MOD介绍:
曾经觉得与玩家角色相比,NPC法师需要更长时间才能耗尽魔法? 有一个原因:他们在游戏设置中获得了不公平的优势。 默认情况下,他们的法术费用比玩家的费用少得多,同时具有更好的再生能力,这导致看似无穷无尽的沃德和射弹垃圾邮件行为。 此mod旨在通过更改以下两个游戏设置来解决此问题:
fMagicCasterSkillCostMult Vanilla:0.5 Mod:2.0(NPC法术费用乘数)
fMagicSkillCostScale Vanilla:0.5 Mod:0.65(相对于技能等级的NPC法术成本缩放,0.65是玩家使用的值)
这个mod不使用脚本,应该与几乎所有东西兼容。
积分:
tonycubed2用于解释这里的设置
lgthanatos在这里解释设置
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Ever felt like it takes much longer for NPC mages to run out of magicka compared to the player character? There is a reason for that: they get unfair advantages in the game settings. By default, their spells cost much less magicka than the players' while at the same time having better regeneration, which leads to seemingly endless Ward and projectile spam behaviour. This mod aims to fix this by changing the following two game settings:
fMagicCasterSkillCostMultVanilla: 0.5 Mod: 2.0 (multiplier for NPC spell cost)
fMagicSkillCostScale Vanilla: 0.5 Mod: 0.65 (NPC spell cost scaling with respect to skill level, 0.65 is the value used for the player)
This mod uses no scripts and should be compatible with pretty much everything.
Credits:
tonycubed2 for his explanation of the settings here
lgthanatos for his explanation of the settings here
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