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上古卷轴5:重置版MOD 天际SE身体网格 - 纹理替换教程

上古卷轴5:重置版MOD 天际SE身体网格 - 纹理替换教程

发布用户:bity_1700368256发布类型:转载

原创作者:ff7legend所在平台:互联网

发布日期:2023-06-17 13:45:46更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

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身体网/纹理更换指南 - 天际SE

1.使用Bethesda Archive Extractor(在Skyrim SE Nexus上提供)将任何BSA提取到HDD / SSD上的任何位置。确保将.esp与提取的文件一起包含在内。如果特定随从/ NPC mod没有使用BSA,请跳至下一步。

 

2.导航到meshes \ actors \ character \ character assets文件夹。

 

3.从上面的目录中复制femalebody / femalehands \ femalefeet文件。请勿复制femalehead.nif,否则您可能会遇到颈部接缝问题。

 

4.将上述文件粘贴到网格\ actors \ character \(随从/ NPC名称)中,如果被问到则覆盖。

 

5.导航到textures \ actors \ character \ female文件夹。

 

6.从上面的目录中复制femalebody / femalehands / femalefeet / femalehead文件。

 

7.将上述文件粘贴到textures \ actors \ character \(follower / NPC名称)中,覆盖if / when。

一些粉丝将在网格,网格/演员,网格/演员/角色/角色资产,纹理或纹理/演员目录中拥有网格/纹理。其他人可能包含他们自己的子目录/文件夹(即:Body,Hands,Head)。在这些情况下,请确保网格/纹理进入相应的文件夹,覆盖if / when。

如果操作正确,任何随从/ NPC现在将使用角色在游戏中使用的任何身体网格/纹理。

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Body Mesh/Texture Replacement Guide - Skyrim SE

1. Extract any BSAs using Bethesda Archive Extractor (available here on Skyrim SE Nexus) to any location on your HDD/SSD.  Make sure to include the .esp with the extracted files.  Skip to the next step if BSAs aren't used by a particular follower/NPC mod.

 

2. Navigate to meshes\actors\character\character assets folder.

 

3. Copy the femalebody/femalehands\femalefeet files from the above directory.  DO NOT copy the femalehead.nif or you may have issues with neck seam.

 

4. Paste the above files into meshes\actors\character\(follower/NPC name), overwriting if\when asked.

 

5. Navigate to textures\actors\character\female folder.

 

6. Copy the femalebody/femalehands/femalefeet/femalehead files from the above directory.

 

7. Paste the above files into textures\actors\character\(follower/NPC name), overwriting if/when asked.  

Some followers will have their meshes/textures in the meshes, meshes/actors, meshes/actors/character/character assets, textures or textures/actors directories.  Others may contain their own sub-directories/folders (i.e: Body, Hands, Head).  In these cases, make sure the meshes/textures go into the appropriate folders, overwriting if/when asked.

If done correctly, any follower/NPC will now use whatever body meshes/textures your character is using in-game.

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