资产收集
伊奈·西亚恩,启示录-天空的魔力
Verkister,Dwemer狗跟随者
Tumbajamba,装甲SabreCat山
腹痛,动物和生物包
阿恩基尔、胡士奇高清复色机-布兰和赛奥朗替代机
Gendundrup,Nexus生物资源
米哈伊尔·罗曼诺夫,狼熊
米哈伊尔·罗曼诺夫,Cyrodiil狼
米哈伊尔·罗曼诺夫、僵尸犬和皮皮猎犬
MihareRomanov,小Werewolves
MihareRomanov,Nord Mastiffs和DrauGulfs
米哈伊尔·罗曼诺夫,尼克斯-生物————————————————————————————————————————————————————————
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General
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- Dogs and wolves have been split into several roles and damage types depending on their breed. Speed has been increased by 30-60 depending on the type of dog. Scaling armor, physical and or magic damage every 10 levels starting from 10 up to 200, dogs also gain Perks and special attacks when you reach a certain level.
- Dogs and wolves have been given various weaknesses and resistances similar to Know Your Enemy. Unless stated otherwise assume bound and ghost weapons will always hit for neutral damage.
- Certain dogs and wolves have been given new models and or textures so you don't have to stare at the same thing all day.
- The "Conjure Familiar" spell has been renamed to "Conjure Unstable Familiar - Canid". Now your familiar will grow and change forms as your conjuration skill raises every 25 skill levels starting at 0. Learning certain spells can also cause a change.
- Attacks have been changed so that you have a better shot at dodging them, ala Mortal Enemies.
- Dogs don't report crimes.
- Friendly fire has been turned off provided that the dog is in your party and isn't trying to kill you, if for some reason your dog has betrayed you then it becomes mortal again. If you attack your dog 4 times when out out of combat they will turn on you, this is a vanilla mechanic and at present I can't do anything about it.
- When sneaking dogs in your party will enter stealth mode which provides an invisibility and muffle buff which should keep it from drawing unwanted attention from enemies. Stealth mode is not usable during combat.
- Pressure plate traps can't be triggered by dogs or summons from this mod.
- All dogs have a small chance to stagger an enemy, Wolves have a guaranteed chance so I would recommend you block or dodge that specific attack.
- Similar buffs and debuffs do not stack with each other.
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Damage Types
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- Physical Damage: A greater degree of physical damage scaling when compared to magic types. scaling critical hit chance, critical damage, armor pen, and some form of debuff or buff.
Good for warriors, archers, and thieves.
- Magical Damage: Various spells, and a magic resistance debuff depending on the element associated with the dog.
Good for mages and spellswords.
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Roles
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- DPS: You do more damage than any other role.
- Crowd Control: As the name implies you have an abundance of ways to keep enemies locked down.
- Tank: A greater degree of defenses compared to the others and some form of cc or stat debuff.
- Generalist: A cross between two or more roles but not quite as good at anything specific.
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- Stats chart: All stats grow at the rates below unless stated otherwise.
[lvl1], [lvl2] and so on is the tier of the perk associated with the buff.
The first value on the left of the chart is the minimum amount that you get when the effect first activates while the value next to it is the final value you get at the maximum level.
- Dodge is a chance to ignore 100% of the damage that you would have normally taken. Everything can be dodged but the perks are split into Melee, Ranged, and Magic and will be specified as to what your specific dog can dodge.
- Damage reflection is a chance to deal damage to the opponent equal to whatever they inflicted on you in melee.
- All dogs and wolves start out with a base of 40 armor. Physical dogs get 10 base damage. Magic and hybrid dogs get 5 base damage but deal bonus magic damage on hit to compensate. Wolves start with 5 damage which is the same as vanilla.
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-------Damage: [lvl1] = 3----------60----------[lvl2] = 5-------100--[lvl3] = 7-----140--Every 10 levels up to 200.
----------Armor: [lvl1] = 9----------180--------[lvl2] = 12------240-[lvl3] = 15----300--Every 10 levels up to 200.
Spell Scaling: [lvl1] = 10%------200%----------------------------------------------------------Every 10 levels up to 200.
--------------Crit: [lvl1] = 5%--------15%-------[lvl2] = 10%----20%.-------------------------At levels 15, 35, and 55.
-Crit Damage: [lvl1] = 12.5%---37.5%----[lvl2] = 25%----75%.-------------------------At levels 25, 50, 75.
----Armor Pen: [lvl1] = 6.25%---18.75%--[lvl2] = 12.5%-37.5%.----------------------At levels 20, 40, 60.
----------Dodge: [lvl1] = 5%--------15%------[lvl2] = 10%----33%.-------------------------At levels 15, 35, and 55.
-DMG Reflect: [lvl1] = 5%--------15%----chance to reflect 100%---------------------At levels 15, 35, and 55.
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- Wolfhound/Shiba inu/Mastiff - Physical Dps - [lvl2]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl1]Armor, [lvl2]Armor pen, [lvl1] Dodge
25% Resistance to Frost, 25% Weakness to Fire.
Bleed dot, slow, Bonus damage to Animals, or living Humanoids (Vigilance), Various scaling buffs for the player depending on the dog, Chance to dodge melee attacks.
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- Husky - Physical Dps - [lvl2]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl2]Armor pen, [lvl1]Armor, [lvl1] Dmg Reflect
25% Resistance to Frost, 25% Weakness to Fire.
Bonus damage to Undead and Werebeasts, Chance to fear Vampires, Various scaling buffs for the player depending on the dog.
You can find one in Riverwood near the bridge.
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- Armored Husky - Physical Tank - [lvl2]Dmg, [lvl1]Crit, [lvl1]Crit dmg, [lvl1]Armor pen, [lvl3]Armor, [lvl1] Dmg Reflect
25% Resistance to Frost, 25% Weakness to Fire, 25% Resistance to Vampire attacks.
- General - 25% Resistance Maces. 25% Weakness to Axes and Bows
- Sceolang - 25% Resistance to Swords/Daggers, 25% Weakness to Maces
Bonus damage to Undead and Werebeasts, Lowers weapon damage, Various scaling buffs for the player depending on the dog.
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- Deathhound - Magic CC - [lvl1]Dmg, [lvl1]Armor, [lvl1] Dodge
50% Resistance to Frost, 25% Weakness to Fire. (25% Resistance to Frost, 50% Weakness to fire under sunlight)
General - 25% Weakness to Swords and Daggers, 25% Resistance Axes and Bows
Garmr - 25% Weakness to Maces, 25% Resistance to Axes and Bows
Slows enemies, Frost spells, Frost cloak, can freeze certain enemies solid, Frost resistance debuff, Chance to knock down enemies. Chance to dodge melee attacks (General). Chance to shrug off arrows (Garmr), Weaker under sunlight.
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- Nix-Hound - Hybrid Dps - [lvl2]Dmg, [lvl1]Crit, [lvl1]Armor, [lvl1] Dodge
25% Resistance to Swords and Daggers, 25% Weakness to Maces.
Poison dots, Life steal (living targets only), Lowers poison resist, Armor debuff, Slow, Attack damage debuff, Paralysis. Chance to dodge melee attacks.
You can find one near the gate to Raven Rock down by the shoreline on the island of Solstheim.
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- Dwemer Dog - Magic Tank - [lvl1] Dmg, [lvl3] Armor, [lvl1] Dodge
100% Weakness to Shock, Immune to Frost, Diseases, and Poison, 50% Resistance to Swords and Daggers, 25% Resistance to Axes and Bows, 75% Weakness to Maces.
Aoe Shock spells, Shock weakness debuff, Spell damage debuff, Paralysis, Chance to Ignore spell damage.
You can find him in the entrance of the Tower of Mzark.
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- Corpse Hound - Magic Generalist - [lvl2]Dmg, [lvl2]Armor, [lvl1] Dmg Reflect
25% resistance to frost, 25% Weakness to Fire, 25% Weakness to Swords and Daggers, 25% Resistance to Axes and Bows.
Life steal (living targets only), Disease dot that can heal the player, Unarmed damage debuff, Skill debuff, Disease weakness debuff.
You can find one at the end of the bleak falls barrow dungeon.
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- Summons
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- Each summon is called forth by the same spell and unlocked differently.
-The mana cost of your summoning spell increases as your summon grows in strength so it should be similar to spells of the same rank. Conjuration perks from the base game that reduce the mana cost for summoning shouldn't have any affect on the summons from this mod and as such the mana cost starts off at 30% lower than it normally would.
= If at any point you decide that you want try out another summon then use the spell removal scroll from Apocalypse to remove the spell related to that specific summon.
- Below is the priority to decide which summon you get depending on your spell choices and stats.
Dead Thrall > Bane of the Undead > Mayhem > Dragonhide > Fire Storm > 100 Conjuration skill
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- Fenrir - Physical Dps - [lvl3]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl2]Armor pen, [lvl1]Armor
25% Resistance to frost, 25% Weakness to Fire
Aoe normal attacks, Bleed dot, Aoe fear, Can Knock down enemies.
Unlocked at 100 conjuration skill.
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- Cinder - Magic Dps - [lvl1]Dmg, [lvl1]Armor
Immune to fire, 100% Weakness to Frost
Aoe fire spells, Reflects 1/3rd physical damage, fire weakness debuff.
Unlocked by completing the destruction ritual and acquiring the Fire Storm spell.
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- Verdandi - Magic Tank - [lvl1]Dmg, [lvl3]Armor
20% Resistance to Magic
Deals chaos damage on hit, Various spells to disrupt the enemy, Lowers unarmed damage from enemies, Can interrupt spells, Minor magic weakness debuff, chance reflect physical damage.
Unlocked by completing the alteration ritual and acquiring the Dragonhide spell.
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- Skrymir - Physical CC - [lvl2]Dmg, [lvl1]Crit, [lvl1]Crit dmg, [lvl1]Armor, [lvl2] Dodge
25% Resistance to frost, 25% Weakness to Fire
Summons illusory clones to fight for him, Buffs the player's illusions and increases mana regen, Increased chance to stagger or knock down enemies, Has a chance to dodge any attack, Lower hp than most summons.
Unlocked by completing the illusion ritual and acquiring the Mayhem spell.
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- Lumina Midday Form (9am-3pm) - Magic Dps [lvl1]Dmg, [lvl1]Armor
15% Weakness to Magic, +10 Base attack
Holy and fire spells, Minor magic weakness debuff, Deals bonus spell damage.
Unlocked by completing the restoration ritual and aquiring the Bane of the undead spell.
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- Lumina Twilight Form (3pm-9pm/3am-9am) [lvl1]Dmg, [lvl2]Armor
5% Resistance to Magic, +5 Base attack
Heal over time spells, Holy and fire spells, Minor magic weakness debuff, Deals balanced spell damage.
Unlocked by completing the restoration ritual and acquiring the Bane of the undead spell.
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- Lumina Midnight Form (9pm-3am) - Magic Dps - [lvl1]Dmg, [lvl3]Armor
15% Resistance to Magic
Heal spells, Holy spells, Minor magic weakness debuff, Deals reduced spell damage.
Unlocked by completing the restoration ritual and acquiring the Bane of the undead spell.
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- Hel - Magic Dps - [lvl1]Dmg, [lvl1]Armor, Hp regen
50% Resistance to frost, 50% Weakness to Fire, 25% Resistance Axes and Bows, 25% Weakness to Swords and Daggers
Life steal(living targets only), High damage death themed spells that sacrifice hp, Poison cloak, Poison weakness debuff, Reduces enemy armor, Chance to kill low hp targets on hit.
Unlocked by completing the conjuration ritual and acquiring the Dead thrall spell.
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- Enemies
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- Wolves - Dps - [lvl2]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl1]Armor
25% Resistance to frost, 25% Weakness to Fire
Bleed Dot, Rockjoint, Stagger.
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- Alpha wolf - [lvl3]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl2]Armor, [lvl2]Armor pen
25% Resistance to frost, 25% Weakness to Fire, +25 base attack
(This specific wolf is an unused asset in the base game, I may do something with it in the future but for now if you want to see it you'll have to use another mod that adds it)
Bleed Dot, Rockjoint, Stagger, Knockdown.
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- Frost Wolf - [lvl3]Dmg, [lvl2]Crit, [lvl2]Crit dmg, [lvl1]Armor, [lvl1]Armor pen
50% Resistance to frost, 37.5% Weakness to Fire, +15 base attack
Bleed Dot, Rockjoint, Stagger.
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- Spectral Warhound - Hybrid Dps - [lvl2]Dmg, [lvl1]Armor
Immune to most corporeal weapons. Use Bound, Ghost, Silver, Ebony, Stalhrim, Daedric, Dragonbone weapons or magic to kill it.
Frost Spells, Slows, Stagger.
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- Planned
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This stuff may or may not get added, at present I lack the models for them. Despite being able to model and texture I don't have the free time to create new assets from scratch by myself right now and my nifscope knowledge is limited so that's something I would have to learn more about which is even more time consuming. Unless someone feels like pointing me to some new models that are already set up for skyrim without any weird strings attached to them these probably won't get added any time soon.
- Durzogs.
- A wind themed summon.
- An enchanting themed summon to round out all the spell schools.
- New sounds.
- Some kind of quest or boss fight to get the dogs to join you at the end instead of just finding them waiting around for you in the world.
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- Load order
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Place this mod below any mod that touches dogs and use a bashed patch to get it to play nice with other mods in your load order.
Some of the less obvious mods (at least for me) that touch dogs that I'm aware of are: Mortal Enemies, Know Your Enemy, and Skytest.
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- Known Issues
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- The Conjure Unstable Familiar spell doesn't raise your skill level when you cast it.
I'm working on fixing it but for now you'll need to level up your conjuration with a different spell, The spell works fine in combat though.
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- FAQs
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- Does this mod work with other dog mods?
This mod will work with anything provided that it doesn't touch dog race records, npcs, or the conjure familiar spell. If the mod in question adds custom races and new npcs for some of the dogs like Dogs of Skyrim does for example then you will need a proper patch or the dogs added by the mod in question won't take advantage of the buffs this mod provides.
- Does this mod use evil custom scripts that slowly erode tamriel from your memories and one day leave you a joyless husk?
The only scripts this mod uses are the ones already present in apocalypse, one for adding a perk at the start of the game, and several others for controlling the custom dog followers added by this mod, without those then the dogs wouldn't follow you around or fight for you. That being said I prayed to Hermaeus Mora and DarkFox127 to get the scripts in the first place so you may be on to something there.
- This mod doesn't work with X mod!
If the bashed patch isn't enough for your needs then either make a patch for yourself with xedit or you can ask me to do it and provided that I have the time I'll upload it for everyone else to use, they're easy to make in most cases.
- My wife ran away with Mikael!
Use one of the dogs to track her down and then seek marriage counseling from Sven, that guy knows what he's doing.
- Your mod gave my game aids!
No it didn't. This mod was created and tested with only the base game and the unofficial patch active so if there's a problem somewhere it's probably a mod incompatibility issue. If you still have a problem after turning off your other mods then tell me what the issue was and what you were doing when it occurred and I'll see if I can fix it.
- Why did you create this mod?
For many years I waited for a mod like this but none that I'm aware of ever came. There are some out there that raise base damage or remove the dog's level limit but those are only band aids that may actually make your dog op at the start of the game, decent mid game, and then after a certain point your dog's damage will still fall off end game if all you do is mess with its base damage output.
What spurred me on to finally make this mod was that I decided to adventure with a dog for the first time in years. After a while ended up in a cave with Vigilance and got attacked by a giant frostbite spider only to have the dog bravely run in and get murdered, so I opened up xedit only to discover that the reason dogs were worthless was because they didn't scale properly, I knew there was a reason I never bothered with dogs but I had long since forgotten it, so now I'm doing something about it.
This is an ongoing project and I don't have unlimited free time so I haven't tested out combat in every situation of the game so if you think that the dog's damage output is too high I'm open to suggestions on how to change it.
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- Credits
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DarkFox127, Project Modularity - Skyrim Assets Collection
Enai Siaion, Apocalypse - Magic of Skyrim
Verkister, Dwemer Dog Follower
Tumbajamba, Armored SabreCat Mount
Bellyache, Bellyaches Animal and Creature Pack
Aenkill, Husky HD Recolor - Bran and Sceolang replacer
Gendundrup, Nexus Creature Resource
Mihail Romanov, Wolf Cubs
Mihail Romanov, Wolves of Cyrodiil
Mihail Romanov, Zombie Dogs and Skinned Hounds
Mihail Romanov, Lesser Werewolves
Mihail Romanov, Nord Mastiffs and Draugulfs
Mihail Romanov, Nix-Creatures
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