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上古卷轴5:重置版MOD mihail沉浸式附加组件 - atronach- arena

上古卷轴5:重置版MOD mihail沉浸式附加组件 - atronach- arena

发布用户:bity_1700368256发布类型:转载

原创作者:Mihail所在平台:互联网

发布日期:2023-06-03 11:39:43更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:生物扩展运行环境:上古卷轴5:重置版

浏览次数:41

快捷访问:查找资源

MOD介绍:

注意 - 如果您创建模型和纹理,并希望在此处看到您的出色工作

nexus,但你不想自己创建mods,请联系我,我会很开心

将您的资产包含在我的mod中。您当然会因为您的贡献而受到赞誉:)

最初出现在TES竞技场上,冰傀儡是巨大的有感知的结构,由纯冰制成,由强大的巫术提升。 Ice Golems的诞生可以追溯到凡人都无法记住的时代。 Golems遵循由他们的主人给予他们的简单任务,一般来说,他们基本上是人为的简化atronachs。通常,他们被命令保护某些地方或物品,即使他们的主人已经长时间死亡,他们仍然必须履行这一职责。但是这种Atronach似乎特别难以应对。一些冰傀儡只是在经过一段时间的服务后生而不受约束或无法控制,并最终杀死了他们的主人并离开了雪林。也许他们太强大了,也许在当前时代法师太弱,可能是第二个。

但冰傀儡确实具有非常强烈和独立的个性,这对于傀儡来说是罕见的,通常只是通过魔法或神器制造的一半有感觉,没有人类的灵魂,动物的灵魂,或者在他们内部的daedra灵魂,最后一种情况,它们通常被称为atronachs。

冰傀儡的力量和韧性与其他傀儡非常相似。与石头傀儡相比,它们往往更快,更敏捷但不是那么重装甲。它们只能在寒冷的气候中生存,因为冰雹会在温暖的地区融化,除非采用某种魔法来防止这种情况发生。在较冷的地方,提升冰傀儡比他们的石头或火表兄弟更容易。

由于Frost Atronachs也是巨型冰霜野兽,更加温顺,聪明,不那么野性(cus有daedra灵魂),法师不再创造Ice Golems作为守护者。因此,唯一剩下的就是过去时代的迷路者。他们生活在白雪皑皑的森林中,使用模仿和伪装来伏击他们的猎物。他们背上一块白雪皑皑的松树,留在雪地里,外面是松树,靠近雪林道路,当人或马车接近时,它们从地面抬起来冻结并吃掉它们。

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(1最后一句话 - 请阅读 - 这个创建使用特定的骨架,外观和能力,看看它们看起来像MOD。所以,请随意在你的MODS中使用它们,但使用相同的骨架,FXS和ABILITIES,他们也有一些遭到攻击的事情发生了变化,其中一些被删除,其他人也被修改了。如果您将再次使用它们,请不要使用它们,请不要使用与设置不同的设置,因为这些设置已在此处初步完成。

- 1个新生物 - 

ICE GOLEMS

- 他们有新的声音,战利品,行为,魔法

效果和所有都是respawnable

- 在雪林和艰苦的战斗中可怕的遭遇

- 最后的天际更新

- DLC Hearthfire

- DLC Dawnguard

- DLC Dragonborn

关于MIHAIL怪物和动物:它将包括动物,怪物,亡灵和Daedra,以沉浸式和绝杀友好的方式扩展您的游戏。由于我还没有很多,我将为每个生物发布个别mods,但将来,我会发布一个完整的Mihail Monsters and Animals包。

我真的要真诚地感谢几个人。如果他们是模组,请认可并播放他们的模组:

Felipe Fabres-vídeo标志

CD PROJEKT RED

LorSakyamuni

Oaristys

****************************************

权限:

在您的项目中随意使用我的mod,不需要先请求我的许可。玩得开心创建mod。 :)我只问

你有两件事:第一,不要在付费模式中使用它们,其次,请在你的mod页面中给予这个mod页面。

(最后一句话 - 请仔细阅读 - 这篇文章使用特定的骨架和能力,看看它们看起来像MOD。所以,请在你的MODS中免费使用它们,但是使用相同的骨架和能力,它们也会改变攻击,有些被删除。如果你将在你的MODS上使用它们,请不要使用它们,不要使用与设置不同的设置,因为这些设置是在这里完成的。

谢谢! :)

米哈伊尔罗曼诺夫

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NOTE- if you create models and textures and you would like to see your great work here on 

nexus, but you don't want to create mods by yourself, please contact me, i will be very happy 

to include your assets in my mods. You will of course be credited for your contribution :)

First appeared on TES Arena, the Ice Golems are giant sentient constructs, made of pure ice, raised by powerful sorcery. The creation of Ice Golems dates back to times no mortal can remember. Golems follow simple tasks, given to them by their masters, in general, they're basically man-made simplier atronachs. Often, they are ordered to protect some place or item and they are still bound to this duty even when their masters are already dead for a long time. But this kind of Atronach seems to be specially hard to deal. Some of the Ice Golems simply born unbound or get uncontrollable after some time of service and end killing their masters and leaving into the snow forests. Maybe cus they are too strong, maybe cus in the current era mages are too weak, probably the second.

But indeed Ice Golems have a very strong and independent personality, what is rare to golems, that commonly are just made sentient of half sentient by magic, or artifacts, not having a human soul, animal soul, or daedra soul, inside them, in this last case they're commonly known as atronachs.

The strength and resilience of Ice Golems is quite similar to other golems. They tend to be a bit faster and more agile compared to stone golems but are not that heavily armoured. They are only able to survive in cold climate as Ice Golems will melt in warmer regions unless some kind of magic is applied to prevent this. In cooler areas it is much easier to raise Ice Golems than their stone or fire cousins. 

Since Frost Atronachs are also giant frost brutes too, and much more docile, intelligent and less feral (cus have daedra souls), mages no more create Ice Golems to serve as guardians. So the only ones that remain are the strayed ones from the past eras. They live on the snowy forests and use mimetism and camouflage to ambush their prey. They spike a snowy pine on the top of their backs and remain inside the snowy ground just with the pine outside, close to snow forest roads, when a human or carriage approaches, they raise from the ground to freeze and eat them.

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(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 



- 1 new creature-

ICE GOLEMS

- they have new sounds, loot, behaviour, magic 

effects and all are respawnable

- scary encounters on the snow forests and hard fights



- The last Skyrim Update

- DLC Hearthfire

- DLC Dawnguard

- DLC Dragonborn

ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.



I really want to sincerely thank several person. If they are modders, please endorse and play their mods:

Felipe Fabres- vídeo logo

CD PROJEKT RED

LorSakyamuni

Oaristys

****************************************

PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask

you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.

(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)

Mihail Romanov

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