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上古卷轴5:重置版MOD Dol Khazun - 山区的兽人要塞

上古卷轴5:重置版MOD Dol Khazun - 山区的兽人要塞

发布用户:bity_1700368256发布类型:转载

原创作者:ak0d所在平台:互联网

发布日期:2023-06-04 11:53:09更新日期:2024-12-11 23:30:24

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:房屋住宅运行环境:上古卷轴5:重置版

浏览次数:51

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MOD介绍:

Dol Khazun - Mountain Stronghold

我是Morn gra-Nargol,曾经担任此职位的负责人。它侮辱我用你这种肮脏的语言写作,但我离题了。在你肮脏的外国人手中的页面中,你会发现这个据点的历史,它的头衔,以及它垮台的故事。

描述

Dol Khazun是一个中型的Orcish堡垒,坐落在North Brittleshin Pass以东的山区。

这座大堡垒建在一个由现已灭绝的瀑布雕刻而成的大角落里,凭借其坚固的结构,优越的地理位置和野蛮的居民,已经保持了数百年的历史。具有详细的背景故事,非常谨慎,以确保最大程度的沉浸和友好 - 你不会发现任何超人的Dovahkiin废话或人体模特山。

在施工期间,对优先清单的重视程度很高。例如,选择银和刚玉作为矿山,因为这两种矿物,银和铜,通常在现实生活中一起出现。大多数每个放置的物体都有一个故事和目的,以及存在

本身有一个详细的背景故事以期刊的形式提供,您可以在探索要塞时发现。此外,还有许多复活节彩蛋和散落在要塞周围的秘密等着你找到它们。

Dol Kazun拥有铁匠,迷人,炼金术和烹饪设施,三个室内设施,包括一个酋长的房间(即玩家的家);一个更大的地下室,有生活和睡眠区,厨房和温泉;还有一个含有刚玉和银矿脉的小矿。所有容器都应该是安全存储的,但如果我错过任何容器,请告诉我。

Dol Khazun的部分将最初锁定您。在要塞的某处隐藏着一个钥匙(暗示:其他人试图在你面前寻找它),这充分发挥了它作为玩家的潜力。

Dol Khazun的出生是因为对目前Stronghold球员家园(以及LE,就此而言)的范围不满。不仅太少,而且许多人似乎过于紧密地遵循非常基本的香草布局或放置在陌生的位置 - 太开放,或者太接近点,等等。有了这个mod,我希望解决这些问题关注并提供无与伦比的Tamriel友好体验。奥西默是隐藏在天际的远处和隐藏的地方的野兽,而Dol Khazun反映了这一点。

最后,请上传截图!

技术细节

请注意,外观不是NavMeshed,内部装饰最多也是janky。因为这是我第一次尝试修改像Dol Khazun这样的外部导航任务的任务感觉相当令人生畏,但它是在待办事项清单上。不幸的是,你的粉丝暂时无法辜负他们的头衔。矿井和货舱基于现有的单元(分别为Broken Tusk Mine和Dushnikh Yal Cellar),经过大量编辑以符合Dol Khazun的概念。同样,作为一个新的模具,我决定不从头开始创建内饰,因为我想在可行的时间范围内实际发布该死的东西。

所有灯都围绕香草价值平衡。我可以为那些使用照明大修的人创建一个内部较暗的版本。与此同时,在CK中调整并调整灯光以适应您的特定设置并不是一件大事,因为没有那么多可以改变。如果您决定为ENB / ELE / ELFX等制作补丁,请告诉我,我会将其添加到文件中。

关于NAVMESH的更新:

值得庆幸的是,有几个人通过了整个外部和内部空间。在版本1.3中期待它!

安装

通过您选择的mod管理工具安装。我推荐ModOrganizer 2。

如果必须手动安装,只需将相应的文件放入Skyrim数据文件夹即可。

卸载

对于MO2用户,从左侧面板取消修改mod,或者完全删除它。

对于手动用户,只需从\ Data \ Meshes中删除.esp文件和DolKhazun文件夹即可。

兼容性

任何改变与Dol Khazun相同区域的mod都是不兼容的。幸运的是,我认为没有。

已知问题或错误

目前最大的问题是缺乏NavMesh。一旦我解决它,这将会出现。

温泉中有一个无功能的脱衣服脚本,需要排除故障或彻底删除。

不过,它现在不应该导致任何问题。如果困扰你,你可以删除CK中的触发器。

请随时在帖子部分报告您确定与Dol Khazun相关的任何错误,以便我尽快修复它们!

更新日志

版本1.2

修复了铁匠胸部的旋转。

酋长宿舍的床铺现在可以让玩家在睡觉时获得充分的奖励。

版本1.1

修复了坏床活化剂。

版本1.0

初始发行

积分

感谢Markus Liberty提供的优秀Orc小屋资源,可在此处找到:

www#nexusmods#com/skyrim/mods/52289

截图中可见的一些模型是Nordic Snow,Amidianborn Cave和Ebony Armor Textures,Bijin Skin,KS Hairdos,Requiem。

权限

你可以用这个mod做你想做的任何事情,但我要求的是,如果你分发这个mod的任何部分,你给我信用。我也想知道什么样的mod包括我的工作。

——————————————————————————————————————————————————————————————

Dol Khazun - Mountain Stronghold

I am Morn gra-Nargol, once chief of this hold. It insults me to write in this filthy language of yours, but I digress. Within the pages you hold in your dirty outlander hands you will find the history of this stronghold, its chieftains, and the story of its downfall.

Description

Dol Khazun is a medium-sized Orcish stronghold nestled in the mountains just east of North Brittleshin Pass.

Built into a large nook carved out by a now-extinct waterfall, the stronghold has remained standing for hundreds of years by virtue of its nigh-impregnable structure, strategic location, and savage inhabitants. Featuring a detailed backstory, great care was taken to ensure maximum immersion and lore-friendliness--you won't find any over-the-top Dovahkiin nonsense or mountains of mannequins here. 

Attention to detail was high on the priority list during construction. For instance, silver and corundum was chosen for the mine as these two minerals, silver and copper, often occur together in real life. Most every placed object has a story and purpose for being, and the stronghold 

itself has a detailed backstory delivered in the form of a journal that you can discover while exploring the stronghold. Additionally, there are a number of easter eggs and secrets scattered around the stronghold waiting for you to find them.

Dol Kazun has smithing, enchanting, alchemy, and cooking facilities, three interiors including a chieftain's room (i.e the player home proper); a larger underground hold with living & sleeping quarters, a kitchen, and hot spring; and a small mine containing corundum and silver ore veins. All containers should be safe storage, but let me know if I missed any.

Parts of Dol Khazun will initially be locked to you. There is a key hidden somewhere in the stronghold (hint: others have tried searching for it before you), which unlocks its full potential as a player home. 

Dol Khazun was born out of a dissatisfaction with the current scope of Stronghold player homes for SE (and LE, for that matter). Not only are there too few, but many seem to follow the very basic vanilla layout too closely or are placed in strange locations--too out in the open, or too near to encounter points, etc. With this mod I hope to address these concerns and deliver a seamless, Tamriel-friendly experience. Orsimer are beasts hiding in far and hidden reaches of Skyrim, and Dol Khazun reflects that.

Finally, please upload your screenshots!

Technical Details

Please note that the exterior is not NavMeshed, and the interiors that are will be janky at best. As this is my first foray into modding the task of navmeshing an exterior like Dol Khazun's feels rather daunting, but it is on the to-do list. Unfortunately for the time being your followers will not be able to live up to their title. The mine and the hold are based on existing cells (Broken Tusk Mine and Dushnikh Yal Cellar, respectively), extensively edited to fit the concept of Dol Khazun. Again, as a new modder I decided not to create interiors from scratch because I wanted to actually release the damn thing in a viable timeframe. 

All lights have been balanced around vanilla values. I may create a version with darker interiors for those who use lighting overhauls. In the meantime, it is not a huge deal to poke around in the CK and adjust the lights to fit your specific setup, as there aren't that many to change. If you decide to make a patch for ENB/ELE/ELFX etc. please let me know and I'll add it to the files. 

UPDATE ABOUT NAVMESH:

Thankfully a couple people have come through, navmeshing the whole exterior and remaining interior. Expect it in version 1.3!

Installation 

Install via your mod management tool of choice. I recommend ModOrganizer 2.

If you must install manually, simply drop the appropriate files into your Skyrim data folder.

Uninstallation

For MO2 users, untick the mod from the left panel, or just remove it altogether.

For manual users, simply delete the .esp file and the DolKhazun folder from \Data\Meshes.

Compatibility

Any mod that alters the same area as Dol Khazun will be incompatible. Fortunately, I don't think there are any. 

Known Issues or Bugs

The biggest current issue is the lack of NavMesh. This will come once I get around to it.

There is a non-functional undress script in the hot spring that needs troubleshooting or outright deletion. 

It shouldn't cause any problems being left in for now, though. You can remove the trigger in the CK if it bothers you.

Please feel free to report any bugs that you're sure are related to Dol Khazun in the posts section so I can fix them as soon as possible!

Changelog

Version 1.2

Fixed the rotation of the blacksmith's chest.

The bed in the Chieftain's Quarters now gives the player a well-rested bonus when slept in.

Version 1.1

Fixed the bad bed activator.

Version 1.0

Initial Release

Credits

Thanks to Markus Liberty for his excellent Orc hut resource, which can be found here:

www#nexusmods#com/skyrim/mods/52289

Some mods visible in the screenshots are Nordic Snow, Amidianborn Cave and Ebony Armour Textures, Bijin Skin, KS Hairdos, Requiem.

Permissions

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

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