MOD介绍:
目的
虽然我喜欢和Iconic的Woodfires一起玩,但是这些纹理有一个奇怪的副作用,因为它们使得长时间冷却的烧毁的碎石发出明亮的橙色并且通常看起来不太好。这是因为这个碎石的默认网格使用了各种各样的纹理来实现略微发光的烧焦木材的香草外观。这个mod修改了烧焦碎石的网格,使用来自mindflux的Embers HD mod的纹理,为Helgen和其他位置实现彻底烧焦和冷却的外观。
基本mod不包含或替换任何纹理文件。它仅修改网格中的纹理分配。发光的替代mod添加一个发光贴图。
要求和建议
余烬高清 - 纹理所需
静态网格改进Mod(SMIM) - 推荐
增强纹理细节(UV调整) - 推荐
安装
手动:将内容解压缩到Data文件夹中。覆盖任何冲突的文件。
Mod Manager:使用您最喜欢的mod管理器安装。覆盖任何冲突的文件。 (MO2用户:确保此mod具有比其他网格修改模块更高的优先级,例如SMIM或增强纹理细节。)
兼容性
这个mod兼容改变篝火和篝火的mods,比如Iconic的Woodfires。虽然它可以覆盖像SMIM和增强纹理细节这样的mod,但它与改变烧焦碎石的网格的mod不兼容。
积分
此mod使用Brumbek的静态网格改进Mod(SMIM)和Some_Random_Guy_83的Enhanced Textures Detail(UV-Tweaks)中的网格。两者都允许使用他们的网格。
用NifSkope修改的网格物体。
使用基于mindflux纹理的Gimp 2创建的辉光地图。
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Purpose
Although I love playing with Iconic's Woodfires, the textures have an odd side effect in that they make long-cooled burned rubble glow bright orange and generally not look very good. This is because the default meshes for this rubble use an odd assortment of textures to achieve the vanilla look of slightly-glowing burnt wood. This mod modifies the meshes for burnt rubble to use textures from mindflux's Embers HD mod instead, achieving a thoroughly charred and cooled look for Helgen and other locations.
The base mod does not include or replace any texture files. It only modifies texture assignments in the mesh. The glowing alternative mod adds one glow map.
Requirements & Recommendations
Embers HD - required for textures
Static Mesh Improvement Mod (SMIM) - recommended
Enhanced Textures Detail (UV-Tweaks) - recommended
Installation
Manual: Unzip the contents into your Data folder. Overwrite any conflicting files.
Mod Manager: Install with your favorite mod manager. Overwrite any conflicting files. (MO2 users: make sure this mod has a higher priority than other mesh-modifying mods such as SMIM or Enhanced Textures Detail.)
Compatibility
This mod is compatible with mods that change campfires and woodfires, such as Iconic's Woodfires. It is not compatible with mods that change the meshes for burnt rubble, though it is intended to overwrite mods like SMIM and Enhanced Textures Detail.
Credits
This mod uses meshes from Static Mesh Improvement Mod (SMIM) by Brumbek and from Enhanced Textures Detail (UV-Tweaks) by Some_Random_Guy_83. Both have given open permission to use their meshes.
Meshes modified with NifSkope.
Glow map created with Gimp 2 based on mindflux's texture.
演示截图:



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