MOD介绍:
这个mod做了几件事。
1)它创建的配方需要在一个看起来像魔法师的新工艺站上制作独特的工件。这些食谱制作简单的匕首和衣服,具有独特的魅力,让您分解。您不会破坏唯一的工件,并且此系统不会与更改这些唯一身份的其他mod发生冲突。我避免使用可以正常学习的香草结界的物品。如果同一项目有多个附魔,那么创建的项目将使用最佳附魔,就像chillrend有五个版本一样。
2)使用Xun Amarox项目分解法术和chesko的篝火创建两个可放置的工作台来分解你所迷惑的独特物品和物品。 Xun disenchanter位于楼梯下的地下室,因为在其他人拥有的牢房中使用它会让他们拥有该项目的所有权。
3.添加两个供应商。他们出售两个新的disenchanters和unnchanted独特的项目与香草相同的统计数据。当您可以从供应商处购买具有类似统计数据的商品时,这些商品可用。例如,Keening与精灵匕首具有相同的统计数据,因此当铁匠出售精灵武器时,它出现在供应商的库存中。地下室的钥匙在柜台的锁箱中。
4.在Windhelm的Anga's Mill附近增加了一家商店,两家供应商和一些重生警卫保护他们。
5. 2项。当你阻挡时,一个可以治疗你的戒指,以及当你猛击地面时,三个双手武器会随机发出一个符文。
您可以分解的独特物品
Yngool Helm,Savant Diadem,Shrouded Gloves(以及带有背刺结界的一切),巨魔,kyne的标记,Gauldur的护身符,chillrend,黎明破坏者,龙骨,黑檀剑,keening,Harkon之剑,Molag Bal之锤,Mehrunes Razor ,夜莺刀片,夜莺弓,大多数龙祭司面具,大法师长袍,Clavicus Vile面具,亡灵巫师的护身符,救世主的隐藏,Ysgramor的盾牌,dawnguard符文盾牌
供应商Lvl列表
0级 - 服装
12级2级符文武器
等级19 - 具有类似于精灵的统计数据的物品
等级25 - 具有类似于兽人的统计数据的物品
等级30-具有与玻璃相似的统计数据
等级36-具有类似乌木的统计数据的物品
等级51. - 具有类似于Daedric的统计数据的物品
常问问题
问)您可以更改级别列表或项目的统计数据吗?
A)我设置了开放权限,因此人们会发布补丁而不是要求我
问)你会让它与X mod兼容吗?
A)如果他们的权限允许它并且我绕过它
Q)你会错过你添加的Y项目吗?
A)我没有添加具有使用特权或依赖脚本的附魔的物品。我最终可能会添加额外奖励。
问)为什么你使用平淡无奇的迷人表作为独特的魔法师?
A)我的定制模型没有家具标记或他们在错误的地方。所以我只是加入了新的美学。
A)用于改变独特工件的损坏,重量等的补丁将不会被转移到未经修饰的补丁上。
A)改变应用于唯一的香草附魔的模式将转移到复制的版本。如果mod添加了一个带有新ID的附魔
对于唯一的复制版本将具有香草附魔。然后该mod需要一个补丁。
A)我把那些没有魔法的龙祭司面具变成无装甲的衣服。
问)为什么我不能制作独特的无魔法物品或制作工作站?
A)我想要钱沉,并且不想用大量的东西阻塞铁匠站。
Q)你能为Legacy skyim / 32bit天际制作一个版本吗?
A)不,我不想只为这个mod下载那个天际。它只有四个网格,它们都在基础游戏中。 2是房子和分解者的重新纹理网格。另外两个是一个伟大的斧头。为那些使用它的人转换和发布32位版本应该不麻烦。我认为面部网格也不同,但是这个mod只添加了两个新的npcs。
问)什么改变覆盖了香草物品?
A)只是景观美化
问)为什么商店的名称拼写错误?
A)第一个在评论中正确猜测得到他们的评论固定。
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This mod does a couple things.
1) It creates recipes that require unique artifacts to make at a new crafting station that looks like an enchanter. These recipes craft simple daggers and clothing with the unique enchantment for you to disenchant. You don't destroy the unique artifact and this system will not conflict with other mods that alter these uniques. I avoided items that use a vanilla enchantment you can learn normally. If there are multiple enchantments for the same item then the created item will use the best enchantment, like how chillrend has like five versions.
2) Uses Xun Amarox item disenchanting spell and chesko's campfire to create two placeable workbenches to disenchant uniques and items you have enchanted. The Xun disenchanter is in the basement under the stairs because using it in cells owned by other people gives them ownership of that item.
3. Adds two vendors. They sell the two new disenchanters and unenchanted unique items with the same stats as vanilla. These items are available when you could buy items with similar stats from vendors. For example, Keening has the same stats as an elven dagger, so it appears in the vendor's inventory when blacksmiths sell elven weapons. The key to basement is in the lockbox on the counter.
4. adds a store with the two vendors and some respawning guards to protect them near Anga's Mill in Windhelm.
5. 2 items. A ring that heals you when you block and three 2 handed weapons that place a random rune when you bash the ground.
Unique Items you can disenchant
Yngool Helm, Diadem of the Savant, Shrouded Gloves(and everything with that back-stab enchantment), trollsbane, kyne's token, Gauldur's Amulet, chillrend, dawnbreaker, dragonbane, ebony blade, keening, Harkon's Sword, Mace of Molag Bal, Mehrunes Razor, nightingale blade, nightingale bow, most dragon priest masks, Archmage Robes, Mask of Clavicus Vile, Necromancer's Amulet, Savior's Hide, Shield of Ysgramor, dawnguard rune shield
Vendor Lvl List
level 0 - clothing
Level 12- 2 handed rune weapons
Level 19 - Items with stats similar to elven
Level 25 - Items with stats similar to orcish
Level 30 -Items with stats similar to glass
Level 36- Items with stats similar to ebony
Level 51. - Items with stats similar to Daedric
FAQ
Q) Can you change the level lists or the stats of the items?
A) I set open permissions so people would release patches instead of asking me to
Q) Will you make it compatible with X mod?
A) if their permissions allow it and i get around to it
Q) Will you add Y item you missed?
A) I didn't add items that had enchantments that used perks or relied on scripts. I might eventually add in the perk ones.
Q) Why did you use the bland enchanting tables for the unique enchanter?
A) my custom model ones didn't have the furniture markers or they were in the wrong place. So i just skimped out on adding in new aesthetic.
A) Patches meant to change the damage, weight, etc of unique artifacts will not be carried over to the uenchanted ones.
A) Mods that change the vanilla enchantments that get applied to the unique will carry over to the copied versions. If the mod adds an enchantment with a new ID
to the unique then the copied versions will have vanilla enchantments. A patch will then be needed for that mod.
A) i made the unenchanted dragon priest masks into unarmored clothing.
Q) Why can't i craft the unique unenchanted items or the crafting stations?
A) I wanted money sinks and didn't want to clog up the blacksmith station with a ton of stuff.
Q) Can you make a version for Legacy skyim/ 32bit skyrim?
A) No, i don't want to download that skyrim just for this mod. It only has four meshes and they're all in the base game. 2 are retextured meshes for the house and the disenchater. The other two are for a great axe. It shouldn't be that bothersome to convert and publish a 32 Bit version for those using it. I think face meshes are different too, but there is only two new npcs added with this mod.
Q) what changes overwrite vanilla items?
A) just the landscaping
Q) why is the name of the store spelled wrong?
A) first one to guess correctly in the comments gets their comment pinned.
演示截图:





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