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上古卷轴5:重置版MOD Isengrav Barrow

上古卷轴5:重置版MOD Isengrav Barrow

发布用户:bity_1700368256发布类型:转载

原创作者:Incaendo所在平台:互联网

发布日期:2023-06-01 14:37:59更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:35

快捷访问:查找资源

MOD介绍:

在冰雪融化的过程中,出现了古代北欧废墟的尖端。那些在天际北部寻求财富,冒险或知识的人会对此低声说话。一个未开发的地牢,当然它必须包含巨大的财富和危险。位于天际北极海岸的严酷,深度冰冻和风力的地方,只有最无畏和精心准备的人才有机会探索天际的许多被遗忘的坟墓。

探索中型,深度冷冻的北欧废墟地牢,为任何类型的游戏提供额外的内容。地牢是水平的,应该适合大多数级别的角色。地牢的入口位于天际北岸,位于萨尔塔尔以西的Dawnstar和Winterhold之间的荒野中,就在塔楼的石头以东。 Draugr,陷阱,老板,战利品和魔剑等待着!

关于mod

该模型是作为普罗米修斯不和谐频道举办的2018年10月改装比赛的参赛作品而创建的。比赛的主题是创建一个新的地牢和三个星期的时间限制。

虽然我已经为Skyrim玩了几年的修改和制作mods,但我之前从未发布过一个完成的mod,Prometheus modding比赛提供了一个很好的机会来实际创建成品。

这个mod有一个相当简单的中型地牢,我的目标是与香草地牢相同的标准。为了使地牢独一无二,我将北欧废墟和冰洞瓦片组合在一起,并在北欧遗址上使用冰着色器的程度比在香草地牢中所做的更大。地牢包含不同遭遇的混合,主要是与draugr。对于地牢的不同区域,不同的策略将有不同的效果。布局是相当标准和线性的,在地牢结束时你会遇到一个bossfight。 Loot可以在整个地下城以及一个房间里发现,在bossfight之后,老板还带着一把独特的魔剑。

地牢是平整的,所以你可以在大多数关卡中玩这个地牢,老板确实有一个平坦的地板,但对于低等级的角色来说非常难,当然取决于mods / items / builds你可能或多或少成功。因为一般来说很难测试难度,因为你可以制作和演奏角色的很多组合我很想知道你有多难找到地下城以及你有什么lvl / playstyle / mods / difficulty-settings。

地牢包含一个完全手工制作的导航网格,我希望它能与随从完全兼容,而不会给他们带来任何重大问题。

想要进行测试以访问地牢吗?命令“coc incaendo_isengravbarrow”将帮助您。

玩完地牢之后,记得过来并在nexus页面留言。知道你认为什么是好的,什么是坏的,以及任何有关bug的问题,对于未来的项目,以及错误修正和平衡此mod的更新是很好的。

兼容性

这个mod应该与任何不会改变Tamriel世界空间中与地牢入口相同的外部单元的东西兼容(Wilderness(19,25))。

如果香草AI,脚本,灯光,纹理等已被其他mod编辑,这可能会对地牢的外观和npcs的行为产生无法预料的后果。然而,它不太可能在这个mod中造成任何破坏,在整个游戏的其余部分也不会被打破。

问题

如何打开锁着的门?

剧透:显示

如何打开锁定的portcullis?

剧透:显示

为什么这么难?

你太低级别/以愚蠢的方式玩/太高的难度/其他mods / git gud。

为什么这么容易?

你太高级别/太低难度/其他mods /不打算超级挑战。

甜卷是怎么到达那里的?

我的朋友必须放弃它,而他到处跳得很快。

致谢

我要感谢普罗米修斯不和谐频道中的每个人给我制作和完成这个mod所需的动力和建议。

我要感谢我的朋友(你知道你是谁)帮助我测试地牢,分享这个页面的截图,并就开发过程中的变化提供建议。

————————————————————————————————————————————————————————

Out of melting snow and ice the tips of an ancient nordic ruin has appeared. Those who seek riches, adventure or knowledge in the north of Skyrim whisper about it. An unexplored dungeon, surely it must contain both immense wealth and danger. Located on the harsh, deep frozen and wind battered northern coast of Skyrim, only the most fearless and well prepared will stand a chance at exploring what appears to be another of Skyrim's many forgotten tombs.

Explore a medium-sized, deep frozen nordic ruin dungeon which offers additional content for any kind of playthrough. The dungeon is leveled and should be appropriate for a character of most levels. The entrance to the dungeon is located on the northern shore of Skyrim, in the wilderness between Dawnstar and Winterhold, west of Saarthal and just east of the Tower standing stone. Draugr, traps, a boss, loot and a magical sword awaits!

About the mod

This mod was created as an entry to the modding contest for October 2018 held by the Prometheus discord channel. The theme of the contest was to create a new dungeon and the time limit three weeks.

While I have been playing, modding and making mods for Skyrim for several years now I have never published a finished mod before, the Prometheus modding contest offered a good chance to actually create a finished product. 

This mod features a fairly simple, medium-sized dungeon at what I aimed to be at the same standard as a vanilla dungeon. To make the dungeon unique I have combined the nordic ruin and ice cave tilesets and used the ice shader on nordic ruins to a larger extent than what was done in the vanilla dungeons. The dungeon contains a mix of different encounters, mainly with draugr. Different strategies will work differently well for different areas of the dungeon. The layout is fairly standard and linear and at the end of the dungeon you will encounter a bossfight. Loot can be found throughout the dungeon as well as in a room after the bossfight, the boss also carries a unique magical sword.

The dungeon is leveled, and so you can play this dungeon at most levels, the boss does have a level floor however and will be very hard for low level characters, of course depending on mods/items/builds you may have more or less success. Because it is very hard to test difficulty in general because of the many combinations in which you can make and play a character I would love to hear about how difficult you found the dungeon and what lvl/playstyle/mods/difficulty-settings you have.

The dungeon contains a fully handmade navmesh which I hope will be fully compatible with followers and not cause them any major problems.

Want to access the dungeon for testing purposes? The command "coc incaendo_isengravbarrow" will get you there.

After you play the dungeon, remember to come by and leave a comment here on the nexus page. Knowing what you thought was good and what was bad, as well as any problems with bugs is good to know for future projects, as well as bugfixes and balancing updates for this mod.

Compatibility

This mod should be compatible with anything that doesn't change the same exterior cell in the Tamriel world as the dungeon entrance (Wilderness (19,25)).

If vanilla AI, scripts, lights, textures etc. have been edited by other mods this may have unforeseen consequences for the looks of the dungeon and behavior of the npcs. It is however very unlikely that it would cause anything to break in this mod that also wouldn't be broken in the entire rest of the game.

Questions

How do I open the locked doors?

Spoiler: 

Show

How do I open the locked portcullis?

Spoiler: 

Show

Why is it too hard?

You are too low level/playing in a stupid way/too high difficulty/other mods/git gud.

Why is it too easy?

You are too high level/too low difficulty/other mods/not intended to be super challenging.

How did the sweet roll get there?

My friend must have dropped it while he was jumping around everywhere really fast.

Acknowledgements

I would like to thank everyone in the Prometheus discord channel for giving me the motivation and advice needed to make and finish this mod.

I would like to thank my friends (you know who you are) for helping me playtest the dungeon, sharing some screenshots for this page and for giving advice on what changes to make during development.

演示截图:

Isengrav Barrow

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