MOD介绍:
注意 - 如果您创建模型和纹理,并希望在此处看到您的出色工作
nexus,但你不想自己创建mods,请联系我,我会很开心
将您的资产包含在我的mod中。您当然会因为您的贡献而受到赞誉:)
在战场上死去的人通常不能和平地接受他们的命运,并且仍然会像鬼一样困扰着战场。但是,当强大的亡灵巫师认为这是一个机会时,事情变得非常危险。
这个强大的法师然后使用黑暗魔法将愤怒的士兵鬼魂变成战争的亡灵来为他们服务。堕落的阴影只是单一较小士兵的腐败灵魂,但它们也可以创造更多可怕的东西。通过这种强大的魔法,幽灵骑士成为了。他们是战争的恶魔,用装甲和死者的骨头建造的马大小的傀儡,由船长,论坛或其他高级战士的灵魂所激活,并以各种其他死亡士兵的灵魂力量加强根据谁在闹鬼的战场上击败他们,他们是浓缩的嗜血和仇恨。这些幽灵完全受到重型盔甲和盾牌的保护。一个冒险家应该首先强迫他们暴露自己,击败他们的盾牌并磨掉他们的盔甲。当幽灵骑士指控时,最好的机会伤害这个生物。一个人应该逃避攻击,并在无保护的背后冲刺。怪物在战斗中很慢,所以需要用强力的剑击来有条不紊地削弱它们,然后完成它们。在生活中,冥魂骑士是士兵和骑士,在死亡中他们保持对战斗的熟练程度,所以人们需要特别小心地保护自己免受他们的打击 - 特别是致命的反击。
正如名字所说,军团也是一头像野兽一样巨大的傀儡,出生于大量诅咒的士兵灵魂,被困在由残余的武器和盔甲,机器和尸体制成的炮弹上,在战斗中被摧毁,被拾荒者撕裂像Necrophages。它们处于火焰之中,并使用强大的伟大的词和由战争遗骸制成的塔楼,并且是在腐败的阴影和幽灵骑士之上的战场上的领导者。对傀儡心灵的指挥灵魂是高级指挥官,将军或将军的灵魂。通常,当战斗双方的两位领导人都死亡时,傀儡是由两个灵魂掌控的,这使得野兽更加不稳定和危险。
很显然,军团已经不在了,因为他们以疯狂的方式行事,尖叫命令多次完全断开并责怪其下属,好像他们还活着并在战斗中。死灵法师的主人能够控制他们现在虚弱的头脑。
战争的复仇者是神话中的生物,直接来自古代传说中的英雄和史诗般的事迹。当英雄进入燃烧的地狱来拯救他的爱人,或者当他必须报复他父亲的死亡时,战争的受害者往往是他的对手。为什么诗人如此热衷于将这些怪物作为敌人?嗯,军团是一个幽灵,所以它适合任何黑暗的故事,其中包括来自外面的诅咒或复仇。没有人知道它究竟是什么样的,所以它的可怕面貌可以通过多种方式来描述,而不会有指责混乱的风险。此外,它是一个强大的生物,该死的王子,所以它是一个理想的恶棍。作为一个巨大的幽灵,军团从不屈服于用自己的双手做任何事情。它有傻瓜,总是幽灵,悔改或其他不安的精神。作为生命中的国王或指挥官,军团保留了死亡的魅力,其死亡的下属总是盲目地遵守其命令。因此,人们需要在前往其地下宫殿,荒野保留或其他预感住所的路上消灭各种仆人。只有这样才能面对军团本身。这是你的文学传统。如前所述,军团可以用各种方式描述,但总是一个致命的敌人。忘记它巨大的力量,对痛苦,无畏和嗜血的无懈可击。与每一个幽灵一样,有一些与之相关的悲剧事件,迫使这个生物留在生者中。对于不是真正斗士的人来说,军团是不可触碰的,无法到达。这就是为什么神话中的英雄必须参与各种争吵并通过许多审判。通过克服这些障碍,他进入了军团的世界,变得值得面对怪物。幽灵的领袖是如此强大,它嘲笑简单的战士和法师技巧。
在一个开放的战场上发生了一场大战,接近斯文德勒的书房,在帝国和暴风礁之间,4E 180(TES5事件发生前21年)。由于未知的动机,双方的所有士兵都在战争中丧生。有人推测他们被一条龙袭击,可能是在他设法回到当前时间后第一次呼吸?没人知道。也许是一个daedra?众所周知,此后该地点仍然困扰多年,尸体被腐肉食者撕成碎片,直到强大的亡灵巫师的到来,开始抬起遗骸并奴役士兵的该死的灵魂,以便创造一支强大的亡灵军队。
从那时起,战场被黑雾和恒火覆盖,它说,如果你设法杀死死灵法师并摧毁了傀儡的坚固身体,他们将在一段时间后再次返回,因为他们永远被限制在那里地方,什么不完全正确。发生的事情很简单,如果你摧毁了傀儡的身体,他们的灵魂就会留在田野上,没有坚固的形态,直到新的死灵法师的到来,这将再次创造出坚实的形态,并将灵魂锁定在其中。
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(1最后一句话 - 请阅读 - 这个创建使用特定的骨架,外观和能力,看看它们看起来像MOD。所以,请随意在你的MODS中使用它们,但使用相同的骨架,FXS和ABILITIES,他们也有一些遭到攻击的事情发生了变化,其中一些被删除,其他人也被修改了。如果您将再次使用它们,请不要使用它们,请不要使用与设置不同的设置,因为这些设置已在此处初步完成。
- 2个新的亡灵魔像:
军团和冥魂骑士
- 更多腐蚀阴影的使用
- 他们有新的声音,行为,魔法
效果和所有都是respawnable
- 2个新的巨型词和2个新的塔盾
一个新法术召唤冥魂骑士(战场上的咒语在胸前)
- 新的位置,在Swindler's Den附近着火的战场
- 更可怕的不死生物
- 最后的天际更新
- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
这个mod应该与几乎所有其他mod兼容
关于MIHAIL怪物和动物:它将包括动物,怪物,亡灵和动物
Daedra以沉浸式和绝杀友好的方式扩展您的游戏玩法。既然我没有
还有很多,我会为每个生物发布个别的mod,但是在
未来,我将发布一个完整的Mihail怪物和动物包。
我真的要真诚地感谢几位模特,因为没有
他们的一些网格和纹理,这个mod不存在。 :)
请认可并播放所有这些:
费利佩法布雷斯
CD PROJEKT RED
LorSakyamuni
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权限:
随意在你的项目中使用我的mod,无需问我
许可第一。玩得开心创建mod。 :)我只问
你有两件事:第一,不要在付费的mod中使用它们,第二,
请将您的mod页面归功于此mod页面。
(最后一句话 - 请仔细阅读 - 这篇文章使用特定的骨架和能力,看看它们看起来像MOD。所以,请在你的MODS中免费使用它们,但是使用相同的骨架和能力,它们也会改变攻击,有些被删除。如果你将在你的MODS上使用它们,请不要使用它们,不要使用与设置不同的设置,因为这些设置是在这里完成的。
谢谢! :)
米哈伊尔罗曼诺夫
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NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)
Men that die on battlefields usually can not peacefully accept their fate, and will remain haunting the battlefields as ghosts. But, when powerfull necromancers see this as an opportunity, things can turn really really dangerous.
This powerfull mages then use dark magic to turn the enraged soldier ghosts into war revenants to serve them. Corrupted Shades are just the corrupted souls of single lesser soldiers, but they can also create more terrible things. By this powerfull magic the Wraith Knights come to be. They're demons of war, horse-size golems constructed with pieces of armor and bones of the dead, animated by a soul of a captain, tribune or other high ranked combatant, and strengthened with the power of the souls of various other dead soldiers, they are bloodlust and hatred in condensed form according to who fighted them in haunted battlefields.These wraiths are completely protected by heavy armor and a shield. A adventurer should first force them to expose themselves, knocking away their shields and grinding down their armor. The best chance to wound the creature comes when the Wraith Knight charges. One should evade the attack and lunge at its unprotected back. The monsters are slow in the battle, so one needs to weaken them methodically with strong sword blows, and then finish them off. In life, Wraith Knights were soldiers and knights, and in death they retain their proficiency in combat, so one needs to defend oneself against their blows - their lethal counterstrikes in particular - with extreme care.
The Legion, as the name says, is also a gigantic golem like beast, born from a large number of damned soldier souls, trapped on shells created from the remnants of arms and armor, machines and corpses, destroyed in combat and torn apart by scavengers like theNecrophages . They are in flame, and use powerfull greatswords and towershields made of warfare remains, and are the leader on the battlefield above the corrupted shades and wraith knights. The soul on command on the mind of the golem is the soul of a high commander, general or legate. Commonly when both leaders from both sides of the battle die, the golem is created with both souls in command, what makes the beast yet more unstable and dangerous.
It's clearly that the Legion is out of its mind, since they act in an insane way, screaming orders much times completely disconnected and blaming its subordinates, as if they are still alive and on battle. Cus that the necromancer masters are able to have some control on their now weak minds.
The war revenants are mythical creatures, straight from ancient legends of heroes and epic deeds. When the hero enters the burning hells to rescue his beloved, or when he has to avenge his father's death, the war revenants are often his opponent. Why are poets so keen to cast this monsters as the arch-enemies? Well, the Legion is a wraith, so it fits any dark story featuring a curse or vengeance from the beyond. There's no telling how what it actually looks like, so its terrifying visage can be described in many ways without risking accusation of confabulation. Furthermore, it is a powerful creature, a prince of the damned, so it makes an ideal villain. As an arch-wraith, the Legion never stoops to doing anything with its own hands. It has lackeys for that, always wraiths, revenants or other restless spirits. Having been a king or a commander in life, the Legion retains its charisma in death, and its deathly subordinates always blindly obey its orders. Thus one needs to exterminate all manner servants on the way to its underground palace, wilderness keep or other foreboding abode. Only then can one face the Legion itself. That's literary tradition for you. The Legion can be described in various ways, as has been said, but is always a lethal foe. Forget its huge strength, invulnerability to pain, fearlessness and bloodlust. As with every wraith, there is some tragic event connected to it, forcing the creature to remain among the living. The Legion is untouchable, unreachable for anyone who is not a true fighter. That is why the mythical hero has to get involved in various brawls and pass through many trials. By overcoming these obstacles, he enters the Legion's world and becomes worthy of facing the monstrosity. The wraiths' leader is so powerful that it mocks simple warriors and mages tricks.
A big battle happened in an open battlefield, close to Swindler's Den, between Imperials and Stormcloaks, 4E 180 (21 years before the events of TES5). By unknow motives all the soldiers of both sides ended killed on the warfare. Some speculate that they were attacked by a dragon, may be alduin first breath after he managed to return to the current time? Nobody knows. Maybe a daedra? What is known is that after that the location remain haunted for many years, and the corpses were ripped appart by carrion eaters, untill the arrival of powerfull necromancers, that started to raise the remains and enslave the damned souls of the soldiers, in order to create a powerfull undead army.
Since this time, the battleground is covered by dark fog and constant fire, and its said that also if you manage to kill the necromancers and destroy the solid body of the golems, they will return again after some time because they are bounded forever to that place, what is not exactly true. What happens is simple, if you destroy the body of the golems, their wraiths will remain on the field, with no solid form, untill the arrival of new necromancers, that will again create the solid forms, and lock the souls inside them.
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(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
- 2 new undead golem:
Legion and Wraith Knight
- more usage of Corrupted Shades
- they have new sounds, behaviour, magic
effects and all are respawnable
- 2 new greatswords and 2 new tower shields
1 new spell to summon Wraith Knight (spell is on the chest on the battlefield)
- new location, a destroyed battlefield on fire close to Swindler's Den
- more scary undead creatures
- The last Skyrim Update
- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn
This mod should be compatible with almost all other mods
ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t
have many yet, I’ll be releasing individual mods for each creature, but in the
future, I will release a complete Mihail Monsters and Animals pack.
I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:
Felipe Fabres
CD PROJEKT RED
LorSakyamuni
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PERMISSIONS:
Feel free to use my mod in your projects,no need to ask me for
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second,
please give credit in your mod page to this mod page.
(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
THANKS! :)
Mihail Romanov
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