MOD介绍:
DC Waterfront Trailer Home
位于钻石城的小型舒适拖车房,位于DC-Radio后面。风格有点粗糙,但不是很多。
我发现它很合适,但如果真的身临其境,你就自己决定了。
这是一个在创作套件中制作的老派球员家,没有车间功能。°°°要求°°° 辐射4 -没有其他器官功能障碍综合征或DLC的需要强烈建议ENB!°°°FEATURES°°° - 一些自定义网格( bobblehead-shelf,灶具,霓虹灯,DOGHOUSE!)- 所有网格编辑的工作碰撞- 没有销毁的预组合- 链接的工作台- 导航- 所有容器的安全存储- 两个版本:ENB
(编辑网格光为ENB-开花)和非ENB(用于uglyness)
°°°性能°°°
我没有看到任何性能比较重下降(GTX 1070,酷睿i5 6600K,帧率60为上限)。
当然,增加的细节总是会花费一些。虽然很诱人,但我并没有因为它位于一个外部细胞而变得混乱。
使用相同材料将对象放在一起放入静态集合中或将它们组合在Max / Blender中。
为这个mod生成新的预组合和预览总是会出现故障....也许我会再试一次这个。
但正如我上面所说,我已经结合了很多,以保持抽签次数达到可玩水平。
温和的兼容性
所有mod,除了那些在Diamond City中编辑完全相同位置的mod。
如果它与Diamond City Expansion 兼容, 则必须进行测试。最有可能发生导航冲突。
A small cozy trailer home in Diamond City, located right behind DC-Radio. The style is bit junky but not to much.
I find it well fitting but if it is really immersive you have decide for yourself.
This is an old school player home made in the Creation Kit, there are no workshop features.
°°° REQUIREMENTS °°°
Fallout 4 - no other mods or DLCs required
ENB is highly recommended !
°°° FEATURES °°°
- a few custom meshes (bobblehead-shelf, cooking stove, neon signs, DOGHOUSE !)
- working collision for all mesh edits
- no destroyed precombines
- linked workbenches
- navmeshed
- safe storage for all containers
- two versions: ENB (edited light meshes for enb-bloom) and Non-ENB (for uglyness)
°°° PERFORMANCE °°°
I didn't notice any heavy perfomance drops (GTX 1070, i5 6600K, framerate capped at 60).
Of course increased detail will always cost a bit. Although it was tempting, i didn't go crazy with the cluttering, since its located in an exterior cell.
Close together objects with the same material i put into static collections or combined them in Max / Blender.
Generating new precombines and previs for this mod always ended up glitchy....maybe I'll try this another time.
But as i said above, i already combined a lot to keep the draw call count at playable levels.
°°° COMPATIBILITY °°°
All mods, except those editing the exact same location in Diamond City.
If it's compatible with Diamond City Expansion has to be tested. There will be a navmesh conflict most likely.
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