MOD介绍:
我把这个mod移到Skyrim SE上,所以其他人不必自己移植它。它的工作原理可能不如oldrim那么顺畅,但在上传之前它仍然可以自行测试。积分全部归功于lesi123,我所做的就是移植它。当一个窗口显示在mod组织器上时,请确保选择dg + bd版本,我不认为vanilla会起作用。希望这里有人可以在预见的未来制作出更好的版本。
原始页面的描述:
Bleed Them Dry Remade是对原始mod的完全重建,它实现了Skyrim社区建议的许多功能
年份。它被设计成一个允许所有武器的战斗实用程序mod
类型和许多危险的生物,以处理长期流血伤害
目标。您和NPC的每种武器类型都可以启用
或你认为合适的残疾人士。伤害值范围从0.25到5伤害
每秒的持续时间值为10到60秒。
有数千种可能的设置组合!进行设置
更快,您可以在Extra上选择7种不同的预设
MCM中的选项页面。
重要提示:出血伤害叠加!应用于目标的出血越多,它就越快失去健康。
尽管出血损伤重叠,但每次出血都有自己的计时器和
不会刷新当前影响目标的任何其他出血。
默认的出血机会系统规定不会每次击中都会溢出
血液;每次攻击引起流血的几率由
攻击者的相关武器技能。以下显示了哪些技能树
影响哪些武器及其流血机会。
武器技能:
射箭:弓箭,弩弓
一手:匕首,剑,战斧,锤子
Two Handed:Greatswords,Battleaxes,Warhammers
技能等级:
1-29 = 25%的出血几率
30-59 = 50%的出血几率
60-89 = 75%的出血几率
90-100 = 90%出血几率
每种武器类型都有一个选项供您和NPC设置
如果你不想使用默认系统,那就有自己的流血机会。
您还可以为选定的比赛启用非武装战斗的流血伤害
通过MCM。这将允许你对敌人造成流血伤害
完全没有武装的战斗,如果你的角色是Khajiit,Argonian,in
狼人形式,或吸血鬼领主形式。 Khajiits和Argonians有一个
20%的命中率,而狼人和吸血鬼领主有50%的命中几率。
有一个选项可以为此设置自己的出血机会!
请注意,某些敌人有一些例外;亡灵,
Daedra,Spriggans,Wisps,Ice Wraiths和Dwarven Automatons都是免疫的
对所有流血伤害和相关影响。
[size = 5] CAN NPCS可以对我的角色造成损害吗?[/ size]
您可以通过MCM随时通过武器启用玩家流血伤害
在播放器出血设置页面上。此页面上提供的选项是
与NPC出血设置页面相同,允许您选择
武器处理流血伤害,流血的损坏和持续时间,以及
覆盖默认出血机会系统的选项。
还有一个选项可以在被咬伤或抓伤时启用流血损伤
生物。每个被遮盖的生物类型都有默认的出血几率
一般取决于他们的大小和危险性,但有一个
您可以选择设置自己的出血机会来覆盖默认值
值。如果你选择设置自己的出血几率,你的百分比
选择适用于所有生物,无论其类型如何。
生物攻击的出血有五种一般伤害程度:非常低,低,
中,高和非常高。这些伤害等级,很像
生物的默认出血几率,都是基于它们的大小和危险
性质。
以下生物在攻击时有机会造成流血伤害:
狼群|死亡猎犬[DG] | Slaughterfish |熊| Sabre Cats |狼人|
Werebears [DB] | Gargoyles [DG] | Spriggans |冰幽灵
巨魔|矮人球体|矮人百人队队长|矮人弩炮[DB]
如果您启用任何玩家流血伤害,躲避和阻挡是避免因攻击而获得潜在流血的唯一方法。
学会再次爱护盾!
[size = 5]出血还有其他任何负面影响吗?[/ size]
在“额外选项”页面上,您可以找到NPC和玩家减益曲的列表
根据您想要战斗的难度,可以打开或关闭
虽然流血了。以下是可用的概述
选项:
NPC Debuff:
出血时运动速度减慢25%。
出血时,攻击速度降低25%。
出血时没有自然或补充的健康再生。
出血时没有自然或补充的耐力再生。
出血时没有自然或补充的magicka再生。
如果流血和健康状况不佳,懦弱的NPC将逃离战斗。
玩家减益:
出血时运动速度减慢25%。
出血时,攻击速度降低25%。
出血时没有自然或补充的健康再生。
出血时没有自然或补充的耐力再生。
出血时没有自然或补充的magicka再生。
在战斗中无法使用绷带和止血带。
视觉效果:
血液从NPC留下留在地上,同时出血。
流血时你的血滴留在地上。
[size = 5]我如何停止出血?[/ size]
您有几个选择:您可以等待(健康许可)或
您可以使用四种方法之一来尽早结束出血。前两个
使用绷带或止血带来阻止血液流动的方法。这些
是您可以在魔术菜单中找到并使用的常用技能
某些日常用品。绷带需要2个亚麻包裹和止血带
需要2个皮带才能工作。
您也可以使用在药剂师商店出售的凝固剂或涂抹灼烧伤口
法庭巫师提供的咒语。这些方法是结束的唯一方法
如果您禁用绷带和止血带,请尽早出血
在战斗中。但它们有一些缺点;长生不老药是罕见的
相当昂贵,该法术使用了相当数量的魔法
漫长的施法时间。
请注意,随从被视为NPC,并且容易因攻击而流血。附带损害是
当你和你的随从进入战斗时;因为这个原因,你
可以使用亚麻绷带,皮革止血带,或使用
烧伤伤口法术可以清除伤口或相关效果
你申请的其他NPC会从你的攻击中流血。灸
伤口是一个远程咒语,但你必须站在旁边
在使用绷带或止血带时出血NPC。
MCM中的所有出血伤害值(包括debuff和视觉效果)都会生效
立即让你可以随时自由调整它们,即使是在
战斗中。
————————————————————————————————————————————————————————
I move this mod over to Skyrim SE so others dont have to port it themselves. It Works, may not be as smooth as oldrim but it still works and tested it out myself before uploading. Credits go all to lesi123, all I did was port it. make sure you select dg+bd version when a window shows up on mod organizer, I dont think vanilla will work. Hopefully someone here can make a better version in the foreseeabe future.
Description from the original page:
Bleed Them Dry Remade is a complete rebuild of the original mod that implements many features suggested by the Skyrim community over the
years. It is designed to be a combat utility mod that allows all weapon
types and many dangerous creatures to deal long-term bleed damage to
targets. Each weapon type for both you and NPCs are able to be enabled
or disabled as you see fit. Damage values range from 0.25 to 5 damage
per second while duration values range from 10 to 60 seconds per bleed.
There are thousands of possible setting combinations! To make setup
quicker, you can choose from 7 different presets available on the Extra
Options page in the MCM.
IMPORTANT: Bleed damage stacks! The more bleeds applied to a target, the faster it will lose health.
Even though bleed damage overlaps, each bleed has has it's own timer and
will not refresh any other bleeds currently affecting the target.
The default bleed chance system dictates that not every hit will spill
blood; chances of causing a bleed per attack are determined by the
attacker's relevant weapon skill. The following shows which skill trees
affect which weapons and their bleed chances.
Weapon Skills:
Archery: Bows, Crossbows
One Handed: Daggers, Swords, War Axes, Maces
Two Handed: Greatswords, Battleaxes, Warhammers
Skill Levels:
1-29 = 25% bleed chance
30-59 = 50% bleed chance
60-89 = 75% bleed chance
90-100 = 90% bleed chance
There is an option under each weapon type for both you and NPCs to set your
own bleed chance if you prefer to not use the default system.
You can also enable bleed damage from unarmed combat for select races
through the MCM. This will allow you to deal bleed damage to enemies in
fully unarmed combat if your character is a Khajiit, Argonian, in
Werewolf form, or in Vampire Lord form. Khajiits and Argonians have a
20% hit chance while Werewolves and Vampire Lords have a 50% hit chance.
There is an option to set your own bleed chance for this as well!
Note that there are a few exceptions regarding certain enemies; Undead,
Daedra, Spriggans, Wisps, Ice Wraiths, and Dwarven Automatons are immune
to all bleed damage and related effects.
[size= 5]CAN NPCS DEAL BLEED DAMAGE TO MY CHARACTER?[/size]
You can enable player bleed damage by weapons at any time through the MCM
on the Player Bleed Setting page. The options available on this page are
identical to the NPC Bleed Settings page, allowing you to choose which
weapons deal bleed damage, the damage & duration of the bleeds, and
options to override the default bleed chance system.
There is also an option to enable bleed damage when bitten or clawed by certain
creatures. Each covered creature type has a default bleed chance that
generally depends on their size and dangerous nature, but there is an
option for you to set your own bleed chance that overrides the default
values. If you choose to set your own bleed chance, the percent you
choose is applied to all creatures regardless of type.
Bleeds from creature attacks have five general levels of damage: Very Low, Low,
Medium, High, and Very High. These damage levels, much like the
creature's default bleed chances, are based on their size and dangerous
nature.
The following creatures have a chance to cause bleed damage when attacking:
Wolves | Death Hounds[DG] | Slaughterfish | Bears | Sabre Cats | Werewolves |
Werebears[DB] | Gargoyles[DG] | Spriggans | Ice Wraiths
Trolls | Dwarven Spheres | Dwarven Centurions | Dwarven Ballista[DB]
If you enable any player bleed damage, dodging and blocking are the only ways to avoid gaining potential bleeds from attacks.
Learn to love your shield again!
[size= 5]ARE THERE ANY OTHER NEGATIVE EFFECTS FROM BLEEDING?[/size]
On the Extra Options page you can find a list of NPC and player debuffs
that can be toggled on or off depending on how difficult you want combat
while bleeding to be. The following is an overview of the available
options:
NPC Debuffs:
Slowed movement speed at 25% health while bleeding.
Slowed attack speed at 25% health while bleeding.
No natural or supplemental health regeneration while bleeding.
No natural or supplemental stamina regeneration while bleeding.
No natural or supplemental magicka regeneration while bleeding.
Cowardly NPCs will flee from combat if bleeding and low on health.
Player Debuffs:
Slowed movement speed at 25% health while bleeding.
Slowed attack speed at 25% health while bleeding.
No natural or supplemental health regeneration while bleeding.
No natural or supplemental stamina regeneration while bleeding.
No natural or supplemental magicka regeneration while bleeding.
Unable to use bandages and tourniquets in combat.
Visual Effects:
Blood drops left on the ground from NPCs while bleeding.
Blood drops left on the ground from you while bleeding.
[size= 5]HOW DO I STOP BLEEDING?[/size]
You have a few options: You can either wait it out (health permitting) or
you can use one of four ways to end the bleeding early. The first two
ways are applying bandages or tourniquets to stem the blood flow. These
are common skills that can be found in your magic menu and utilize
certain everyday items. Bandages require 2 linen wraps and tourniquets
require 2 leather strips to work.
You can also use Elixirs of Coagulation sold at apothecary merchants or cast a Cauterize Wounds
spell offered by court wizards. These methods are the only ways to end
bleeding early if you have disabled the use of bandages and tourniquets
in combat. They have some drawbacks though; the elixirs are rare and
rather expensive and the spell uses a fair amount of magicka coupled
with a lengthy cast time.
Be aware that followers are considered NPCs and susceptible to bleeds from your attacks. Collateral damage is
expected when you and your followers enter battle; for this reason, you
are able to apply linen bandages, leather tourniquets, or use a
Cauterize Wounds spell to remove bleeds and related effects from them or
other NPCs that you have applied bleeds to from your attacks. Cauterize
Wounds is a ranged spell but you must be standing right next to a
bleeding NPC when applying bandages or tourniquets.
All bleed damage values in the MCM (including debuffs and visuals) take effect
immediately so you are free to adjust them at any time, even in the
middle of combat.
演示截图:

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