MOD介绍:
由我移植,由Zaroth_0创建
这种方式增加了肉类的数量和种类,改变了游戏中发现的物质。
除此之外,这个mod包含在游戏中发现的大量奶酪和奶。
烹饪清单中某些成分的标准化。
国外,国内和古代游戏中发现的醇的扩展。包括几种适合绿色配方的饮料。所有小桶,桶和桶现在都可以洗劫一空。
从法律,犯罪到异国情调的毒品。
匪徒现在经常放弃与走私者有关的物品。从金和银,到skooma和moonsugar,稀有成分的样品,甚至是智能种族的皮肤。这些是非常有价值的,如“Khajiit毛皮商人的自白”一书所述,但只能与商家特权一起出售。
一个新的氩饮料供应商和结婚候选人,Knows-Many-Brews,可以在Dead Mans Drink中找到,并且有很多选择。
如果您遇到任何问题或有任何想法,请告诉我。
更新
0.6:一个小的更新,大多只是给项目带来一些不同的效果,并修复了一些错误。
除了效果,所有牛奶现在恢复充足的疲劳(按食品标准)和一些健康。奶酪只能恢复健康,但更多的健康,并且具有更强的效果。
这应该使项目对RND Universal用户更有用。但是,我自己不使用它,所以反馈很感激。
0.7:这次是一个不错的更新。添加几种新型的牛奶和奶酪,大量调整我的战利品清单,添加更多配方,修复几个虫子,并允许牛奶在食谱中标准化,就像“烹饪奶酪”一样。
1.0,永久免费版!:更多食物和食谱,更多水平列表扩展,更多预先放置的项目。挂在衣架上的兔子现在会掉落适量的肉,毛皮,有时甚至是牛奶。烹饪牛奶现在可用于制作廉价的奶酪,具有较高的愈合效果,但没有奖金。
下一个版本将开始关注酒精。留意。
1.5:扩大到包括肉类,酒精和毒品。现在大多数生物都比单纯的皮肤或一块肉掉下更多的战利品。然而,还有一些尚未涉及。在Falkreath中添加了可结婚的氩气,他们销售大量稀有酒精。
2.0:这个版本最终计划扩展到饮料清单,增加几种药物,一种新的奶酪,并完成所有剩余的动物。
3.0:该版本增加了许多新的饮料,替换所有小桶,静态桶,桶与lootable容器,使得某些其他静态lootable(猛犸象头骨,附近的土匪刺穿尸体,有的坚决放弃的东西),增加了食品桶和麻袋的下降率(如果你这么倾向,可以拿一整桶苹果,而不是去抓一个苹果。)并在几个地方用偷运者的箱子替换箱子,比如近盗贼和少数几个强盗区域,大小增加了Knows-Many-Brews的大小。商家库存有点,并使食品供应商实际上从他们的货架和容器出售他们的所有商品。
显然,触摸参考的大量可能会导致一些不兼容的问题,尤其是对于客房大修或此类改装。如果您遇到问题,请尝试在加载顺序中加载比冲突模式更高的值,以便它胜出。
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Ported by me, Created by Zaroth_0
This mod increases the amounts and varieties of meats and mind altering substances found in the game.
Among other things, this mod contains a large overhaul of cheeses and milks found in game.
A standardization of certain ingredients in cooking lists.
An expansion of the alcohols found in game, both foreign, domestic, and ancient. Includes several drinks suitable for green pact bosmer. All kegs, barrels and casks can now be looted.
Drugs, from the legal, to the criminal, to the exotic.
Bandits now frequently drop smuggler related items. From gold and silver, to skooma and moonsugar, samples of rare ingredients, or even skins from sapient races. These are highly valuable, as describe in the book "Confessions of a Khajiit Fur Trader" but can only be sold with the merchant perk.
A new argonian drink vendor and marriage candidate, Knows-Many-Brews, can be found in Dead Mans Drink and carries a very wide selection.
Please let me know if you encounter any issues, or have any ideas.
Updates
0.6: A small update that mostly just gives some different effects to the items, and fixes a couple of bugs.
Aside from effects, all Milks now restore plenty of fatigue (by food standards) and some health. Cheeses only restore health, but much more of it, and have stronger effects.
This should make the items more useful to RND Universal users. However, I don't use it myself, so feedback is appreciated.
0.7: A decent update this time. Adds several new types of milk and cheese, heavily tweaks my loot lists, adds more recipes, fixes a couple of bugs, and allows milk to be standardized in recipes the same way "cooking cheese" is.
1.0, PERMANENTLY FREE EDITION!:More foods and recipes, more expansion of leveled lists, more preplaced items. Rabbits on hanging racks now drop proper amounts of meat, a pelt, and sometimes milk. Cooking milk can now be used to make cheap cheese, with highish healing, but no bonuses.
The next version will begin focusing on alcohol. Keep an eye out.
1.5: Expanded to include meat, alcohol and drugs. Most creatures now drop more loot than simply a skin or a piece of meat. A few haven't been covered just yet, however. Added a marriageable argonian in Falkreath who sells a lot of rare alcohol.
2.0:This version makes the final currently planned expansion to the drink lists, adds a couple more drugs, a new cheese, and finishes all the remaining animals.
3.0:This version adds dozens of new drinks, replaces all kegs, static barrels and casks with lootable containers, makes certain other statics lootable (mammoth skulls, impaled corpses near bandits, some forsworn stuff), increases the drop rates in food barrels and sacks (take a whole barrel of apples if you're so inclined, instead of snagging one.) and replaces crates in a few locations with smuggler crates such as near thieves and a select few bandit areas, raised the size of Knows-Many-Brews merchant inventory a bit, and makes food vendors actually offer all their wares from their shelves and containers for sale.
Obviously, the mass amount of touched references can cause some incompatibility problems, especially with inn overhauls or such mods. If you have problems, try loading this higher in your load order than the conflicting mod so it wins out.
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