MOD介绍:
这个mod有什么作用?
它增加了天际武器 - 艺术(或武器技能),它们基于装备的武器类型及其结界。
Mod的灵感来自DarkSouls游戏系列中的类似系统,以及来自VIGILANT的武器技能。
这个怎么运作?
如果玩家角色有足够的魔法,然后使用mod(Z按钮)添加的较小的力量,将执行具有特殊效果和动画的战斗技能。
根据所配备武器的类型以及其上的附魔,动画和效果会有所不同。
此时支持所有近战武器类型,以及双重武器,盾牌,弓箭和五线谱。不支持弩。
武器艺术描述。
伟大的词:“爆炸十字架”。在强烈的冲刺之后,一股十字形的能量冲击从武器的刀刃上分解。当它击中目标时爆炸。
战锤:“强力打击”。用锤子在地上强力打击。面积大的效果。
战斧:“水平劈开”。大量能量水平传播。它穿过敌人。广角冲击。
剑:“双击”。连续两次打击,每次开始一小部分能量冲动。
梅斯:“力量球”。元素充电,低速。爆炸爆炸。
战斧:“垂直劈开”。垂直的能量波。它穿过敌人。小角度的影响。
匕首:“逃脱”。将玩家向前移动到中距离。爆炸发生在轨迹的起点和终点。
Dualwield:“双十字架”。左右两次武器同时发动两次打击。每次打击都会以十字形的形式产生两种能量冲动。冲动穿过敌人。
弓箭:“充电射击”。收费箭头。当以最大力量射击弓时,将额外释放纯净能量的长矛。矛刺穿了它路径上的所有敌人。此技能的持续时间为3秒,因此最好在准备拍摄时使用它。
盾牌:“冲锋”。两次用盾牌打击,第一次释放一个力量波击倒角色前面的所有对手,第二个产生大声爆炸,对周围的敌人造成伤害并使他们昏迷。
五线谱:“魔法球”。在短时间内,加强与工作人员元素类型相对应的所有元素法术。包括其他技能使用的法术,以及武器附魔。如果工作人员不是“元素”类型,则角色周围会出现一个保护性球体,可以使敌人攻击玩家。
如何获得?
荒凉的秋季手推车。第一个房间。这本书,你可以从中学到这种能力,位于入口左侧,靠近尸体。
您也可以使用AddItemMenu mod。
附加信息。
如果你想使用盾牌技能,左手工作人员以及两种武器 - 那么当你使用这种能力时你需要按下并按住“特殊按钮”。默认情况下,这是左侧SHIFT。如果未按下按钮,则将使用右手武器的技能。
技能的伤害取决于相应武器树的技能等级。例如,双手武器的技能越高,该武器造成的伤害就越大。
技能无视护甲和目标阻力。
支持结界的三个基本要素:火,霜和闪电。为了确定将使用哪个特定元素的技能,只有第一个结界效果很重要。其余的附魔和效果并不重要。
如果武器上没有结界,或者如果它不符合上述条件,将使用“第四元素”技能 - 这通常是“物理”类型伤害。对于防护罩和双防护罩,将始终使用这种“第四元素”。
在使用技能期间,角色进入“亢奋”状态 - 它不会被击倒或瘫痪。
该mod有一个MCM,你可以设置所有技能的魔法消耗,它们的全局伤害倍数,以及一个“特殊按钮”。
FNIS不是必需的。所有动画都直接从游戏中获取。
要求。
天际特别版
特别版SKSE
SkyUI(МСМ)
传奇版的版本?
可以在这里找到。
限制和可能的错误。
如果角色处于任何动画状态,除了移动(出于稳定性原因),将不会使用战斗技能。换句话说:如果一个角色攻击,阻挡,跳跃,在罢工后“蹒跚”,或骑乘坐骑 - 使用该技能不会给任何东西。
请注意,使用次级能量类型技能的“冷却时间”为3秒。不要垃圾邮件按钮 - 它不起作用。是的,如果你在上面列出的一种状态中使用了这种能力,那么这种能力也会进入“冷却时间”。
由于mod几乎完全基于脚本,因此它对游戏的速度非常敏感。建议每秒稳定60帧,否则在按下按钮能力和战斗技能开始之间可能会有明显的延迟。是的,天际的脚本引擎与帧速率挂钩,我无法用它做任何事情。
有时候角色的腿可能会变得不可见,同时激活某些技能。跳转来解决这个问题。我不知道为什么会这样。
有一种特殊的能力:“踩踏” - 角色在地面上非常坚硬,造成小地震。比实际使用更有趣。它有点不稳定(它没有第一人称视图的动画,并且“腿部消失”主要是在使用此能力时),因此默认情况下它被禁用,但您可以在MCM中启用它。当角色没有配备任何武器,或配备双手武器,但按下“特殊按钮”时,你可以使用此技能。
抱歉我的英语 - 这不是我的母语。
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What this mod does?
It adds to Skyrim weapon-arts (or weapon-skills), which are based on equipped weapon type and its enchantment.
Mod was inspired by similar system in DarkSouls game series, and weapon-skills from VIGILANT.
How it works?
If player character has enough magicka, then using a lesser power added by the mod (Z button), the combat skill with special effects and animations will be performed.
Depending on the type of weapon equipped, as well as enchantments on it, animations and effects will vary.
At this moment all melee weapon types is supported, as well as dualwield, shields, bows and staves. Crossbows is not supported.
Weapon arts descriptions.
Greatswords: "Explosive Cross". After a strong lunge, an impulse of energy in the form of a cross breaks down from the blade of the weapon. Explodes when it hits the target.
Warhammers: "Power Strike". A strong blow with a hammer on the ground. Large area of effect.
Battle Axes: "Horizontal Cleave". A large wave of energy spreading horizontally. It passes through enemies. Wide angle of impact.
Swords: "Double Strike". Two strikes in a row, each starts a small impulse of energy.
Maces: "Power Sphere". Elemental charge, with low speed. Explodes on hit.
War Axes: "Vertical Cleave". Vertical wave of energy. It passes through enemies. Small angle of impact.
Daggers: "Escape". Moving a player forward to the middle distance. Explosions occur at the start and end points of the trajectory.
Dualwield: "Double Cross". Two strikes by left and right weapon at once. Each strike produces two impulses of energy in the form of crosses. Impulses pass through enemies.
Bows: "Charged Shot". Charges an arrow. When shooting a bow with a maximum power, a spear of pure energy will be additionally released. Spear pierces all enemies in its path. The duration of this ability is 3 seconds, so it is best to use it when you ready to shoot.
Shields: "Onslaught". Two blows with a shield, first one releases a force wave that knocks down all opponents in front of the character, second one produces a loud explosion that damages enemies around and stuns them.
Staves: "Sphere of Magic". For a short time, strengthens all elemental spells that correspond to the type of element of the staff. Including spells that are used by other skills, as well as weapon enchantments. If the staff is not "elemental"-type, then a protective sphere arises around the character, which can throw the enemies attacking the player.
How to get?
Bleak Fall Barrow. First room. The book, from which you can learn the ability, lies to the left of the entrance, near to the corpse.
Also you can use AddItemMenu mod.
Additional information.
If you want to use the skills for the shield, the left staff, as well as for the two weapons - then when using the ability you need to press and hold the "special button". By default, this is the left SHIFT. If the button is not pressed, then the skill for the weapon in the right hand will be used.
Damage of the skills depends on the skill-level of corresponding weapon tree. For example, the higher the skill of two-handed weapon, the more damage the abilities with this weapon will inflict.
Skills ignore armor and target resistances.
Three basic elements of enchantment are supported: fire, frost and lightning. To determine the skill of which particular element will be used, only the first enchantment effect is important. The rest enchantments and effects do not matter.
If there is no enchantment on the weapon, or if it does not fit the condition above, the “fourth element” skill will be used - this is usually a “physical” type damage. For shields and dualwield, this "fourth element" will always be used.
During the use of skills, the character enters the "hyperarmor" state - it cannot be knocked down or paralyzed.
The mod has a MCM where you can set up magic consumption with all skills, a global damage multiplier for them, as well as a “special button”.
FNIS is not required. All animations are taken directly from the game.
Requirements.
Skyrim Special Edition
SKSE for Special Edition
SkyUI (for МСМ)
Version for Legendary Edition?
Can be found here.
Restrictions and possible bugs.
The combat skill will not be used if your character is in any animation state except for moving (made for stability reasons). In other words: if a character attacks, blocks, jumps, "staggers" after a strike, or rides a mount - using the ability will not give anything.
Note that using Lesser Power type abilities has a "cooldown" of three seconds. Do not spam the button - it will not work. And yes, if you used the ability in one of the statuses listed above, the ability also goes into "cooldown".
Since the mod is almost entirely built on scripts, it is very sensitive to the speed of your game. It is recommended to have a stable 60 frames per second, otherwise there may be a noticeable delay between pressing the button ability and the beginning of combat skill. Yes, the script engine of Skyrim is tied to the frame rate, and I can't do anything with it.
Sometimes character's legs may become invisible while animating certain skills. Jump to fix that. I have no idea why this happens.
There is a special ability: "Stomp" - character stomps very hard on the ground, causing a small earthquake. Made more for fun than for real use. It is a bit unstable (it does not have animations for a first-person view, and “legs disappear” mostly when using this ability), so it's disabled by default, but you can enable it in MCM. You can use this ability when character does not have any weapons equipped, or when equipped with a two-handed weapon, but while the "special button" is pressed.
And sorry about my English - it's not my native language.
演示截图:

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