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上古卷轴5:重置版MOD Ace Blood Magic

上古卷轴5:重置版MOD Ace Blood Magic

发布用户:bity_1700368256发布类型:转载

原创作者:Elias555所在平台:互联网

发布日期:2023-06-04 13:42:48更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:魔法技能运行环境:上古卷轴5:重置版

浏览次数:52

快捷访问:查找资源

MOD介绍:

感谢Lassin转换为SE!

描述:

和我的所有模组一样,我想添加新的课程或游戏风格,血液魔法是我的下一个议程。我对其他一些mod采取了不同的方法。我希望我的血液法师能够反吸血鬼。吸血鬼偷取血法师最大的力量来源,为此,他们为天敌做出了贡献。多年来,血法师已经找到了照顾他们不自然的敌人的新方法,这个mod提供了这些法术。

一些血魔法术会对吸血鬼产生额外的影响。其他法术强度与法术活跃时杀死的吸血鬼直接相关。有一些隐藏的组合将实现更大或特殊的效果,尝试发现它们。这些组合具有截然不同的视觉效果,因此您不能错过它。使法术更便宜的额外和附魔也会降低血魔法术的成本。他们与这个mod中的其他buff一起堆叠。这包括修改的法术特权和附魔。我尝试使用尽可能多的自定义资产,从射弹到库存拼图。

要施放法术,你必须具有相当于成本的魔法。你将无法完成你的magicka池,然后开始耗尽你的健康池,这不是我设计的方式。一开始就有一个陡峭的学习曲线,但是一旦你获得了一些额外的好处和魅力,你就会度过一段有趣的时光。您需要SKSE,DB和DG。

取得:

 

法术可以像每个普通法术一样从供应商那里购买。法术被注入等级列表,你可能需要等待48小时让供应商拥有法术。如果你想有效地施放它们,你必须首先找到名为“血法知识”的法术书。有了这个,当健康状况低于50%时,你将能够施放正常量的一半的法术。意思是,保持低于50%的健康状况是有益的。没有适当的额外津贴,较低的水平将会挣扎吸血鬼无法有效地施放血魔,在施法时他们总是会对他们的健康产生第二次打击。

视频:

通过Sinitar游戏

法术:

有30个法术,这里有一些描述,还有一些额外的信息。

血法知识:施放血法更有效率。如果脚轮的健康状况低于50%,则血液法术的费用降低50%。亡灵不能有效地施放血咒。如果你想主要依靠血魔,你必须拥有这个。检查图片的位置。

吸收:一个血球,它会使对手受到X的伤害Y秒,并向施法者创造一个血球。在造成伤害时恢复健康的低级方法。它被设计成不会被垃圾邮件,否则你可以忍受他们并且不断地恢复健康。射击时站在远处。

改变血液:将Atronach的精华与脚轮血液相结合,对同一元素进行伤害减免。与火,霜和空盐有关的新事物。

出血:在此效果下对目标的每次力量攻击都会对目标造成额外的流血伤害,持续25秒。吸血鬼也会受到魔法伤害。非常适合想要使用魔法然后使用力量攻击的血骑士。

被诅咒的死亡:如果目标在X秒内死亡,将产生一个血球。血球是在游戏后期使用的,早期开始收集它们是一件好事。我目前没有早期使用游戏,并会考虑任何体面的想法。

患病的雾:在患病的同时,制造一个患病的血球,它将在5秒后引爆,并对雾中的那些造成伤害。一定要远离球,否则你也会被击中。

生命宝珠:使用血球在施法者周围创造生命宝珠。当施法者处于危险之中时,每个球都会恢复健康。一次最多3个球将围绕玩家。每次玩家低于20%时,施法者将被治疗以换取一个生命球。

血池:根据游泳池吸收的吸血鬼数量治疗施法者的血泊。杀死在游泳池范围内的吸血鬼将增加施法者痊愈的数量。它在游戏中是有意义的,只需在咒语旁边施放咒语然后在法术耗尽之前杀死它们。

复活之血:在施法者面前形成5个防御球体。非常适合确保充电敌人在到达之前会受到伤害。

Vitalize Blood:重新安排目标中的血液,使武器和移动速度增加X秒。对于使弱势随从更强大非常有用。也许你可能想要一个疯狂的敌人更容易把他们的一些朋友带走。

其他:

需要Dawnguard,Dragonborn和SKSE。

适用于所有mod。随时安装。

吸血鬼可以使用法术,但每个法术在法术费用的基础上额外增加50点生命值。

对于不死生物和效率低下的施法者来说,生命值会达到两倍。这是故意的。

集中法术也需要花费魔法。他们的健康成本是最便宜的,只要确保有目标。

反吸血鬼补丁只能从法术中移除第二击,该mod仍具有反吸血鬼法术。

我正在寻求改进,所以随意说出你想要的任何东西。

我确实打算获得更多有趣的法术但是我花了太多时间在这个mod上,因为我的硬盘死在了我的身上,我不得不从头开始。

如果你想制作补丁或任何东西,请先与我联系。

看看我的其他mods是为了增强构建和游戏风格:

www#nexusmods#com/skyrim/users/5050404?tab=user+files

信用:

oundbible.com/1097-Slime-Splash.html

oundbible.com/1079-Bir-Poop-Splat.html

Rasikko为任务球员别名解释

探讨想法和概念

——————————————————————————————————————————————————————————

Special thanks to Lassin for converting to SE!

Description:

As with all my mods, I wanted to add new class or playstyle and blood magic was next on my agenda. I took a different approach to some of the other mods. I wanted my blood mages to be anti-vampire. Vampires steal a blood mages greatest source of power and for that, they make for natural enemies. Over the years blood mages have found new methods of taking care of their unnatural enemies and this mod provides those spells.

Some blood magic spells will have extra effects on vampires. Other spells power is directly tied to vampires slayed while spell is active. There are some hidden combinations that will achieve greater or special effects, try to discover them. The combinations have distinct visual effects so you can't miss it. Perks and enchantments that make spells cheaper will lower the cost of blood magic spells too. They stack with other buffs from this mod. That includes modded spell perks and enchantments. I tried to use as many custom assets as possible, from projectiles to inventory spell icons. 

To cast the spells you must have the magicka equivalent of the cost. You won't be able to finish your magicka pool and then begin draining your health pool, that's not how I designed this. There is a steep learning curve in the beginning, but once you get some perks and enchantments, you'll have a fun time. You need SKSE, DB, and DG.

Acquirement:

 

Spells can be purchased from vendors just like every normal spell. Spells are injected into level lists, you might have to wait 48 hours for vendors to have the spells. If you want to cast them efficiently, you'll have to first find the spell tome called 'Blood Mage Knowledge'. With this, you will be able to cast the spells for half the normal amount when health is below 50%. Meaning, staying below 50% health is beneficial. Lower levels will struggle without the appropriate perks. Vampires cannot cast blood magic efficiently, they will always take a second hit to their health when casting.

Video:

        By Sinitar Gaming

Spells:

There are 30 spells, here's a description of some of them and with some additional info. 

Blood Mage Knowledge: Casting blood spells is more efficient. If the casters health is below 50%, blood spells cost 50% less. Undead can't cast blood spells efficiently. You must have this if you want to rely primarily on blood magic. Check the pictures for the location.

Absorb: A ball of blood that will damage an opponent by X for Y seconds and creates a ball of blood towards the caster. A low level method of regaining health while doing damage. It was designed to not be spammable otherwise you could stand their and constantly get your health back while spending nothing. Stand at a distance when firing.

Alter Blood: Combine an Atronach's essence with the casters blood to receive a damage reduction against the same element. Something new to do with your fire, frost, and void salts.

Bleed: Every power attack on the target under this effect will cause extra bleed damage to the target for 25 seconds. Vampires will take magicka damage too. Great for Blood Knights that want to use magic and then use power attacks.

Cursed Death: If target dies within X seconds, a blood orb will be created. Blood orbs are used in a late game spell, it's a good to start collecting these early. I currently have no early game use for them and will consider any decent ideas.

Diseased Mist: While diseased, create a ball of diseased blood that will detonate after 5 seconds and damage those within the mist. Be sure to run away from the ball or you will be hit too.

Life Orb: Use blood orbs to create life orbs around the caster. Each orb will restore health when the caster is in danger. A maximum of 3 orbs at a time will circle around the player. Each time the player falls below 20%, the caster will be healed in exchange for one life orb.

Pool of Blood: A pool of blood that heals the caster based on the number of vampires that have been absorbed by the pool. Killing a vampire that's within range of the pool will add to the amount that the caster is healed. It'll make sense in game, just cast the spell next to vampires and then kill them before the spell runs out.

Risen Blood: Form 5 defensive orbs in front of the caster. Great for ensuring charging enemies will take damage before they get to you.

Vitalize Blood: Rearrange the blood in a target resulting in an increased weapon and movement speed X seconds. Very useful for making a weak follower stronger. Perhaps you might want a frenzied enemy to take out a few of their friends easier. 

Other:

Requires Dawnguard, Dragonborn, and SKSE.

Works with all mods. Safe to install at any time.

Vampires can use the spells but each spell costs an extra 50 health on top of the spell cost.

Health hits twice for undead and inefficient spell casters. This is intentional.

Concentration spells cost magicka to cast too. They're the cheapest in health cost for what they do, just be sure to have a target.

The anti-vampire patch only removes the second hit from spells, the mod is still has anti-vampire spells.

I'm looking for improvements so feel free to say whatever you want.

I did intend for the acquisition of the spells to be a lot more interesting but I've spent too much time on this mod since my HDD died on my and I had to start again from scratch.

If you'd like to make a patch or anything, please contact me first.

Check out my other mods that are made to enhance builds and play styles:

www#nexusmods#com/skyrim/users/5050404?tab=user+files

Credit:

oundbible.com/1097-Slime-Splash.html

oundbible.com/1079-Bir-Poop-Splat.html

Rasikko for quest-player alias explaination

tesg for ideas and concepts

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