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上古卷轴5:重置版MOD Blackjack - - 小偷武器SSE

上古卷轴5:重置版MOD Blackjack - - 小偷武器SSE

发布用户:bity_1700368256发布类型:转载

原创作者:Darkwind Media ported by Chivels所在平台:互联网

发布日期:2023-06-17 18:59:31更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:服装武器运行环境:上古卷轴5:重置版

浏览次数:75

快捷访问:查找资源

MOD介绍:

请注意,原始的mod作者自2013年以来一直处于非活动状态,所以我自己动手去移植并上传这个mod。如果作者或nexusmods要我把它取下来,请告诉我,我会因为我没有获得直接许可。但是,我对原版mod页面发表了评论。感谢Darkwind Media制作Oldrim版。

感谢Darkwind Media的前3张图片(从原版mod页面拉出)

控制台ID:(xx =加载订单放置)xx000D62

采集:控制台命令或锻造(需要1个木柴,1个铁锭和2个皮革条)

原来的mod在这里

在我发布原始mod的描述之前,让我解决已知的错误:

这些都是来自Oldrim版本的错误,而不是来自我的端口

 - 当我把某人赶出去时,我的随从袭击了我!

人们在Oldrim版本的评论中报告了这个错误。我猜测为什么会发生这种情况是因为你的随从看到你使用它,它会触发检测脚本。在使用“tdetect”命令后,我试图用随从将某人赶出去,我的随从很好,但是当我重新开始检测并将其他人赶出去时,他变得充满敌意。我建议的解决方案是不要使用随从......如果你使用这种武器,你可能会扮演一个非致命的小偷角色,而随从只不过是大声杀人机器,所以不需要它们。

刚刚找到解决方案:告诉你的随从在你做垃圾的时候在别的地方等一下!

 - 我在他们的圆顶上砸了一个人,他们没有被淘汰!我勒个去?!

这是我在Oldrim回来的一个错误,偶尔它不起作用。您最好的解决方案是重新加载您的保存。

 - 我在盗贼公会工作时偷了一个人,并把它们算作杀了!来吧!

有些人在Oldrim版本中报告了这个错误,但我从未遇到过这个错误。解决方案:如果您遇到此错误,请像普通人一样执行Thieves Guild工作。 (再次,错误无法保证......从来没有发生在我身上。)

-List如果找到更多,则展开。

现在,这是5年前Darkwind Media发布的原始mod的描述:

“当你攻击没有侦测到你的人时,武器才能正常工作。如果他们看到你,那么武器几乎不会受到伤害。一旦你击中了敌人,他们就会无意识地瘫倒在地。他们有多少时间无意识的变化,但不到半个游戏日。

醒来!

一旦有人被击倒,你可能想要在他们自然醒来之前唤醒他们。你可以通过使用任何武器(包括二十一点)再次击中它们来做到这一点,但你冒着让人意识到你只是击中它们并进行攻击的风险。发生这种情况的可能性取决于您与该人的派系和关系评级。

如果你想要一个更安全的方法来唤醒它们,那么你可以使用嗅觉盐。您可以抓住一些盐堆,然后在任何烹饪锅中将它们变成嗅盐。你用一种嗅到的盐来唤醒一个人。

在受害者醒来之前,你一定要把你的二十一点放好。如果他们看到你手里拿着二十一点站在他们身上,他们就会意识到是你把他们撞倒并发出警报。

但等等还有更多

你可以很容易地获得自己的二十一点。您可以使用简单的配料在任何锻造中制造武器:木柴,铁锭和一些皮革条。

看一下这个

对于另一个有用的隐形mod,请查看Mark Targets:://skyrim#nexusmods#com/mods/32811

1.3  - 从头开始完全重写

1.2  - 修复与被击倒的敌人的互动

1.1  - 添加了一些缺少的脚本

1.0  - 初始版本“

——————————————————————————————————————————————————————————

Please note that the original mod author has been inactive since 2013, so I took it upon myself to port and upload this mod. If the author or nexusmods want me to take it down, please tell me, and I will because I didn't get direct permission to do this. I did, however, leave a comment on the original mod's page. Credit to Darkwind Media for making the Oldrim edition.

Credit to Darkwind Media for the first 3 images (pulled from the original mod page)

Console ID: (xx = load order placement) xx000D62

Acquisition: Console commands or at the forge (requires 1 firewood, 1 iron ingot, and 2 leather strips)

Original mod here

Before I post the original mod's description, let me address the known bugs:

These are all bugs from the Oldrim version, not from my port

-My follower attacks me when I knock someone out!

People reported this bug in the comments of the Oldrim edition. My guess as to why this happens is because your follower sees you use it, and it fires off the detect script. I tried to knock someone out with a follower after using the "tdetect" command, and my follower was fine, but as soon as I toggled detection back on and knocked someone else out, he became hostile. The solution that I propose is to not use followers... Chances are, if you're using this weapon, you're playing a nonlethal thief character, and followers are nothing but loud killing machines, so they are not needed.

Just found a solution: Tell your follower to wait somewhere else while you do the bopping!

-I bopped someone atop their dome, and they didn't get knocked out! What the hell?!

This was a bug I had back in Oldrim where, occasionally, it did not work. Your best solution is to reload your save.

-I bopped someone while on a Thieves Guild job, and it counted them as killed! COME ON!

Some people reported this bug in the Oldrim version, but I have never gotten this bug. Solution: do the Thieves Guild jobs like a normal person if you get this bug. (Again, bug not guaranteed... Never had it happen to me.)

-List to be expanded if more are found.

Now, here's the original mod's description as Darkwind Media posted it 5 years ago:

"The weapon will only work properly when you are attacking someone who has not detected you. If they have seen you the weapon will nearly no damage. Once you've struck the enemy they will crumple to the ground unconscious. The amount of time they are unconscious varies but will be less than half a game day.

Wake Up!

Once someone has been knocked out you may want to awaken them before they wake up naturally. You can do this by just hitting them again with any weapon (blackjack included) but you run the risk of the person realizing you just hit them and attacking back. The chance of this happening depends on your faction and relationship rating with that person.

If you want a safer way to wake them up then you can use Smelling Salts. You can grab some salt piles, and then turn them into Smelling Salts at any cooking pot. You use one smelling salt to awaken one person.

You should definitely put your blackjack away before the victim wakes up. If they see you standing over them with a blackjack in hand they will realize it was you who knocked them out and raise the alarm.

But wait there's more

You can get your own blackjack rather easily. You can create the weapon at any forge with just simple ingredients: firewood, iron ingot, and some leather strips. 

Check this out

For another useful stealth mod check out Mark Targets: kyrim#nexusmods#com/mods/32811

1.3 - Completely rewritten from the ground up

1.2 - Fixed interactions with knocked out enemies

1.1 - Added some missing scripts

1.0 - Initial release"

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