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辐射4MOD Warwick Little Homestead

辐射4MOD Warwick Little Homestead

发布用户:bity_1700368256发布类型:转载

原创作者:Daniele 所在平台:互联网

发布日期:2023-06-05 12:39:11更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

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模组标签:据点建造运行环境:辐射4

浏览次数:35

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MOD介绍:

Warwick Little Homestead

在“Fallout 4 \ Data \ F4SE \ Plugins \ TransferSettlements \ blueprints \”路径中创建一个文件夹“47”。

如果您已有一个带有“47”号码的文件夹,请使用另一个未使用的号码重命名。

首先,废弃所有床铺,废弃整个建筑群周围的所有栏杆,甚至在找到后备箱和沙发的蓝色钢结构建筑中废弃。

他们将全部被取代。

报废每一种作物,然后向上移动一个或两个作物每人(儿童一个而不是可指令的NPC),否则它们将不再工作(不用控制台或其他模式做事)。

在这个蓝图中,我发现很难建造一个“村庄”,所以我再次选择了一座豪宅,还有一座“为沃里克家族”建造的黄色房屋。

进口后,你会发现:

56张床

围绕着999+防御的复合墙。

2船给人一种“钓鱼区”的印象。

300个能量

80+食物

130水,所有水泵都在“warwick家”里面。

现在可以通过添加了所有新栏杆的梯子(来自SOE mod)来实现顶部。

蓝色的建筑被黑色的建筑所取代,这就是理发店。

所有商店(包括DLC)都位于底楼。

猫陷阱,狗陷阱,婆罗门陷阱。

1-2 bar \ restaurant:1  Clintsters Vendor Cash Registers,1 Slocum's Joe位于红砖建筑内。没有游泳池,对不起,但如果我建立更多的水平升级它将是一个混乱的FPS-drop。刚刚测试过。

敌人将在墙外产卵,我已计算距离以避免在敌人的重新产卵区建造。

第二件事:我使用了一些mods,但并非所有都需要:如果你愿意,你可以使用香草家具,而忽略一些。

所以,请放松一下。如果你不想使用一些mods列出它很简单:

不要使用它们。使用我写的“必需”的主要部分。

其余的只是“额外的”,美学,也许一些好的用途,但仍然是额外的。

需要DLC吗?是的,不是。是,如果您想使用甚至DLC项目,如果您

不关心DLC项目,请选择否。将只有一个空间(理发

店),只需要用

香草或医疗服务器替换医疗供应商注册。

如果你不喜欢这个蓝图,就不要使用它,这个解决方案有很多蓝图。简单。

需要和可选的mod-list:

> AnnoyingObjects - 可选。这是大房子内的贴花碎片。即使您更换了所有东西,“污垢”效果仍然存在。 

> Settlement_Markers  - Tarberry和部分建筑物所必需的。

> Clintsters供应商收银机 可选。您可以放置香草或DLC的一个

> CREAtive Clutter  - 可选,如果不使用,您可以用香草或其他mod替换所有家具,灯具等。

>CWSS终极版V2 - Craftable工作淋浴盆浴室厕所小便池厨房等  - 可选,如果不使用你会与香草的爬行者更换或库DLC的东西在7浴室,如果你想。

> Dicky的Pinup服装CBBE  - 可选。只是一个女性调酒师的轻薄装备。像往常一样,这很有趣。

>  Do It Yourshelf - 用于搁板和书柜的杂乱  - 可选,如果不使用,您可以更换所有家具

>  Easy Homebuilder和Working Double Beds(重建您的避难所)必需。1个房子来自这个mod。所有卧室门很多门。许多事情,许多东西。

>  需要地面。

> Instabell -收集所有定居者即刻  - 可选

>  Mod配置菜单  所需

>  多个楼层沙箱  - Reccomanded

>  办公室和商店建筑  - 可选。仅用于与自动门2.8兼容的某些门。如果你愿意,你可以使用bob的鬣蜥食客,但它不会自动化。还有一些座位。

>  Real Troughs - 新型Brahmin喂料器(独立式)  - 可选,仅适用于一个婆罗门喂食器和一个大篷车柱。其余的

只有nukaworld。香草有蓬卡车邮政和香草婆罗门饲养者

有时不会出现在研讨会菜单中(有或没有mods 

不会改变,这是一个错误)。

>需要  结算对象扩展包。用于烹饪炉灶,灯具,玻璃,更多物体。

>  Settler Sandbox Expansion  Reccomanded 

>  SnapBeds - 可用的双层床 - 混合和匹配床  - 可选,如果你想使用经典\香草,请记住有近20个房间要填补。

>  Snappy HouseKit  - 必填。所有的结构,所有的端口(与地面)建立在一起。

>  转让聚居地 - 可分享的结算蓝图

>  工作台工作台标记  - 可选:如果你想移动你的和解的工作台。

>  工作坊重新安排  - 必填。

>  Happy Maker 9000  - 可选 - 许多收音机卡在蹦床床垫的支架上

来自Creation Club(如果有的话)

> Slocum的Joe供应商在餐厅内。

DLC项目刚刚收到,如果你没有DLC,那么你将找不到一些对象,但你可以替换所有东西。或者不使用。

Create a folder "47" in your "Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\" path.

If you already have a folder with "47" number, rename with another and not used number.

First of all, scrap all beds, scrap all catrails around the complex, scrap even the blue steel building where you find a trunk and a sofa.

They will be all replaced.

Scrap every crops, and move up somewhere away one or two crop per person (child one and not commandable NPC) or they will not work ever again (without doing things with console or other mods).

In this blueprint i've found difficult building a "village", so i opted again for a mansion, plus a yellow house "for the Warwick family".

After import, you will find:

56 beds

Walls around the complex with 999+ defense.

2 boat to give an impression of "fishing area".

300 energy

80+ food

130 water, all water-pumps are inside the "warwick home".

The top now is reacheable with ladders added with all the new catrails (from SOE mod).

The blue building is replaced with a black one, and it's the barber-shop.

All shops (DLC included) are at the ground-floor.

Cats-traps, dogs-traps, brahmin-traps.

1-2 bar\restaurant: 1 Clintsters Vendor Cash Registers, 1 Slocum's Joe inside the red brick building. No swimming pool, i'm sorry but if i build more terraint to level up it will be a mess of FPS-drop. Just tested before.

Enemy will spawn just outside the walls, i've counted the distance to avoid building in enemy re-spawn area.

Second thing: i've used some mods, but not all are required: you can use vanilla furniture if you want, and ignore some. 

So, please, relax. If you don't want use some mods listed it's simple: 

don't use them. Use just the main where i've wrote "required".

The rest are just "extra", aesthetics, maybe some good use but still extra.

DLC are required? Yes and no. Yes if you want use even DLC items, no if you

don't care about DLC items. There will be just an empy room (barber 

shop) and just a need to replace the medical vendor register with a 

Vanilla one or with clinister's one.

If you don't like the blueprint, just don't use it, there are plenty of blueprint for this settlement. Easy.

Needed and optional mod-list:

>AnnoyingObjects - Optional. It's for the decals-debris inside the big house. Even if you replace everything, the "dirt" effect still persist. 

>Settlement_Markers - Required for Tarberry and parts of the buildings.

>Clintsters Vendor Cash Registers Optional. You can place Vanilla's or DLC's one

>CREAtive Clutter - Optional, if not used you can replace all furniture, lights and more with Vanilla or another mod.

>CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc - Optional, if not used you'll replace with Vanilla's creepy ones, or Vault DLC thing in the 7 bathroom if you want.

>Dicky's Pinup Outfit CBBE - Optional. Just a skimpy outfit for female bartender. As usual, it's for fun.

> Do It Yourshelf - clutter for shelves and bookcases - Optional, if not used you can replace all furniture

> Easy Homebuilder and Working Double Beds (Rebuild your Sanctuary) Required. 1 House from this mod. All bedroom doors Many doors. Many things.

> Ground Required.

> Instabell - Gather all Settlers INSTANTLY - Optional

> Mod Configuration Menu Required

> Multiple Floors Sandboxing - Reccomanded

> Office and Store Buildings - Optional. Used only for some doors compatible with Auto-doors 2.8. You can use bob's iguana diners one if you want, but it will not be automated. And some seat.

> Real Troughs - New Brahmin Feeders (standalone) - Optional, just for one brahmin feeders and one caravan post. The rest 

have nukaworld only. Vanilla caravan post and vanilla brahmin feeders 

sometimes don't appear inside the workshop menu (with or without mods 

don't change, it's a bug).

> Settlement Objects Expansion Pack Required. For cooking stove, lights, glass, some more objects.

> Settler Sandbox Expansion Reccomanded

> SnapBeds - Usable Bunk Beds - Mix and Match Beds - Optional, if you want use classic\vanilla, just remember there's almost 20 rooms to fill.

> Snappy HouseKit - Required. All the structure, all the port (with Ground) is builded with this.

> Transfer Settlements - Shareable Settlement Blueprints

> Workshop Workbench Marker - OPTIONAL: if you want to move your settlement's Workbench.

> Workshop Rearranged - Required.

> Happy Maker 9000 - Optional - Many radios are stuck in the supports of the snapbeds mattresses

From Creation Club (if you have it)

> Slocum's Joe vendor inside the diner.

DLC item just reccomanded, if you don't have DLC then you'll not find some objects, but you can replace everything. Or not use.

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