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上古卷轴5:重置版MOD 湖景。 庄园 - 应该如此

上古卷轴5:重置版MOD 湖景。 庄园 - 应该如此

发布用户:bity_1700368256发布类型:转载

原创作者:Nimee所在平台:互联网

发布日期:2023-06-04 12:27:20更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:房屋住宅运行环境:上古卷轴5:重置版

浏览次数:443

快捷访问:查找资源

MOD介绍:

第1部分:Lakeview Manor内部的主要建筑变化和装饰,

特征:

入口区(前小屋)

主厅设有壁炉,书架和用餐区

设备齐全的开放式厨房(搬迁到后厅)和储藏室

真正的主卧室,里面没有孩子

吟游诗人和管家室(音乐室)

Housecarl房间(游戏室)

带功能卫生间的小浴室。

这间独特的阁楼客房适合2名收养儿童入住

图书馆拥有迷人的工作人员和工作人员

炼金术实验室(塔)

温室(16个种植者和小动物)

- Windows - 不再需要像你的庄园那样的地穴。

- 逼真的动态照明(蜡烛关闭,白天开启的窗户灯)。

- 大约80个集装箱,一些定制,没有重生。我还努力清点香草庄园附带的每种松散成分,书籍和食品,并将它们存放在适当的容器中。

- 独特物品的自定义显示:TG收藏品,面具(如果改进,他们保持统计数据),黑皮书,老年卷轴,生物罐,模范蛋,神圣护身符,daedric文物,地图等。

- 展示柜,墙板和武器架,全部工作。

- 可容纳约500本书(足以容纳天际及其DLC中的所有书籍)。

- 定制可互动家具。

- 最多可容纳6名成人和2名儿童的床铺。

- 外观变化镜(改良限量showracemenu)。

- 功能浴缸(无自动脱衣)。

- 动态食物桌上产卵系统。

- 真正的日历(需要SKSE才能工作)。

- 神圣的神社。

- 静态杂波。 99.9%的杂波是静态的或者是残留的,因此不再是那个地方 - 那个白菜在篮子里 - 每次你进入f-house的垃圾。但是,请不要在里面大喊大叫。

- Bard外观变化在飞行中,只是为了让他看起来不那么讨厌,没有什么花哨,我不是一个面孔雕塑家。

第2部分:

改造地下室:

交互式库房 - 当您存放金币时,房间装饰自己;

两个显示区域,一个带有人体模型,展示柜,墙板和武器架,另一个相当独特,可定制显示6个武器和装甲“套装”;

铁匠区;

一个小秘密的吸血鬼房间;

收藏家的龙爪,其他TG项目,Aetherial项目,更多Daedric项目,Katanas和刀片服装,宝藏地图以及我认为适合展示的各种奇怪的东西。 (查看粘贴帖子了解详情。)

外观:

门廊家具和装饰;

炼金术塔外部重新装修;

十九个种植地块;

花园和动物笔整容,可收获的苹果树,另外两个鸡巢;

池塘旁的野餐地点;

Trapdoor到地下室。

可选文件:

LKVM LT02和LT03是简单的.esps,可能对使用照明模块和/或较暗的ENB或那些喜欢更亮的内部的人有用。它们仅改变Lakeview的室内照明模板,并且必须放置在影响该细胞的任何其他mod之后。只选择其中一个,使用IMAGES选项卡中的.gif作为指南。

LKVM Frostfall Patch可以加热浴缸中的床和水。

LKVM NoGrass通过房屋足迹,围栏,楼梯,马厩等移除了草地剪裁,创造了围绕房屋的石头路径和通向Pinewatch的石头路径。

要求:

天际特别版

可选:SKSE64(日历工作)。

说明:

请仔细阅读说明书,并按照说明进行操作。我不会回答那些答案已经在说明中的问题。它看似漫长而复杂,但不是,相信我。

mod可以在游戏中安装而不会出现问题,但如果在安装之前构建了Lakeview Manor,它将无法正常工作。

如果你选择构造与mod中使用的翅膀完全相同的翅膀,它将起作用,但是如果你已经在房子内部构建了东西,那么你需要做很多禁用/标记以进行删除/重新定位,以及即使这样可能会出现一些错误,因此最好在触摸房屋之前加载一个保存。另外,不要让你的管家建造任何东西!

第一部分:

制作一个保存游戏(一个命名的游戏会更好,支持它会更好)

下载并安装LKVM第一部分.NMM应该知道该做什么,或者如果手动下载,则提取内容并将其复制到游戏数据文件夹中。

如果还没有购买土地。

前往湖景。

激活绘图表并构建小房屋布局,然后激活Carpenter的工作台并构建其所有组件(墙壁,地板等)。

同样适用于:大会堂,东翼 - 厨房,北翼 - 炼金实验室,西翼 - 卧室。

回到起草台,将房屋改造成入口通道。

进入房子。对于每个房间里面都有一系列所需的家具。不要建造任何更多或更少的东西。您不需要记住这些内容,每个工作台上都会有说明,告诉您要构建什么。

入口通道:壁灯(2)x3,武器架x 2。

大厅:壁架(2)。

厨房(前后室):武器牌匾。

Pantry(炼金术塔):胸部x 2,桶x 2,挂架x 2,壁式壁灯,壁灯(2)x3,枝形吊灯,小型,壁架,壁架(2)。

卧室:壁灯(2)x2,儿童床和胸部x 2,双人床。

宿舍(前厨房):壁架,壁灯(2),枝形吊灯,小x 2。

二楼:枝形吊灯,小x2。

    9.到外面去禁用工作台。

第二部分:

   10.进行另一个(命名)保存。

   11.下载并安装LKVM第二部分。

   12.建造地窖。进去,建立儿童练习假人,墙壁壁灯(2)x 4,米德桶(2)。

   13.退出酒窖并禁用其工作台。

   14.建造动物笔,花园,蜂房,如果没有完成稳定。

    15.完成。请享用!

卸载:清空容器并取出每个NPC。转到另一个内部位置并保存您的游戏。从NMM卸载或手动删除文件。

兼容性:

LKVM第一部分只影响BYOHHouse1Falkreath单元格(庄园的内部),house1管家的AI包,配偶和

housecarl(为了让他们入睡)和NPC Llewellyn,吟游诗人。

LKVM第二部分编辑BYOHHouse1FalkreathBasement,House1Exterior,House1Exterior02和Wilderness -2,-19细胞。

任何改变内部或地窖的mod都可能不兼容。我对外部进行的编辑很少,因此改变外部单元的mod应该是兼容的。

部分兼容:

如果您使用这些mod,则在它们之后加载LKVM:

非官方的天际特别版补丁

时髦的家具和杂物大修

如果您使用Alternate Start - Live Another Life / Property Owner,则不要选择Lakeview作为您开始使用的属性。

如果您使用Lakeview Extended,请仔细阅读其描述页面;仅使用不编辑房屋内部或地窖的文件;在您的加载顺序中放置LKVM(两个部分);在院子里会有一些需要禁用或重新定位的物品(水槽,灯柱)

Hearthfire多次收养:你不需要它用于Lakeview,无论如何房子里只有两张儿童床。如果你坚持

使用它,在LKVM之前加载它,即便如此,可能其中一个孩子不会睡觉。如果可能的话,我将在未来的更新中解决这个问题。

已知的问题:

在武器牌匾上可能无法正确显示五线谱。

吟游诗人可能对他的音乐充满热情。如果你注意到他在半夜唱歌,告诉他休息一下他就会去睡觉。

如果有所改进,可以在地窖中展示的独特武器和装甲将无法保持其统计数据。你需要升级

    他们又在铁匠工作台上。

错误:我所知道的没有。该模型已经过彻底测试,但有些事情可能已经下滑。如果您发现错误,请告诉我们!

注1:屏幕截图中使用的Mod:Skyrim - Katoxivar的Whiterun纹理和来自Alternatives的墙面石膏 - Whiterun。

注2:孩子们在抵达庄园时会选择床铺。如果您对结果不满意,只需将它们送到另一所房子并将其移回。

注3:这里不是母语为英语的人,所以我希望我所犯的任何错误都能得到优雅的原谅。

功劳:

衷心感谢所有使他们的资源公开和免费的模组。

脚本和激活器:

berticus0001,MrDanSG1,Supernaturals,Eldiabs,Jim Farris,NorthHare,M3rvin和Cipscis,Icecreamassassin。

网格和纹理:

Oaristys,她的资源包和预告片,

LorSakyamuni,转换和分享Witcher的精彩,也是CD Project Red,因为每个游戏公司都应该如此,

Elianora,资源包,特别是她的有用教程,

Lolicept,窗户使我的改装生活更轻松,

疯狂明天 - 窗帘,枕头,象棋,卡片,桌布,肥皂和毛巾,图表,地毯,窗框,

Blary - 炼金术的东西,书籍,食品容器,

Tamira,Riley Marks,JBVW,Stroti,Phitt,Ilona,Sonia Ray - 厨房用品,地球仪,仪器,钓鱼用品,植物,工匠工具,珍品,

BrettM - 罐子,展示,烤盘,

Runspect - 很多不太常见的物品,

Artisanix和DarkRider - 绘画,

Jokerine - 很棒的团体,

Flintone - 家具,兔子,

Tueffel - 炼金术塔的完美模块化桌子,

The_Funktasm - 纹理,罐子和灯笼,

ex catt - 慷慨地让我使用酒精资源,

Tobi D Luxe - 纹理,

stoverjm - 打开书本,

RefurbMadness - 迷人的桌子,

莉莉丝 - 食物组,床,

Almyty - 地板纹理,

GorstGoblin - 厨房水槽,

Mindboggles - 水网,

Jaspethegnome - 一些有用的东西,

Cyphe - 挎包,

ApepiofDuat - 墙艺术,

Tlaffoon - 挂毯,

Monk_ide和Icecreamassassin - 有用的橱柜门,

LykaiosSkollManagarmr - 炼金术罐,锻造物品,

SpinaDeMul - 建筑,

Nostromo79 - dwemer架子,

Kelretu - 常春藤,

ChickenDownUnder - 苹果树,

zzjay,Nimezis,Noodles:衣服。

特别感谢Bioshark对测试,脚本,版本控制,想法,更多脚本,GIMP教程和一般支持的帮助。

还要记忆测试,兼容性支持和鼓励。和Irwine法语翻译。

哦,Bethesda以及时的方式计划他们的发布,因此甚至给晚期的modders一个机会:)。并制作持久的优秀游戏。

使用的工具:

CK,SSE-CK

TES5Edit,SSEEdit

NifSkope 2.0

GIMP 2.8

DDS查看器

Mercurial版本控制

BSA浏览器和BSA解包器

SSE Nif Optimizer

————————————————————————————————————————————————————————————

Part 1: Major architectural changes and decoration of Lakeview Manor’s interior,

features:

Entry area (former shack)

Main Hall with fireplace, bookshelves and dining area

Fully equipped open kitchen (relocated to the backroom) and storage room

Real main bedroom, no kids inside

Bard and steward room (the music room)

Housecarl room (the games room)

A little bathroom with functional toilet.

A unique looking attic room for 2 adopted children

Library with enchanting and staff crafting stations

Alchemy laboratory (tower)

Greenhouse (16 planters and critters)

- Windows – no more crypt like look for your manor.

- Realistic, dynamic lighting (candles switching off, windows lights switching on during daytime).

- Around 80 containers, some custom made, none respawning. I also made the effort to inventory every loose ingredient, book and food item that comes with the vanilla manor and store them in the appropriate containers.

- Custom displays for unique items: TG collectibles, masks (they keep their stats if improved), black books, elder scrolls, critters jars, paragon eggs, divine amulets, daedric artefacts, maps, etc.

- Display cases, wall plaques and weapon racks, all working.

- Shelves for ~500 books ( enough for all the books in Skyrim and its DLCs).

- Custom interactable furniture.

- Beds for up to 6 adults and 2 children.

- Appearance change mirror (modified limited showracemenu).

- Functional bathtub (no auto undressing).

- Dynamic food-on-tables spawning system.

- A real calendar (needs SKSE to work).

- Divines shrines.

- Static Clutter. 99.9% of the clutter is static or made to be, so no more of that place-that-cabbage-in-the-basket-every-time-you-enter-the-f.-house crap. However, please refrain from shouting while inside.

- Bard appearance changes made on the fly, just to make him look less annoying, nothing fancy, I’m not a face sculptor.

Part 2: 

Remodeled basement:

Interactive treasury - the room decorates itself as you store gold coins;

Two display areas, one with mannequins, display cases, wall plaques and weapon racks, the other rather unique, with custom displays for 6 weapons and armors “sets”;

Blacksmith area;

A small secret vampire room;

Collector’s displays for Dragon Claws, the rest of TG items, Aetherial items, more Daedric items, Katanas and Blades outfit, treasure maps and all kinds of oddities that I could think of and deemed fit for displaying. (Check the sticky post for details.)

Exterior:

Porch furniture and décor;

Alchemy tower exterior redecorated;

Nineteen more planting plots;

Garden and Animal Pen facelifts, harvestable apple trees, two more chicken nests;

Picnic site by the pond;

Trapdoor to basement.

Optional files:

LKVM LT02 and LT03 are simple .esps that may be useful to those using lighting mods and/or darker ENBs or those who like a more luminous interior. They change only Lakeview's interior lighting template and must be placed after any other mod affecting that cell. Choose only one of the two, use the .gif in the IMAGES tab as a guide.

LKVM Frostfall Patch  warms the beds and the water in the bathtub.

LKVM NoGrass removes the grass clipping through the house footprint, fences, stairs, stable, etc., creates a stone path surrounding the house and one leading to Pinewatch.

Requirements:

Skyrim Special Edition

Optional: SKSE64 (for the calendar to work).

Instructions:

Please read the instructions thoroughly and carefully and follow them to the letter. I will not respond to questions whose answers are already in the description. It may seem long and complicated, but it’s not, believe me.

The mod may be installed mid play without problems, but will not work properly if Lakeview Manor was constructed prior to installing it. 

It will function if you chose to construct exactly the same wings as the ones used in the mod, but if you’ve already built things inside the house then you’ll need to do a lot of disable/mark for delete/ repositioning, and even then some bugs may occur, so it’s better to load a save from before touching the house. Also, DO NOT let your steward build anything! 

Part I:

Make a save game (a named one would be better and backing it up would be even better)

Download and install LKVM part I. NMM should know what to do or, if downloaded manually, extract the contents and copy them into your game data folder.

Buy the plot of land if not done already.

Travel to Lakeview.

Activate the Drafting Table and build Small House Layout, then activate the Carpenter’s Workbench and build all its components (walls, floor, etc.).

Do the same for: Main Hall, East Wing –Kitchen, North Wing – Alchemy Laboratory, West Wing – Bedroom.

Back at the Drafting Table, remodel house into entryway.

Enter the house. For every room inside there is a list of furniture needed. Do not build anything more or anything less. You don’t need to memorize these, there will be notes on every workbench telling you what to build.

Entryway: Wall Sconces (2) x3, Weapon Racks x 2.

Main Hall: Wall Shelves (2).

Kitchen (former back room): Weapon Plaque.

Pantry (alchemy tower): Chest x 2, Barrels x 2, Hanging Rack x 2, Wall Sconce, Wall Sconces (2) x3, Chandelier, Small, Wall Shelf, Wall Shelves (2).

Bedroom: Wall Sconces (2) x2, Child’s Bed & Chest x 2, Double Bed.

Dormitory (former kitchen): Wall Shelf, Wall Sconces (2), Chandelier, Small x 2.

Second floor: Chandelier, Small x2.

    9.Go outside and disable the workbenches.

Part II:

   10. Make another (named) save.

   11. Download and install LKVM part II.

   12. Build the cellar. Go inside and build Child Practice Dummy, Wall Sconces (2) x 4, Mead Barrels (2).

   13. Exit the cellar and disable its workbench.

   14. Build Animal Pen, Garden, Apiary, Stable if not done already.

    15. Done. Enjoy!

Uninstall: Empty the containers and take every NPC out. Go to another interior location and save your game. Uninstall from NMM or delete the files manually.

Compatibility:

LKVM Part I affects only the BYOHHouse1Falkreath cell (the interior of the manor), the AI packages for house1 steward, spouse and 

housecarl (in order to make them sleep) and the NPC Llewellyn, the bard.

LKVM Part II edits BYOHHouse1FalkreathBasement, House1Exterior, House1Exterior02 and Wilderness -2, -19 cells. 

Any mod changing the interior or cellar will likely be incompatible. The edits I've made to the exterior are minimal, so the mods changing the exterior cells should be compatible. 

Partially Compatible: 

If you use these mods, then load LKVM after them:

Unofficial Skyrim Special Edition Patch 

Snazzy Furniture and Clutter Overhaul

If you use Alternate Start - Live Another Life /Property Owner, then do not choose Lakeview as the property you start with.

If you use Lakeview Extended, read carefully its description page; use only the files that don’t edit the house interior or cellar; place LKVM (both parts) after it in your load order; in the courtyard there will be a couple of items that need to be disabled or re-positioned (water trough, lamp post)

Hearthfire Multiple Adoptions: you won't need it for Lakeview, the house has only two kids beds anyway. If you insist on

using it, load it before LKVM and even then, probably one of the kids won't sleep. If possible, I'll fix that in a future update.

Known issues:

Staves may not display properly on weapon plaques.

The bard might be quite passionate about his music. If you notice him singing in the middle of the night, tell him to take a break and he will go to bed.

The unique weapons and armors that can be displayed in the cellar will NOT keep their stats if improved. You'll need to upgrade

    them again at the blacksmith workbenches.

Bugs: None that I know of. The mod was thoroughly tested, but some things might have slipped. If you find bugs, let me know!

Note 1: Mods used in screenshots: Skyrim - Whiterun Textures by Katoxivar and walls plaster from Alternatives - Whiterun.

Note 2: The kids will chose their beds when arriving at the manor. If you're not happy with the result, just send them to another house and move them back. 

Note 3: Not a native English speaker here, so my hope is that any mistake I may have made will be gracefully excused.

Credits:

Heartfelt thanks to all the modders who made their resources public and free.

Scripts and activators:

berticus0001, MrDanSG1, Supernaturals, Eldiabs, Jim Farris, NorthHare, M3rvin and Cipscis, Icecreamassassin.

Meshes and textures:

Oaristys, for her great resource packs and for the trailer,

LorSakyamuni, for converting and sharing the Witcher awesomeness, also to CD Project Red for being what every gaming company should be,

Elianora, for the resource pack and especially for her useful tutorials,

Lolicept, the windows made my modding life much easier,

InsanitySorrow - curtains, pillows, chess, cards, tablecloths, soaps and towels, charts, rugs, window boxes,

Blary - alchemy stuff, books, food containers,

Tamira, Riley Marks, JBVW, Stroti, Phitt, Ilona, Sonia Ray - kitchen stuff, globes, instruments, fishing items, plants, craftsman tools,treasures,

BrettM - jars, displays, baking table,

Runspect - a lot of less usual items,

Artisanix and DarkRider - paintings,

Jokerine - nice groups,

Flintone - furniture, bunnies,

Tueffel - perfect modular table for the alchemy tower,

The_Funktasm - textures, pots and lanterns,

exray catt - who graciously let me use the booze resources,

Tobi D Luxe - textures,

stoverjm - open books,

RefurbMadness - enchanting table,

Lilith - food groups, bed,

Almyty - floor textures,

GorstGoblin - kitchen sink,

Mindboggles - water meshes,

Jaspethegnome - little useful things,

Cyphe - satchel,

ApepiofDuat - wall art,

Tlaffoon - tapestry,

Monk_ide and Icecreamassassin - useful cabinet door,

LykaiosSkollManagarmr - alchemy jars, forge items,

SpinaDeMul - architecture,

Nostromo79 - dwemer shelves,

Kelretu - ivy,

ChickenDownUnder - apple trees,

zzjay, Nimezis, Noodles: clothes.

Special thanks to Bioshark for his help with testing, scripts, version control, ideas, more scripting, GIMP tutorial and general support.

Also to memlapse for testing, compatibility support and encouragements. And Irwine for French translation.

Oh, and Bethesda for having their releases planned in such a timely fashion, thus giving even late modders a chance :) . And for making long-lasting excellent games.

Tools used:

CK, SSE-CK

TES5Edit, SSEEdit

NifSkope 2.0

GIMP 2.8

DDS Viewer

Mercurial version control

BSA Browser and BSA Unpacker

SSE Nif Optimizer

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