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上古卷轴5:重置版MOD elwaps的随机补丁

上古卷轴5:重置版MOD elwaps的随机补丁

发布用户:bity_1700368256发布类型:转载

原创作者:elwaps所在平台:互联网

发布日期:2023-06-17 21:46:11更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:136

快捷访问:查找资源

MOD介绍:

描述

这是一系列随机补丁,适用于增强型风景(非常缺乏几乎所有东西的补丁),极光村和Falkreath大城市等mod。

 

因为我刚开始'创建mods'(对我来说当前意味着在xEdit中删除剪辑内容)不要期望完美或精心制作的作品。所有这些补丁都是复制需要删除的记录,以便将mod,浮动项和类似东西之间的剪辑解析为新的esl标记的esp,并将这些记录设置为“初始禁用”。

 

我仍然认为有人可能正在寻找我创造的东西,并且缺乏比我更多的改装技能。那个单身人士的问候(:

 

 

在ESL标志上

所有插件都获得了ESL标志。这意味着

您需要最新版本的Mod Organizer 2,Vortex或Nexus Mod Manager

带有ESL标志的ESP插件不计入您的插件限制

 

ESL标志可以是ESM和ESP插件的属性。设置该标志时,插件将从00 ... FE(256个插件)的通常地址空间中删除,而FE插槽将扩展为包含所有ESL标记的插件,并且mod将添加到FE:000之间的某个新空间中和FE:FFE(4096个插件)。

 

警告:在开始自己标记mod之前,你应该至少远程知道你在做什么。保留所有已更改文件的备份,在选择要压缩的mod时要小心,不要向我求助。另一方面,一旦你接近255插件限制,你应该真正了解最基本的东西......

轻松启动:可以使用SSEEdit的较新beta版本之一设置ESL标志。使用-PseudoESL参数启动SSEEdit。加载mod后,使用底部的搜索并搜索'[FE'。然后,您将拥有一个可以标记为ESL而无需触及其记录的所有插件的列表。只需右键单击尚未标记为“<ESL>”的mod的空“记录标志(已排序)”条目,然后双击ESL。退出SSEEdit后,文件将被保存。一旦使用此方法耗尽了可标记的插件,请继续下面的插件:

 

设置更多标志:只需按常规方式加载modlist,右键单击一个mod并选择“Compact FormID for ESL”。现在有三件事情可以发生:

没有什么可以做的?完美,你可以像上面描述的那样设置ESL标志而不用考虑它

弹出需要更改的FormID(如REFR,INFO和NPC_)的列表?由于标记插件在其中存储的空间较少,因此与常规插件相比,存储信息的那些条目需要重新组织标记插件可以添加的内容。如果其他插件引用该插件,请不要这样做,因为其他插件将在不再存在的地方寻找内容。同时避免压缩包含INFO和NPC_记录的插件,如ElminsterAU(真棒SSEEdit背后的人)所建议的那样

SSEEdit告诉你有太多的条目需要压缩?运气不好,插件包含的内容比标记的插件可以处理的更多

 

睡觉获得经验:不要标记睡眠以获得经验!这样做有一个mod停止为我工作,以及该mod的帖子部分中至少有一个其他人。

支持xEdit:只是旁注:因为ElminsterAU是第一个使用ESL标记插件的人之一(这意味着可以使用TONS的插件而不必合并!)并且正在开发xEdit正在进行waaaay比你们中任何一个人更多的时间会相信你应该考虑通过Patreon每月给他一些钱。不和那些偶尔运行脚本的人交谈,但我们这些人一直使用xEdit应该至少考虑一下:)

 

 

补丁

JKs Skyrim  - 天际的黎明 -  EEKs美丽的Whiterun

从Riften移除两个浮动袋

从Dragonsreach前面的EEK移除两个漂浮的壁炉

拆除Whiterun正门上方卫兵柱上的两个剪铁门中的一个

一旦我遇到它,我会修复更多这样的东西

 

增强景观 - 天际Wayshrines  - 身临其境的快速旅行

从其中一个方式中删除剪切树

我刚刚开始使用那个,还有很长的路要走,我将删除越来越多的剪辑内容以及未来的更新

 

增强景观 -  JKs Skyrim

从JKs Skyrim's Rorikstead的西北入口处移除EL裁剪树

那是迄今为止我见过的唯一不相容的东西

 

增强景观 - 马车和渡轮旅行大修

使用Rift中CFTO的划艇从EL裁剪中移除划艇

那是迄今为止我见过的唯一不相容的东西

Falkreath伟大的城市 - 豪华的Falkreath  - 天际3D树和植物

从Lush Falkreath中移除了大量的树木,并从Skyrim 3D树木和植物中移除了一些树木来修复所有剪切与Falkreath的伟大城市

目的是用TGCF的令人敬畏的墓地创造一个真正非常茂盛的Falkreath

不幸的是,通过TGCF的锻造还有更多的草地,而且如上所述,我目前的技能非常有限

 

增强景观 -  Whiterun Expansion Redone(Oldrim)

Whiterun扩展可以在SSE中使用,我没有任何网格毛刺,CTD或类似的东西

移除了几个阻挡通往Whiterun后门的悬崖

 

独特的花卉和植物 - 极光村

从UFP中移除一朵正在从Aurora房屋的地板上剪下来的一朵花

增强景观 - 极光村

从增强景观中移除大量树木和杂乱,以与Aurora Village兼容

我可能忽略了EL的一些石头结构仍然剪裁或不适合村庄

 

加载订单

我建议为这些插件创建自定义LOOT规则,因为你永远不知道LOOT会对未知插件做什么。其余的是常识 - 我的JK / Dawn / EEK文件显然应该在JK的Skyrim,Dawn of Skyrim和EEKs Beautiful Whiterun之后加载。所有插件都是如此。

错误和问题

如果您有任何问题,请在帖子部分告诉我(因为我可能无法真正解决问题)。完全未完成的补丁,例如Wayshrines,我几乎肯定会忽略其他东西,所以只需在帖子部分报告这些内容。

 

 

权限

好:拿我的插件,添加一些东西,改进一些东西,做任何事情,上传到你自己的Nexus页面,在某处提到我

不好:拿我的插件,什么都不做,上传到你自己的Nexus页面,不提我

不好:做任何导致人们不得不为与我的文件远程相关的东西付款的事情!

————————————————————————————————————————————————————————

Description

This is a collection of random patches for mods like Enhanced Landscapes (which is surprisingly lacking patches for almost everything), Aurora Village and The Great City of Falkreath. 

 

As I've just started 'creating mods' (which for me currently means removing clipping stuff in xEdit) don't expect perfection or elaborate works. All these patches do is copying records that need to be removed in order to resolve clipping between mods, floating items and similar stuff into a new esl flagged esp and there set those records to 'Initially Disabled'.

 

I still think someone could be looking for exactly what I've created and lacks modding skills even more than me. Greetings to that single person out there (:

 

 

On ESL flags

All plugins got the ESL flag. This means

you'll need the newest version of either Mod Organizer 2, Vortex or Nexus Mod Manager

ESP plugins with the ESL flag do not count towards your plugin limit

 

ESL flags can be a property of ESM and ESP plugins. When setting that flag the plugin gets removed from the usual adress of 00 ... FE (256 plugins), instead the FE slot gets expanded to contain all ESL flagged plugins and the mod is added to that new somewhere between FE:000 and FE:FFE (4096 plugins).

 

Warning: before starting to flag mods yourself you should at least remotely know what you're doing. Keep backups of all changed files, be careful when choosing mods to compact, don't ask me for help. On the other hand, once you've come near the 255 plugins limit you should really know about the most basic stuff...

Easy start: ESL flags can be set using one of the newer beta versions of SSEEdit. Start SSEEdit with the -PseudoESL argument. Once your mods are loaded use the search at the bottom and search for '[FE'. You'll then have a list of all plugins that can be flagged as ESL without touching their records. Just rightclick the empty 'Record Flags (sorted)' entry of mods that aren't marked with '<ESL>' yet and double click ESL. The files will be saved once you're exiting SSEEdit. Once you're running out of flaggable plugins using this method continue with the one below:

 

Setting more flags: Just load your modlist the regular way, right click a mod and choose 'Compact FormIDs for ESL'. Now three things can happen:

There is nothing to do? Perfect, you can just set the ESL flag like described above without thinking about it

A list with FormIDs (like REFR, INFO and NPC_) that need to be changed pops up? As flagged plugins got less inside them to store info compared to regular plugins those entries outside of what a flagged plugin can adress need to be reorganized. DO NOT DO THIS if other plugins reference to that plugin as those other plugins then will be looking for stuff in places that don't exist anymore. Also avoid compacting plugins that contain INFO and NPC_ records as adviced by ElminsterAU (the guy behind awesome SSEEdit)

SSEEdit tells you there are too many entries to be compacted? Bad luck for you, the plugin contains more stuff than a flagged plugin can handle

 

Sleep to Gain Experience: do not flag Sleep to Gain Experience! Doing so had the mod stop working for me aswell as at least one other person in that mod's posts section.

Supporting xEdit: Just a side note: as ElminsterAU is one of the guys making the use of ESL flagged plugins possible in the first place (which means being able to use TONS of plugins without having to merge!) and as developing xEdit is taking waaaay more time than anyone of you would believe you should consider giving him a few bucks a month via Patreon. Not talking to those running a script once in a while but those of us using xEdit all the time should at least think about it :)

 

 

Patches

JKs Skyrim - Dawn of Skyrim - EEKs Beautiful Whiterun

Removes two floating sacks from Riften

Removes two floating fireplaces from EEK right in front of Dragonsreach

Removes one of the two clipping iron gates at the guards post above the main entrance to Whiterun

I'll fix more stuff like that once I encounter it ingame

 

Enhanced Landscapes - Skyrim Wayshrines - Immersive Fast Travel

Removes clipping trees from ONE of the wayshrines

I've just started with that one, still a long way to go, I'll remove more and more clipping stuff with future updates

 

Enhanced Landscapes - JKs Skyrim

Removes a tree from EL clipping with the northwest entrance of JKs Skyrim's Rorikstead

That's the only incompatibility I've seen so far

 

Enhanced Landscapes - Carriage and Ferry Travel Overhaul

Removes a rowboat from EL clipping with a rowboat from CFTO in the Rift

That's the only incompatibility I've seen so far

 

The Great City of Falkreath - Lush Falkreath - Skyrim 3D Trees and Plants

Removes tons of trees from Lush Falkreath and some from Skyrim 3D Trees and Plants to fix all clipping with The Great City of Falkreath

The aim was to create a really really lush Falkreath with TGCF's awesome graveyard

Unfortunately there's still grass clipping through TGCF's forge and a few places more but as written above my current skills are pretty limited

 

Enhanced Landscapes - Whiterun Expansion Redone (Oldrim)

Whiterun Expansion can be used as is in SSE, I haven't had any mesh glitches, CTDs or stuff like that

Removes a couple of cliffs blocking the way up to the Whiterun back entrance

 

Unique Flowers and Plants - Aurora Village

Removes exactly one single flower from UFP that is clipping through the floor of one of Aurora's houses

Enhanced Landscapes - Aurora Village

Removes tons of trees and clutter from Enhanced Landscapes to be compatible with Aurora Village

I MIGHT have overlooked some stone structures from EL that are still clipping or not fitting the village

 

Load Order

I recommend creating custom LOOT rules for those plugins as you never know what LOOT will do with unknown ones. The rest is common sense - my JK/Dawn/EEK file should obviously be loaded after JK's Skyrim, Dawn of Skyrim and EEKs Beautiful Whiterun. The same goes for all plugins.

Bugs and Issues

If you have any issues please tell me in the posts section (tho I probably won't be able to really fix stuff). Totally unfinished patches such as the Wayshrines one set aside I've almost certainly overlooked some stuff in the other ones so just report these things in the posts section.

 

 

Permissions

Good: Take my plugin, add some stuff, improve some stuff, do whatever, upload it to your own Nexus page, mention me somewhere

Bad: Take my plugin, do nothing to it, upload it to your own Nexus page, not mention me

Bad: Do anything that leads to people having to pay for anything even remotely related to my files!

演示截图:

elwaps的随机补丁

elwaps的随机补丁

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