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上古卷轴5:重置版MOD Solstheim的Cannibal Draugr(血月生物恢复项目)

上古卷轴5:重置版MOD Solstheim的Cannibal Draugr(血月生物恢复项目)

发布用户:bity_1700368256发布类型:转载

原创作者:opusGlass所在平台:互联网

发布日期:2023-06-17 13:44:05更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

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MOD介绍:

这使Solstheim的Draugr恢复了他们在Bloodmoon DLC中的外观,以及描述的同类相食文化。

-Solstheim变种每个draugr(299个NPC,加上10个尸体)

- 嘴巴和胡须

- 发红的眼睛

- 黝黑的皮肤

- 没有鼻子

-Grave焦油成分

传说

在Elder Scrolls III:Bloodmoon DLC中,Skaal声称Draugr是被All-Maker诅咒的食人族,他们永远追捕人类肉类,通常被称为Eaters of Flesh。

这不同于上古卷轴V:天际对Draugr的叙述,后者声称龙崇拜仪式上获得了永恒的生命以等待龙的归来,并没有提到同类相食。

当在TES5:Dragonborn的释放中再次看到Solstheim时,它包括Draugr的一个变体,它看起来与Skyrim中的其他变体根本不同:它的外观与Bloodmoon中看到的相似,并且特色是Skaal的血液覆盖的口腔。同类相食的传说。但是这个新的Draugr变种(Hulking Draugr)仅在某些水平上出现,并且存在于Solstheim和大陆天际。

为了解决TES3和TES5的传说之间的这种差异,我把所有Solstheim的Draugr改成了类似于更可怕的Hulking Draugr,血迹斑斑的嘴巴,无鼻子的脸和黑化的皮肤。在血月中看到的红眼也已经恢复。我没有把Skaal的传说看作是面子,因为我相信All-Maker的诅咒故事是作为他们文化的道德执行者而发展起来的。但是他们的知识的核心,即索尔斯特海姆的Draugr通过捕食和蚕食人类来维持自己,现在可以在你的游戏中看到。

目前还不清楚索尔斯海姆的龙崇拜如何成为同类相食,但我们知道他们与大陆同行基本上是孤立的,并发展了自己的文化。当等待龙回归的时候,或许他们不知道大陆上使用的永生方法,并发展了自己的方法,专注于人类肉体的消费。或者也许对索尔斯海姆的崇拜认为他们的同类相食方法优于大陆。我们可能永远不知道确切的事实。

常问问题

在天际大陆看到的笨重的Draugr怎么样?安装此mod后,每个draugr都有Solstheim变体;对于Hulking Draugr来说,香草版本被用作Solstheim变种,并且在大陆遇到了非Solstheim Hulking Draugr。图:

剧透:显示

你取代了索尔斯海姆的每一个戏弄者?我试过了!如果我错过了任何一个,请告诉我FormID(在控制台中单击它时出现的数字)。我用xEdit替换它们,它会在Creation Kit中花费很多时间。

技术

安装:通常。使用mod管理器,或将文件解压缩到Data文件夹中并启用插件。

如果你已经去过索尔斯海姆的一个地穴,那么在地牢重生之前,其中一些可能不会被替换掉。

卸载:恢复为以前的保存或使用保存清理器。没有任何脚本或任务编辑,但有些NPC是持久的。

兼容性:非常兼容。但是,如果另一个mod为Solstheim添加新的draugr,他们将不会是Solstheim变种,除非你修补它。如果mod移动或编辑现有的draugr,则需要制作合并补丁。我建议在你的加载顺序中尽早加载这个mod,这样如果存在任何冲突,你的其他mod就会获胜。

积分

感谢RustyShackleford的绝评。

————————————————————————————————————————————————————————————

This restores Solstheim's Draugr to their appearance in the Bloodmoon DLC, along with the cannibalistic culture described.

-Solstheim variants of every draugr (299 NPCs, plus 10 corpses)

-Bloodied mouths and beards

-Glowing red eyes

-Blackened skin

-No noses

-Grave Tar ingredient

The Lore

In the Elder Scrolls III: Bloodmoon DLC, the Skaal alleged that the Draugr were cannibals who had been cursed by the All-Maker to eternally hunt for human meat, often called by the name Eaters of Flesh. 

This is distinct from the Elder Scrolls V: Skyrim's narrative for the Draugr, which claims that the Dragon Cult ritualistically attained eternal life in order to await the return of the dragons, and makes no mention of cannibalism. 

When Solstheim was seen again in the TES5: Dragonborn release, it included a variant of Draugr that seemed fundamentally different than the others in Skyrim: it had an altered appearance matching that seen in Bloodmoon, and featured a blood-covered mouth reminescent of the Skaal's legends of cannibalism. But this new Draugr variant (the Hulking Draugr) is only seen at certain levels, and exists on both Solstheim and mainland Skyrim.

To fix this discrepancy between TES3 and TES5's lore, I've altered all of Solstheim's Draugr to resemble the more horrid Hulking Draugr, with bloodied mouths, noseless faces, and blackened skin. The red eyes seen in Bloodmoon have also been restored. I have not taken the Skaal's legends at face value, as I believe the story of a curse from the All-Maker developed as a moral enforcer for their culture. But the core of their knowledge, that Solstheim's Draugr sustain themselves by preying on and cannibalizing humans, can now be seen in your game.

How the Dragon Cult of Solstheim came to be cannibalistic is unclear, but we know that they had been largely isolated from their mainland counterparts and developed their own culture. When the time came to await the return of the dragons, perhaps they didn't know the methods of eternal life used on the mainland and developed their own, focused on the consumption of human flesh. Or perhaps the cult of Solstheim considered their cannibalistic method superior to that of the mainland. We may never know the exact truth.

FAQ

What about the Hulking Draugr seen on mainland Skyrim? With this mod installed, every draugr has a Solstheim variant; for the Hulking Draugr, the vanilla version is used as the Solstheim variant, and a non-Solstheim Hulking Draugr was created that will be encountered on the mainland. Pic:

Spoiler:  

Show

You replaced every single draugr on Solstheim? I tried to! If I missed any, please let me know the FormID (number that appears when you click it in the console). I replaced them with xEdit, it would've taken ages in the Creation Kit.

Technical

Install: The usual. Use a mod manager, or extract the files into your Data folder and enable the plugin. 

If you've already visited a crypt on Solstheim, some of the draugr in it may not be replaced until the dungeon respawns.

Uninstall: Revert to a previous save or use a save cleaner. There aren't any scripts or quest edits, but some NPCs are persistent.

Compatibility: Very compatible. But if another mod adds new draugr to Solstheim, they will not be the Solstheim variants unless you patch it. And if a mod moves or edits the existing draugr, a Merged Patch will need to be made. I recommend loading this mod early in your load order, so your other mods win if any conflicts exist.

Credits

Thanks to RustyShackleford for lore consultation.

演示截图:

Solstheim的Cannibal Draugr(血月生物恢复项目)

Solstheim的Cannibal Draugr(血月生物恢复项目)

Solstheim的Cannibal Draugr(血月生物恢复项目)

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