MOD介绍:
注意 - 如果您创建模型和纹理,并希望在此处看到您的出色工作
nexus,但你不想自己创建mods,请联系我,我会很开心
将您的资产包含在我的mod中。您当然会因为您的贡献而受到赞誉:)
幽灵是死者的灵魂,他们在凡人的飞机上完成或未完成任务。他们仍然保持着人性,能够说话,直到他们开始失去自我认同,记忆和紫癜,然后他们变得只是一个看起来不像人类的呻吟浮动形象,并且有明显的自我惩罚和内疚迹象在他的身体里塑造,像刽子手的绳索和破烂的衣服,能够施放弱霜基础法术,现在完全免疫那个元素。这个mod恰好增加了半疯狂亡灵的阶段(最后阶段是幽灵,但这是下一个mod)
经典幽灵可以出现在3种变体中,常规Ghost,神圣幽灵(可以通过引擎盖区分)并且稍微强一些,而且更大更强大的古代幽灵,但它们都是基本上较小的不死生物。
它们出现在地下墓穴,死者大厅内,人们死亡的地方,漫游灵魂凯恩,以及一些矮人和北欧遗址,在那些废弃的地方死亡的小偷和冒险家的精神,有时被自动机器人或者掠夺者杀死。
告诉友好鬼魂敌对鬼魂的方法是寻找腿。如果他们只是一个无腿模糊的人,他们很可能是危险的。但请记住,在某些地方你会发现像人类一样的鬼魂,由于某种原因对你也很咄咄逼人,所以要小心。
(为了保持平衡,我使用与常规香草幽灵完全相同的能力制作它们,所以可能如果你有使鬼魂免受普通武器影响的模式,这也可能影响这个幽灵)
(唯一的补充是这个有抗霜性)
-------------------------------------------------- ---
(1最后一句话 - 请阅读 - 这个创建使用特定的骨架,外观和能力,看看它们看起来像MOD。所以,请随意在你的MODS中使用它们,但使用相同的骨架,FXS和ABILITIES,他们也有一些遭到攻击的事情发生了变化,其中一些被删除,其他人也被修改了。如果您将再次使用它们,请不要使用它们,请不要使用与设置不同的设置,因为这些设置已在此处初步完成。
- 1个新的经典RPG生物 - 幽灵
(3种变体 - 正常,神圣和古代)
- 他们有声音,行为,并且是Ectoplasm的优秀来源
- 更多的游戏不死,让所有人更加可怕
- 最后的天际更新
- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
这个mod应该与几乎所有其他mod兼容
关于MIHAIL怪物和动物:它将包括动物,怪物,亡灵和动物
Daedra以沉浸式和绝杀友好的方式扩展您的游戏玩法。既然我没有
还有很多,我会为每个生物发布个别的mod,但是在
未来,我将发布一个完整的Mihail怪物和动物包。
我真的要真诚地感谢几位模特,因为没有
他们的一些网格和纹理,这个mod不存在。 :)
请认可并播放所有这些:
费利佩法布雷斯
RustyShackleford69
CD PROJEKT RED
LorSakyamuni
****************************************
权限:
随意在你的项目中使用我的mod,无需问我
许可第一。玩得开心创建mod。 :)我只问
你有两件事:第一,不要在付费的mod中使用它们,第二,
请将您的mod页面归功于此mod页面。
(最后一句话 - 请仔细阅读 - 这篇文章使用特定的骨架和能力,看看它们看起来像MOD。所以,请在你的MODS中免费使用它们,但是使用相同的骨架和能力,它们也会改变攻击,有些被删除。如果你将在你的MODS上使用它们,请不要使用它们,不要使用与设置不同的设置,因为这些设置是在这里完成的。
谢谢! :)
米哈伊尔罗曼诺夫
——————————————————————————————————————————————————————————
NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)
Ghosts are the spirits of the dead who have unfinished business on or bound to the mortal plane. They remain with human appearance and able to talk untill they start to lose self-identity, memories and purpouse, then they become just a moaner floating figure that does not look anything like a human would, and with visible signs of self-punishment and guilt moulded in his body, like hangman's ropes and ripped clothes and able to cast weak frost based spells, and being now completely immune to that element. This mod adds exactly that phase of half-mad undead spirits (the last phase is the Wraith, but this is for a next mod)
Classic Ghosts can appear in 3 variants, the regular Ghost, the Sanctified Ghost (that can be distinguished by the hood) and that are slightly stronger, and the bigger and more powerfull Ancient Ghost, but they are all basically lesser undead.
They appear inside catacombs, hall of the deads, on places when people have died, roaming Soul Cairn, and also on some Dwarven and Nordic Ruins, the spiritis of thieves and adventurers that have died inside that abandoned places, sometimes killed by automatons or draugrs.
A way to tell friendly ghosts from hostile ghosts is by looking for legs. If they are just a legless vaguely human being, they are most likely dangerous. But remember that in some places you will find human-like ghosts that for some reason are aggressive to you too, so be carefull.
(to maintain things balanced, i made them with the exactly same abilities of regular vanilla Ghosts, so probably if you have mods that make ghosts for example immune to normal weapons, this may affect the this ghosts too)
(only addition is that this ones have resistance to frost)
-----------------------------------------------------
(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
- 1 new classic rpg creature- Ghost
(3 variants- normal, Sanctified and Ancient)
- they have sounds, behaviour, and are excelent source of Ectoplasm
- more undead for your game, what makes all more scary
- The last Skyrim Update
- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
This mod should be compatible with almost all other mods
ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t
have many yet, I’ll be releasing individual mods for each creature, but in the
future, I will release a complete Mihail Monsters and Animals pack.
I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:
Felipe Fabres
RustyShackleford69
CD PROJEKT RED
LorSakyamuni
****************************************
PERMISSIONS:
Feel free to use my mod in your projects,no need to ask me for
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second,
please give credit in your mod page to this mod page.
(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
THANKS! :)
Mihail Romanov
资源查找:
回复区
昵称:
邮箱:
内容: