MOD介绍:
原因
基本游戏缺乏任何炼金手段来增强非武装战斗,虽然有些mod包含它,但它们还带有你可能不喜欢和/或因其他mod的兼容性问题而无法运行的其他变化,所以我决定制作这个简单的改变。
数学
我以前对modding一无所知,所以我尽量保持简单。炼金术效果只是基本的Fortify Unarmed效果的副本,它可以为伤害提供平坦的加值,而不是单手,双手或弓形伤害的%修饰符。从头开始创建一个%修饰符非常超出我的肯定,所以我决定只用平坦的奖金滚动。
不幸的是,这意味着使用Fortify One / Two-Handed / Marksman制作药水非常棘手,因为不同的武器具有不同的基础伤害,并且拳头或爪子无法通过锻造来改善(这似乎是在药水奖励之前考虑因素) 。我决定用魔法的永久加值和魔药的临时加值之间的比例来衡量。安装了Ordinator运行数字(但是没有任何循环等功能,没有任何循环等功能),最强的一手/双手/神射手药水,最大限度的炼金术,相关特权和“自然”发生炼金术装备(圆圈/项链/ Peerless Alchemy护手)获得92%的奖励。使用自然产生的炼金术装备创造的附魔豁免,相关特权和强化附魔药水的最强结界可获得40%的加成,即魔药比附魔强2.3倍。
因此,由于你可以使用相同的设置得到最强的徒手魔法15,我设置了药水的强度,因此在相同的设置下它也会给你2.3倍以上,即34.5,四舍五入到35。
这意味着(再次,运行的Presator号码),即使是25岁的Alchemy,没有额外优惠也没有装备,它会给你一个7的奖励,这对于如此低的水平很有用,并且可以玩低级别的Khajiit或Argonian更容易,所以我想如果你喜欢,或者如果你不喜欢那么使用抑制。随着你的升级,它将迎头赶上,并与武器奖励更加平衡。
配料
只有两种成分,因此只有一种方法来制造药水。我选择了Bear Claws作为象征主义,它取代了恢复耐力效果,你可以从很多其他成分和Tundra Cotton中取代Fortify Barter,我认为这是一种很少使用的药水,即使你经常使用它,你仍然可以从Dragon's Tongue + Butterfly Wings获得它,这两个都很容易被发现和获得。这两种成分要么是真的(苔原棉),要么是相对的(熊爪)常见的,这或多或少与单/双手/诅咒魔药的常见成分一致。
兼容性
据我所知,应该与任何不会改变Tundra Cotton或Bear Claws效果的东西相容,所以任何不是Alchemy大修的东西都应该是好的。
安装和加载顺序
无论你使用什么mod经理。使用LOOT进行加载顺序。
反馈和建议
欢迎和赞赏。
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Reasons
The basic game lacks any alchemy means to enhance unarmed combat and while some mods do include it, they also come with other changes that you may not like and/or can't run due to compatibility issues with other mods, so I decided to make this simple change.
Math
I hadn't known anything about modding before so I kept it as simple as possible. The alchemy effect is just a copy of the basic Fortify Unarmed effect that gives a flat bonus to damage, as opposed to % modifier for one-handed, two-handed or bow damage. It is well beyond my ken to create a % modifier for unarmed from scratch, so I decided to just roll with the flat bonus.
Unfortunately, that means that making the potion balanced with Fortify One/Two-Handed/Marksman is quite tricky, because different weapons have different base damage and fists or claws can't be improved via smithing (which seems to be factored before potion bonuses). I decided to go by the ratio between the permanent bonus from enchantment and a temporary bonus from a potion. Running the numbers with Ordinator installed (but Ordinator is not a requirement for the mod to work) and without any loop etc exploits, the strongest Fortify One/Two-Handed/Marksman potion with maxed-out Alchemy, relevant perks and "naturally" occurring Alchemy gear (Circlet/Necklace/Gauntlets of Peerless Alchemy) gives a 92% bonus. The strongest enchantment with Enchanting maxed-out, relevant perks and a Fortify Enchantment potion created with the naturally occurring alchemy gear gives 40% bonus, i.e. the potion is 2.3x stronger than the enchantment.
So, since the strongest Unarmed enchantment you can get with the same setup is 15, I set the strength of the potion so that with the same setup it too gives you 2.3x times more, which is 34.5, rounded up to 35.
That means that (again, running Ordinator numbers) even with Alchemy at 25, no perks and no gear, it will give you a bonus of 7, which is kind of a lot for such low level and makes playing a low level Khajiit or Argonian even easier, so I guess either enjoy if you like that, or use restrain if you don't. It will catch up and become more balanced with weapon bonuses as you level up.
Ingredients
There are only two ingredients and thus only one way to create the potion. I picked Bear Claws, for symbolism, where it replaces the Restore Stamina effect, which you can get from plenty other ingredients and Tundra Cotton where it replaces Fortify Barter, which, I think, is a rarely used potion and even if you use it often, you can still get it from Dragon's Tongue + Butterfly Wings, both of which are easily found and acquired. Both ingredients are either really (Tundra Cotton) or relatively (Bear Claws) common, which is more or less in line with how common ingredients for One/Two-Handed/Marksman potions are.
Compatibility
As far as I can tell, should be compatible with about anything that doesn't change the effects of Tundra Cotton or Bear Claws, so anything that isn't an Alchemy overhaul should be good.
Installation and load order
Whatever mod manager you use. Use LOOT for load order.
Feedback and suggestions
Are welcome and appreciated.
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