MOD介绍:
要求
权限和信用
作者的指示
此mod与WML 1.0 Cathedral许可证共享。
你可以自由地:
- 以未修改的形式重新分配此工作。
- 将此资源包含在另一项工作中
- 修改和重新分配这项工作
只要你:
- 给予作者信用。
- 链接回到此页面。
- 在同一许可下分发您的mod。
根据相同的条款允许翻译。
在相同的条款下允许上传SSE,到bethesda.net和控制台,但是在这种情况下,如果mod不能在任何这些平台上工作,那么我不期望任何技术期望我的支持。
文件学分
- / r / skyrimmods subreddit上的peacockfeathers2:关于旅行吟游诗人/商人/朝圣者额外对话的建议
- Couchwarrior:为Serana添加额外对话的灵感,让(她)让她复活。
捐赠积分系统
此mod未选择接收捐赠点
这个mod最初是由AndrealphusVIII为Skyrim创建的。我只是将它移植到SE,感谢上传它。原文可以在这里找到。以下是原始页面的描述,必要时将链接重定向到SE页面。
放弃
该mod按原样按要求共享。我已经将这个mod用于个人用了很长一段时间,并决定分享它
是。不幸的是,由于现实生活的义务,我将无法提供任何有效的支持,也不会添加任何新功能或制作任何单独的版本。但是,您可以使用此文件自行进行任何修改。 (见权限。)
这个MOD需要一个新的游戏,或者至少没有启动Dawnguard开始任务。完成此任务后,dlc1rhtotalruncount应为1。你可能能够使用命令set dlc1rhtotalruncount为1,如果第一个任务本身没有这样做,但没有任何保证。如果它破裂我将无法帮助你。所以,如果你不想要麻烦,这个MOD需要一个新的游戏。
Fuz Ro D-oh需要查看一些清音对话的文字。
介绍
该mod执行以下操作:
A.增加辐射任务要求,以便在主要的Dawnguard和Vampire Questlines中前进。
B.增加一些NPC,增加Fort Dawnguard和Castle Volkihar围城的规模。
C.增加一些额外的对话,以暴露Radiant Dawnguard和Vampire任务中的旅行吟游诗人/朝圣者/商人。
D.为Serana添加新对话以允许/禁止她抚养亡灵爪牙。
A.辐射任务
你为Dawnguard或吸血鬼做的每个主要或光芒四射的任务将计入总数。
此总计数决定了您可以执行的任务。您可以在控制台中键入以下内容来检查进度:
getglobalvalue dlc1rhtotalruncount
这将显示你为Dawnguard / Vampires所做的任务数量。
进展情况如下:
绿色数字表示当前计数。它的措辞如下: - >,
所以1 - > 2表示:在任务开始时计数为1,在结束时变为2。
*** DAWNGUARD ***
Dawnguard:0 - > 1
觉醒:1 - > 2
血线:2 - > 3
新订单:3 - > 4
- > 5辐射任务:4 - > 9
先知:9(= DLC1RHTotalCountReqStage01) - > 10
- > 5辐射任务:10 - > 15
追逐回声:15(= DLC1RHTotalCountReqStage02) - > 16
超越死亡:16 - > 17
寻求披露:17 - > 18
- > 5辐射任务:18 - > 23
看不见的愿景:23(= DLC1RHTotalCountReqStage03) - > 24
触摸天空:24 - > 25
- > 5辐射任务:25 - > 30
亲属判决:30(= DLC1RHTotalCountReqStage04) - > 31
*** VAMPIRES ***
Dawnguard:0 - > 1
觉醒:1 - > 2
血线:2 - > 3
血石圣杯:3 - > 4
- > 3辐射任务:3 - > 7
血魔法戒指:7(= DLC1RVTotalCountReqStage01) - > 8
- > 3辐射任务:8 - > 11
夜间护身符:11(= DLC1RVTotalCountReqStage02) - > 12
- > 4辐射任务:12 - > 16
先知:16(= DLC1RVTotalCountReqStage03) - > 17
- > 3辐射任务:17 - > 20
摧毁Dawnguard:20(= DLC1RVTotalCountReqStage04) - > 21
- > 4辐射任务:21 - > 25
追逐回声:25(= DLC1RVTotalCountReqStage01) - > 26
超越死亡:26 - > 27
寻求披露:27 - > 28
看不见的愿景:28 - > 29
触摸天空:29 - > 30
亲属判决:30 - > 31
地址信息和建议:
如果您不确定下一步该做什么,我建议您与任何任务提供者交谈(在Castle Volkihar或Fort Dawnguard,取决于您的派系)。他们会告诉你接下来应该和谁谈谈。
如果您不确定当前的进展情况,请打开控制台并输入:getglobalvalue dlc1rhtotalruncount。这将显示您为阵营所完成的当前任务数量。然后,您可以在上面发布的进度列表中跟踪您的进度。
B. Fort Dawnguard和Castle Volkihar Sieges的规模
- Dawnguard堡:Dawnguard是众所周知的吸血鬼猎人,将会做好准备。我添加了许多额外的Dawnguard,哈士奇和装甲巨魔来保卫堡垒。如果你穿过大门,你几乎没有机会。所以你必须找到另一个入口。
剧透:显示
- Castle Volkihar:(WIP)我添加了许多额外的吸血鬼,咆哮,骷髅,怪兽和死亡猎犬来保卫城堡。
C.劝说揭露旅行朝圣者/吟游诗人/商人
这是由/ r / skyrimmods subreddit上的peacockfeathers2向我建议的。
我添加了一些说服对话,如果你的演讲技巧足够高,你可以用它来揭露它们。有了正确的福利,你需要在讲话中达到50级才能成功。
D.对Serana进行额外对话以允许/禁止提升死者
这是受到Couchwarrior的“Korvelain,恶魔猎手”角色扮演的启发。
它应该是不言自明的。
——————————————————————————————————————————————————————————
Requirements
Permissions and credits
Author's instructions
This mod is shared with a WML 1.0 Cathedral License.
You are free to :
- redistribute this work in unmodified form.
- include this resource within another work
- modify and redistribute this work
So long as you:
- Give the author(s) credit.
- link back to this page.
- distribute your mod under the same license.
Translations are allowed under the same terms.
Uploading for SSE, to bethesda.net and for consoles is allowed under the same terms, but in addition don't expect any technical expect support from me in that case, if the mod doesn't work on any of those platforms.
File credits
- peacockfeathers2 on the /r/skyrimmods subreddit: For his suggestion about extra dialogue for travelling bards/merchants/pilgrims
- Couchwarrior: for inspiration to add extra dialogue for Serana to (dis)allow her raising the dead.
Donation Points system
This mod is not opted-in to receive Donation Points
This mod was originally created for Skyrim by AndrealphusVIII. I've merely ported it to SE as a thanks for uploading it. The original can be found here . What follows is the description from the original page, with links redirected to SE pages where necessary.
Disclaimer
This mod is being shared as is, by request. I have used this mod for personal use for quite a while and decided to share it as it
is. Unfortunately, due to real life obligations, I will NOT be able to provide any active support, nor will I be adding any new features or make any seperate versions. However, feel free to make any modifications yourself, using this file. (see permissions.)
THIS MOD NEEDS A NEW GAME, or at least not having started the Dawnguard starting quest. dlc1rhtotalruncount should be at 1 after you complete this quest. you might be able to get away with using the command set dlc1rhtotalruncount to 1, if the first quest doesn't do that by itself, but nothing is guaranteed. I won't be able to help you if it breaks. So if you don't want the hassle, THIS MOD REQUIRES A NEW GAME.
Fuz Ro D-oh is required to see the text of some unvoiced dialogue.
Introduction
This mod does the following:
A. Adds radiant quest requirements in order to advance in the Main Dawnguard and Vampire Questlines.
B. Increases the scale of the sieges of Fort Dawnguard and Castle Volkihar by adding some more NPCs.
C. Adds some extra dialogue to expose Travelling Bards/Pilgrims/Merchants in the Radiant Dawnguard and Vampire quests.
D. Adds new dialogue to Serana to allow/disallow her to raise undead minions.
A. Radiant Quests
Each main or radiant quest you do for Dawnguard or the Vampires will count towards a total.
This total count determines which quests you can do. You can check your progression by typing the following in console:
getglobalvalue dlc1rhtotalruncount
This will show you the amount of quests you've done for the Dawnguard/Vampires.
The progressions is as following:
Green numbers indicated the current count. It's phrased like this: -> ,
so 1 -> 2 means: the count is 1 at the start of the quest and turns into 2 at the end.
*** DAWNGUARD ***
Dawnguard: 0 -> 1
Awakening: 1 -> 2
Bloodline: 2 -> 3
A New Order: 3 -> 4
-> 5 Radiant Quests: 4 -> 9
Prophet: 9 (= DLC1RHTotalCountReqStage01) -> 10
-> 5 Radiant Quests: 10 -> 15
Chasing Echoes: 15 (= DLC1RHTotalCountReqStage02) -> 16
Beyond Death: 16 -> 17
Seeking Disclosure: 17 -> 18
-> 5 Radiant Quests: 18 -> 23
Unseen Visions: 23 (= DLC1RHTotalCountReqStage03) -> 24
Touching the Sky: 24 -> 25
-> 5 Radiant Quests: 25 -> 30
Kindred Judgement: 30 (= DLC1RHTotalCountReqStage04) -> 31
*** VAMPIRES ***
Dawnguard: 0 -> 1
Awakening: 1 -> 2
Bloodline: 2 -> 3
The Bloodstone Chalice: 3 -> 4
-> 3 Radiant Quests: 3 -> 7
Rings of Blood Magic: 7 (= DLC1RVTotalCountReqStage01) -> 8
-> 3 Radiant Quests: 8 -> 11
Amulets of Night Power: 11 (= DLC1RVTotalCountReqStage02) -> 12
-> 4 Radiant Quests: 12 -> 16
Prophet: 16 (= DLC1RVTotalCountReqStage03) -> 17
-> 3 Radiant Quests: 17 -> 20
Destroying the Dawnguard: 20 (= DLC1RVTotalCountReqStage04) -> 21
-> 4 Radiant Quests: 21 -> 25
Chasing Echoes: 25 (= DLC1RVTotalCountReqStage01) -> 26
Beyond Death: 26 -> 27
Seeking Disclosure: 27 -> 28
Unseen Visions: 28 -> 29
Touching the Sky: 29 -> 30
Kindred Judgement: 30 -> 31
Addional information and advice:
If you're unsure what to do next, I suggest you talk to any of the quest givers (in Castle Volkihar or Fort Dawnguard, depending on your faction). They'll inform you whom you should talk to next.
If you're unsure what your current progression is, open the console and type: getglobalvalue dlc1rhtotalruncount. This will show you the current amount of quests you've done for your faction. Then you can track your progress in the progression list posted above.
B. Scale of Fort Dawnguard and Castle Volkihar Sieges
- Fort Dawnguard: the Dawnguard are known Vampire Hunters and will be prepared. I've added many additional Dawnguard, huskies and armored trolls to defend the Fort. You stand little chance if you storm through the main gate. So you'll have to find an alternative entrance.
Spoiler:
Show
- Castle Volkihar: (WIP) I've added a lot of extra vampires, thralls, skeletons, gargoyles and death hounds to defend the castle.
C. Persuasion to expose Traveling Pilgrims/Bards/Merchants
This was suggested to me by peacockfeathers2 on the /r/skyrimmods subreddit.
I've added some persuasion dialogue that you can use to expose them if your speech skill is high enough. With the right perks you'll need about level 50 in speech to succeed.
D. Extra dialogue for Serana to allow/disallow raising the dead
This was inspired by the "Korvelain, the Demon Hunter" roleplaythrough of Couchwarrior.
It should be self-explanatory what it does.
资源查找:
回复区
昵称:
邮箱:
内容: