MOD介绍:
1.6
- 根据blip更改航点的精灵
- 为ini文件添加了功能
已知问题:
- 如果你在一个blip上放一个航点,如果你改变地图中的航点(不是我的mod提供的一个blip),gps颜色会改变,颜色不会改变为默认值
- 如果您使用“gps精灵”功能,所有“传送到航点”将不再有效
1.5 Beta
- 加入英文翻译
添加.ini以轻松添加blip(
我希望它有效),感谢Alex106
给我一个例子
- 为彩色路线添加了Route.cs文件再次感谢Alex106为我提供了功能名称
在route.cs上的已知问题:如果你在一个blip上放置一个航点,如果你改变地图中的航点(而不是我的mod提供的一个blip),gps颜色会改变,颜色不会改变为默认值
1.4
- 如果您使用Calderon的Vehicle Persistence并且您希望我的生成点具有默认的blips,则添加了新版本的mod
- 添加了精灵和颜色列表的文件
1.3现在全面支持Calderon的车辆持久性,感谢Calderon和Cri-28帮助我找到问题
1.2添加了一个只有blip的新文件夹,所以我的mod很容易理解
1.1我删除了一些我忘记删除的个人使用的blip,改进了关于如何添加自己的blip的说明
安装:
- 安装Script Hook V .NET
将AddBlips.cs移动到脚本文件夹中的AllBlips文件夹中
ScriptHookDotNet源代码中的Blip.hpp中的Sprite代码和颜色(下载zip并导航到/ source / scripting并使用文件“Blip.hpp”)或mod中提供的文件
1.6
-Change the sprite of the waypoint based on the blip
-Added feature to the ini file
-known issue:
—if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
—if you use the "gps sprite" function, all "teleport to waypoint" will no longer work
1.5 Beta
-added english translation
-added a .ini to add blips easily (
I hope it works), thanks to Alex106
for giving me an example
- added Route.cs file for coloured route thanks again to Alex106 for giving me the Function name
-known issue on route.cs: if you put a waypoint on a blip and gps colour will change if you change waypoint in the map (not to a blip provided with my mod) the colour will not change to the default
1.4
- added a new version of the mod if you use Vehicles Persistence by Calderon and you want my spawn point with the default blips
- added file with list of sprite and color
1.3 now fully support Vehicles Persistence by Calderon thanks to Calderon and Cri-28 to help me to find the issue
1.2 added a new folder with only only blip so my mod is easily to understand
1.1 I removed some blips for personal use that I had forgotten to remove, improved the explanation on how to add own blips
INSTALL:
- Install Script Hook V .NET
Move AddBlips.cs in AllBlips folder in your script folder
Sprite code and color in Blip.hpp inside ScriptHookDotNet Source Code (download zip and navigate to /source/scripting and use the file "Blip.hpp") or the file provided in the mod
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