MOD介绍:
审美精灵
作者:Ruddy88
在LE,SE和VR上工作。
没有必要的转换。
TL; DR:
通过重新塑造种族三档中包含的头部变形,使女性精灵有更好的头部形状。
只需使用mod manager安装,请确保在出现提示时让文件覆盖。
不要让其他mods覆盖这些文件(请参阅兼容性)。
不要与Citrus Heads一起使用。
应该与Racemenu,ECE,Ethereal Elven大修,独特角色,ECCO以及大多数(如果不是所有其他角色编辑模式)一起使用。
不会影响NPC,因为头部变形在制作时会被刻入facegen。
介绍:
Aesthetic Elves为女性精灵种族增添了新的种族头部变形。
这些变形仅影响玩家角色,但是mod作者可以使用这些变形来使用这些变形制作自己的NPC。
什么是MORPHS?
变形基本上是基础网格的“变化”。
Skyrim使用基础网格(在本例中为FemaleHead.nif),并使用TRI文件,其中包含一系列顶点变形,可以更改原始网格的形状。
在精灵的情况下,它需要基础人头部网格,然后使用变形来延长下巴,突出颧骨,重新塑造眉毛,并且只是制作一个通常更有棱角和相当可怕的脸。
这个mod添加了TRI文件,可以更改女性精灵的变形以获得更好的起点(你仍然可以在游戏滑块中使用进一步的变形来定制你的角色)。
特征:
美学精灵的特点:
*更短的下巴
*更平滑的cheeckbones
*较少凹陷的脸颊
*面孔现在实际上有一个下颚线
*眉毛更光滑,精灵看起来并不像他们讨厌一切
*与面部相容,鼻子和细线不受影响。
兼容性:
不兼容改变头部网格的VERTEX数量的MODS
我所知道的唯一一个就是Citrus Heads。
应该与Rans Head网格兼容,因为它保持相同的顶点数,但重塑它。由于它没有重塑到极端,它应该仍然可以正常工作,虽然这是未经测试的(如果你可以确认它是否有效,请发表评论)。
这个mod修改了其他mod编辑过的文件,但是在我见过的所有情况下,他们只修改了那些文件,包括我的mod也包含的YGNordRace(通过tktk1的请求和许可)。我没有看到这些文件的其他mods版本和vanilla文件之间的任何其他实际差异。因此,我还没有看到任何兼容性问题。
这个mod适用于:
* Racemenu
*欧洲经委会
* ECCO(推荐)
* Ethereal Elven大修
*独特的性格
但是,为了使用我的变形,你需要让我的文件覆盖任何其他文件。
如果您遇到任何奇怪的事,请告诉我,我会调查。
BUGS:
我目前没有发现任何难题。我有几个人用不同的版本测试它没有任何严重的问题。
我遇到的唯一问题是你的香草预设可能看起来有点奇怪。这只是因为它们是为不同形状的头部而制造的。
它们通常仍可以通过一些调整来修复它们。
重要的是要注意,你可能会发射这个模型并立即“哇,它们看起来很糟糕”,但请记住,你正在寻找一个适合不同头部的面部,它看起来不会好看,直到你弄乱它。我将在未来几周内发布一组预设作为可选文件,但是现在只需要开始调整,即使使用香草滑块也不难获得这些头部的漂亮精灵。
对于那些通过mod存档进行挖掘的人,您会注意到有许多重复文件。
这是因为我的mod不需要ESP,只编辑松散的资产。
我没有提供一堆可选的补丁,而是简单地将文件复制到其他mod使用的位置(EEO和Unique Character)。
由于没有ESP,你实际上并不需要这些mod,但如果你有它们,那么我的mod将使用它们而不需要任何其他文件。
如果你没有它们,它就不重要了,它只是意味着你的数据文件夹中有一些未使用的小文件。
建议:
我强烈推荐优雅美容作为肌肤质地。
它不仅看起来很神奇,而且法线贴图(这些可以进一步增加雕刻效果)是高分辨率,并为精灵保持光滑的外观。
如果你使用另一种皮肤或香草,请注意大多数精灵法线贴图都有明显的眉毛,所以你可能还有一些
外星人看精灵,但没有极端的变形(有些人可能想要这个,其他人可能不会)。
基本上,只要知道你选择皮肤替代品,更重要的是从皮肤替代品中选择正常的地图,将对你的精灵看起来有很大的影响。
我还建议使用增强型角色创建大修(ECCO)。
这消除了对每个种族显示的字符创建选项的限制。
这意味着你可以在Dunmer上使用Bretons Eyes,这进一步增强了你制作人形精灵角色的能力。
笔记:
NPC不会从开箱即用的这些新头部形状中受益。
这是因为NPC使用了名为FACEGEN的内容,预先构建的头部网格及其已添加的所有选定功能。
由于这已经预先构建,我可以改变它们的唯一方法是通过并手动编辑每个elf NPC并重新导出他们的headgen。
这是Ethereal Elven Overhaul使用的方法,因此遇到了灰脸错误和兼容性的许多问题。
我将在未来发布一个NPC扩展,除非其他人愿意,但它将作为一个单独的mod保存。
鸣谢:
Anton0028 - 动画工具N2
没有这些工具,我将无法编辑TRI文件,并且此mod不存在。
tktk1 - 欧洲经委会
允许我使用他的ECE三文件。尚未包含在此mod中,但是当我发布预设可选文件时它们会出现。
在学习TRI文件的同时帮助研究他的文件。
来自SM&M的Laura,Dave和Gray,帮助我测试我的mod。
————————————————————————————————————————————————————————————
Aesthetic Elves
by Ruddy88
WORKS ON LE, SE, AND VR.
NO CONVERSION NECESSARY.
TL;DR:
Makes female elves have better shaped heads by re-shaping the head morphs contained in the races tri files.
Just install with mod manager, make sure to let files overwrite if prompted.
Do not let other mods overwrite these files (see COMPATIBILITY).
Do not use with Citrus Heads.
Should work fine with Racemenu, ECE, Ethereal Elven Overhaul, Unique Character, ECCO, and most if not all other character edit mods.
Does not affect NPCs as head morphs are baked in to the facegen when they were made.
INTRO:
Aesthetic Elves adds new racial head morphs for the female elf races.
These morphs ONLY affect player characters, but can be used by mod authors to make their own NPCs using these morphs.
WHAT ARE MORPHS?
A morph is basically a "variation" of a base mesh.
Skyrim uses a base mesh (in this case the FemaleHead.nif), and uses TRI files which contain a series of vertex morphs that change the shape of the original mesh.
In the case of elves, it takes the base human head mesh, then uses the morphs to lengthen the chin, protrude the cheekbones, re-shape the brows, and just make a generally more angular and rather horrible looking face.
This mod adds in TRI files that change the morphs for the female elves for a much better starting point (you still use in game sliders to apply further morphs to customize your character).
FEATURES:
Aesthetic Elves features:
* Shorter chins
* Smoother cheeckbones
* Less sunken cheeks
* Faces actually have a jawline now
* Smoother brows, elves don't all look like they hate everything
* Nose and hairlines are untouched for compatibility with face parts.
COMPATIBILITY:
NOT COMPATIBLE WITH MODS THAT CHANGE THE VERTEX COUNT OF THE HEAD MESH
The only mod I know that does this is Citrus Heads.
Should be compatible with Rans Head meshes, as this keeps the same vertex count but reshapes it. Since it doesnt reshape it to extremes it SHOULD still work fine, though this is untested (leave a comment if you can confirm it works or not).
This mod DOES modify files that other mods have edited, however in all cases I've seen, they have only modified those files to include the YGNordRace which my mod has also included (by request of tktk1 and with permission). I have not seen any other actual differences between other mods version of these files and the vanilla ones. As such, I also have not yet seen any compatibility issues.
This mod DOES work with:
* Racemenu
* ECE
* ECCO (recommended)
* Ethereal Elven Overhaul
* Unique Character
However, for you to use my morphs YOU WILL need to let my files overwrite any others.
IF you experience any oddities, please let me know and I will investigate.
BUGS:
No hard bugs that I know of at the moment. I've had several people test this with different builds without any serious problems.
The only issue I have run in to is that your vanilla presets may look a bit odd. This is simply because they were built for a different shaped head.
They can generally still be used with just a few tweaks to fix them up.
This is important to note, you may fire this mod up and immediately go "ew, they look terrible", but remember that you are looking at a face made to fit a different head, it wont look good until you mess with it. I will be releasing a set of presets as an optional file in the coming weeks, but for now just go start tweaking, it isn't hard to get a good looking elf with these heads even with vanilla sliders.
For those who go digging through the mod archive, you will notice that there are a number of duplicate files.
This is because my mod does not require an ESP and only edits loose assets.
Rather than supply a bunch of optional patches, I was able to simply copy the files to the locations that other mods use (EEO and Unique Character).
Since there is no ESP, you don't actually require those mods, but IF you have them then my mod will work with them without any further files needed.
If you DON'T have them, it wont matter, it will just mean you have a few small unused files sitting in your data folder.
RECOMMENDATIONS:
I strongly recommend Elegant Beauty as a skin texture.
Not only does it look amazing, but the normal maps (these add further sculpting to the head) are high resolution and maintain a smooth look to the elves.
IF you use another skin, or vanilla, just be aware that most elven normal maps have prominent brow ridges baked in to them so you may still have somewhat
alien looking elves but without the extreme morphs (some people might want this, others may not).
Basically, just be aware that your choice in skin replacer, and more importantly normal maps from that skin replacer, will have a big impact on how your elves will look.
I also recommend Enhanced Character Creation Overhaul (ECCO).
This removes the restrictions on what character creation options appear for each race.
This means you can use Bretons Eyes on a Dunmer for instance, which further lends to your ability to make humanoid elvish characters.
NOTES:
NPCs will not benefit from these new head shapes out of the box.
This is because NPCs use whats called FACEGEN, pre-built head meshes with all their selected features already added.
Since this is already pre-built, the only way I could change them is to go through and manually edit EACH elf NPC and re-export their headgen.
This is the approach that Ethereal Elven Overhaul has used, and as a result has run in to many a problem with grey face bugs and compatibility.
I will look in to releasing an NPC extension in the future, unless someone else would like to, but it will be kept as a separate mod.
CREDITS:
Anton0028 - Animation Tools N2
Without these tools I would not be able to edit the TRI files and this mod wouldn't exist.
tktk1 - ECE
For giving me permission to use his ECE tri files. Not yet included in this mod but they will show up when I release the presets optional file.
Also helped to study his files while learning about TRI files.
Laura, Dave and Gray from SM&M, for helping me test my mod.
资源查找:
回复区
昵称:
邮箱:
内容: