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上古卷轴5:重置版MOD 简单绑定武器扩展

上古卷轴5:重置版MOD 简单绑定武器扩展

发布用户:bity_1700368256发布类型:转载

原创作者:Velgath所在平台:互联网

发布日期:2023-06-05 08:30:47更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:魔法技能运行环境:上古卷轴5:重置版

浏览次数:44

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MOD介绍:

为失踪的香草武器类型添加绑定武器,并对绑定武器平衡稍作调整以保持一致性。

Gruftlord的Bound Weapons Extravaganza是一个出色的mod,但我对它的实现方式并不完全满意。我更喜欢使用各种绑定武器类型作为他们自己的法术,而不必进入MCM菜单来改变武器类型。这种偏好也部分是由于我通过tjhm4享受了“了解你的敌人” - 我希望从我的收藏菜单中获得各种武器类型的法术来对抗KYE增加的阻力。

具体变化

添加绑定的战争轴,锤子,大剑和战锤 - 包括添加到适当的水平列表的拼写单。

为Bound Dagger(从Dragonborn DLC)添加到基础游戏级别列表的拼写单。如果没有这个变化,Solstheim只有几个地方可以找到它们。

重新平衡绑定战斧更加符合其他绑定武器的平衡(即基础版本等同于香草兽人和神秘宾丁版本相当于香草Daedric)。

包括通过绑定巨剑上的kryptopyr从WACCF的大词调整平衡。它并不“要求”WACCF,但我不会制作非“WCCF平衡”版本。如果你真的想要的话,你可以轻松地将巨剑的攻击速度从0.8(WACCF值)改为0.75(USSEP值)或0.7(vanilla值)xEdit。

这个mod完全没有脚本。

限制

我对网格知之甚少,更不用说动画了。因此,我使用了与Bound Weapons Extravaganza相同的方法,并消除了新绑定武器周围的火焰效果(取而代之的是元素之怒效果)。我确实设法在NifSkope中为Elemental Fury效果的副本添加了适当的声音效果,因此召唤绑定武器时播放的声音仍然有效。我还将这些变化包含在香草游戏绑定武器中以保持一致性(所以不是某些武器具有燃烧效果而其他武器没有燃烧效果的情况)。

我很想拥有所有武器的火焰效果版本。如果社区中的任何人愿意创建/贡献他们,我会很乐意将它们实现到此mod中,并为创建者提供完全的功劳(您将被添加为作者,并且可以完全访问mod页面)。

兼容性

任何编辑术语水平列表的mod都需要一个基于/破坏的补丁来解决冲突。通过游戏内脚本(例如Apocalypse)改变级别列表的Mod将兼容而无需修补。

否则,此mod应与任何其他不改变绑定武器的mod兼容。新绑定武器的实现方式与香草绑定武器的实现方式相同,因此它将与改变影响绑定武器的现有特权(例如,普通人)的mod相兼容,但需要修补补丁,以增加影响绑定武器的新额外补贴。

谢谢

允许我使用他的绑定武器网格作为香草武器的Gruftlord

xEdit Team for xEdit

————————————————————————————————————————————————————————————

Adds bound weapons for missing vanilla weapon types, and makes slight adjustments to bound weapon balance for consistency.

Bound Weapons Extravaganza by Gruftlord is an excellent mod, but I wasn't completely satisfied with how it was implemented. I prefer having access to various bound weapon types as their own spells, instead of having to go into an MCM menu to change weapon types. This preference was also partially motivated by my enjoyment of Know Your Enemy by tjhm4 - I wanted to have spells for various weapon types readily available from my favorites menu to counter the resistances added by KYE.

Specific Changes

Adds bound War Axes, Maces, Greatswords, and Warhammers - includes spell tomes added to appropriate leveled lists.

Adds spell tomes for Bound Dagger (from the Dragonborn DLC) to the base-game leveled lists. Without this change, there's only a few places in Solstheim where you can find them.

Re-balances Bound Battleaxe to be more in-line with the balancing of other bound weapons (ie. base version is equivalent to vanilla Orcish and Mystic Bindng version is equivalent to vanilla Daedric).

Includes balance tweak to greatswords from WACCF by kryptopyr on Bound Greatsword . It doesn't 'require' WACCF, but I will not be making a non-"WCCF balanced" version. You can easily change the Greatsword attack speed from 0.8 (WACCF value) to 0.75 (USSEP value) or 0.7 (vanilla value) in xEdit if you really want.

This mod is completely script-free.

Limitations

I know very little about meshes, and even less about animated ones. As such, I used the same method as Bound Weapons Extravaganza, and removed the flaming effect around the new bound weapons (replacing it with the Elemental Fury effect). I did manage to add the appropriate sound effect to a copy of the Elemental Fury effect in NifSkope, so the sound that plays when you summon bound weapons will still work. I also included these changes to the vanilla game bound weapons for consistency (so it isn't the case that some weapons have the flaming effect, and others don't).

I would love to have flaming effect versions for all the weapons. If anyone in the community is willing to create/contribute them, I would be happy to implement them into this mod, and provide full credit to the creator (you would be added as an author, and given full access to the mod page).

Compatibility

Any mod that edits conjuration leveled lists will require a bashed/smashed patch to resolve conflicts. Mods that alter leveled lists via in-game scripts (eg. Apocalypse) will be compatible without patching.

Otherwise, this mod should be compatible with any other mod that does not alter bound weapons. The new bound weapons are implemented the same way as vanilla bound weapons, so it will be compatible with mods that alter existing perks affecting bound weapons (eg. Ordinator), but will require a patch for mods that add new perks affecting bound weapons.

Thanks To

Gruftlord for allowing me to use his bound weapon meshes for vanilla weapons

xEdit Team for xEdit

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