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上古卷轴5:重置版MOD 幽暗城SSE

上古卷轴5:重置版MOD 幽暗城SSE

发布用户:bity_1700368256发布类型:转载

原创作者:mnikjom Borjoyzee所在平台:互联网

发布日期:2023-05-21 00:07:21更新日期:2024-10-27 00:58:30

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模组标签:房屋住宅运行环境:上古卷轴5:重置版

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MOD介绍:

欢迎来到幽暗城,一个完全地下的新城市。几乎所有城市应该拥有的东西,人们都会期待。我厌倦了从一个城市到另一个城市旅行寻找我需要的东西,更不用说从一个城市到另一个城市的旅行试图出售我的库存中的所有物品。这是商家的主要关注点,商家,他们在普通城市的销售量超过普通商家。虽然我稍后会更详细地描述一下这个地方。也有NPC徘徊,但是现在这些家伙只是为了充实城市并给它一点点生命,我打算在以后的版本中给他们简单的任务。总而言之,大约有32个新细胞,甚至更多的NPC细胞。城市的入口位于Whiterun以西,您将能够看到地图标记,但无法快速前往它,并且位于一座小山上(见截图的位置)。

有些商人出售通常不可玩的物品,但是给出了新的身份证,所以不要与任何东西发生冲突,有些像武器和盔甲商人出售未经过魔法制作的Daedric物品。几乎所有商品都有商家,从早上8点到晚上8点开始他们的日常工作:

Garr's Bookshoppe - 销售范围更广的书籍。 (我永远找不到A Dance in Fire中的全套装。)还出售了Oblivion的其他书籍,不包括在Skyrim中。开始使用Morrowind的书籍,但还有更多工作要做。在他的收藏中,他拥有一本书,详细介绍了“天际”中的所有技能训练师。

铁匠 - 只卖矿石,锭和动物毛皮,所有用于制作的东西。

Haileys Apothecary - 出售药水和配料。还出售药水以增加你的属性(健康,魔法,耐力和携带重量)10。这些是昂贵的(语音技术影响价格),她不卖很多。在桌子上有6个药水组合器,在这里你可以将健康和魔法药水结合到一个具有两种效果的灵药中。例如,弱健康和弱魔法药水可以组合成一种弱的灵丹妙药,恢复健康和魔法。每种药水都有一种,弱到最终。

A Cut Above - 主要是服装,以及所有服装。而一些通常不可玩,但可玩性和给予新ID的物品不会与任何东西发生冲突。

工具战争 - 武器和装甲商人。没有魔法物品,但其他一切。出售未经过魔法制作的Daedric项目,以及其他通常不可玩的东西。

Brewers Fayre - 一家小酒馆,出售所有饮料,女服务员出售食品。一些NPC在一天中的某些时间来到这里。弗兰克吟游诗人将播放音乐,并提出要求!从Mallory租一间房,这是顶楼的客房。

卑鄙的技巧 - 前兄弟会的刺客在这里出售你可能从刺客那里得到的东西。匕首和毒药。谈到毒药,他从Cyrodiil和Languorwine带回了毒苹果的想法。谁知道怎么做两者都与Oblivion中毒的苹果做同样的事情,所以不要消耗它们,尽管它们没有那么强大,你可以用足够的治疗物品和/或魔法来超过毒药。它们被归类为食品,因此NPC可能倾向于食用它们。

Essential Gubbins - 主要用于家居装饰,并且拥有非常广泛的古怪名单。同样,每个给出新ID的人都不会与任何东西发生冲突。主人最近把他的鳞片放在禁止的书上,最好不要问怎么样。它位于他的商店某处,所以你必须找到它,但要小心。它会教你召唤一个幽灵般的商人的新力量。现在,请不要召唤商人,而他已经被召唤,只是等他消失,然后再召唤他。在下一个版本中,这将被修复,所以当他已被召唤时你不能召唤他。每次他被召唤时他的库存都会重置,所以你下次召唤他时,你卖给他的任何东西都会消失。

空置的房子 - 一个小偷,虽然他不卖任何东西,但锁具和窃贼物品,他将购买被盗物品。他的交易时间比其他商人长,直到他的美丽睡眠。

Fletchers Paradise - 射手,出售您期望的东西。没有魔法弓但是卖掉所有其他弓箭。箭头越强大,卖得就越少。护甲和饰品也适合射手,更不用说魔药和毒药来帮助它了。最后,他出售火,霜,震惊,恐惧,解除武装,瘫痪,强力(击倒对手),冰冷的坟墓(包围冰中的对手)和健康吸收箭。

幽暗城魔法师 - 三个法师出售除了最强大的法术之外的所有法术,必须在其他地方获得。还出售灵魂宝石,五线谱和卷轴。在这里还有一个称为时间变换器的设备,使用此功能,您可以改变时间流的速度,(游戏中的白天和夜晚有多快),有4种设置可供选择。最后有一个永久的Nirnroot在这里继续生长的magicka,一旦被选中它将保留,你得到一个Nirnroot但它不会再被选择一两天,所以稍后回来。其中一个法师出售Mark&Recall法术书,Magicka法术书的弱点,Reflect Damage书。和魔法骷髅法术书,三种不同类型的可混合骷髅法术,一种是近战斗士,一种是射手,一种是法师。他们被夷为平地,所以和你一起变得更好。

Sammuels Lapidary - 最近出售各种珠宝,宝石和金/银矿石的商人。他还拥有一个金银矿。

幽暗城宠物店 - 有三种可供购买的宠物,一只叫做Chompy的棕熊,一种叫做Gorefang的剑猫,以及一种叫做Redmaw的灰狼。 (现在只有三只宠物,还有两只空的笼子,所以将来我可能会再增加一些)购买所有你需要做的就是接近他们的笼子并按下按钮,你会得到一些信息以及如何如果你想买1000金币,他们要花很多钱买。他们与你平齐,是必不可少的。点击它们一次让它们跟随,然后再次打开命令,这只是简单的跟随,等待和解雇。当你解雇他们时,他们会回到宠物店。主人还出售了一些与动物有关的咒语,而命令动物咒语已经给了她,而且她出售了四只召唤的动物书,一只黑狼,一只黑熊,一只剑猫和一只召唤四只疾病肆虐的老鼠。

隐士 - 一个在冰冷的洞穴中建立家园的新商人。这个家伙的目的是出售所有(或大部分)独特物品,如果你不想偷窃它们,可以在幽暗城的各个家庭和商店找到并偷走这些物品。 (因为摆脱被盗标签的唯一方法就是卖掉它们并重新购买)只需从他那里购买。在这个地方还有一个秘密,看看你是否能找到它。

你可以买一套房子。在40000昂贵的一面(Solitude完全升级的房子还有4或5千),但是考虑到它的功能,这是非常值得的。说实话,钱并不难得。大多数类型的东西都有自动分拣机,除了武器和盔甲。一个完整的图书馆(10个书柜)。所有手工艺品。一个适度的展示厅。两间卧室,一间供您使用,另一间供其他人使用。一个法术书,教你一个可以传送回你家的咒语,以及回到你最后施法的地方,纯粹是为了方便。还有一些小惊喜。还有一个卷轴制作站,它需要纸卷,并根据卷轴的力量,不同的力量填充灵魂宝石。纸卷可以由破旧的书籍制成。要买房子,入口附近有一面蓝旗。点击它,如果你有足够的,你将有权购买。一旦你得到钥匙,旗子就会消失。哦,对于配偶搬进去,好吧,为了与玩家一起添加房子,必须改变香草剧本,或者我听说,这是我不愿意做的事情,因为其他的mods也可能改变这个脚本并且最多导致不兼容。

如果你不想购买房子,但想要一个提供更多地方展示你最好的盔甲和武器的地方,你可以使用博物馆来展示它们。它有14个人体模型,甚至更多的武器,工作人员和盾牌。使用灯开关关闭灯,以清楚地看到您显示的内容。你可以从Understreets到达那里。

浴室,您也可以从Understreets到达。包含一个大型游泳池,浴缸和桑拿浴室。也有一些人在这里放松,我从来没有给他们任何衣服,所以如果你有果体模特,他们将完全果体。

有一个死者大厅。那里的守护者有一个头骨的东西,事实上,他将支付你的人类和巨魔头骨。去问问他。

某些商家出售便携式手工艺品。要使用您必须喜欢该项目,为其分配一个热键号码并仅通过热键使用它。从技术上讲,它们是盔甲,这是我能做到的唯一方法,但它们不会占用一个槽,因此可以与任何盔甲一起使用。我试图将它们与最有意义的商人放在一起,例如法师出售一个便携的灵魂宝石迷人。

有一个图书馆分为两个房间,每个房间有8个书架,每个书架可以存放18本书。共有288本书可存储。

卫兵在城市周围散步,幽暗城有一个完整的犯罪和惩罚系统,所以如果你被抓到与你一起顽皮到幽暗城监狱!你可以只为你的时间服务,但如果你能做到,可能有办法逃避...

所有其他NPC在Understreets都拥有自己的住所,但正如我所说他们现在只是为了给这个地方一些生命。他们只是在走路,坐着,喝酒,吃饭,睡觉等方面沙盘。在以后的版本中,我计划给他们一些任务,但这是为了以后。

有3个可能的伴侣陪你。一个是战士,简单明了,一个前眼镜士兵,挥舞着一个大刽子手斧头。一个是纯粹的射手,但有一些技能与刀片。另一个是死灵法师,专注于复活/操纵死者并召唤冰霜Atronach,使用冰霜魔法并拥有一些治疗法术。

需要一些矿石吗?让自己进入矿井并进行黑客攻击!这个地方可能是危险的,并介意其他矿工。

不管你做什么都不要触碰“友好”的摇椅,你永远不知道你会得到什么。

在岛上主要城市区域的中间是一个许愿井,你可以扔一些不同的物品,一些硬币是第一个和明显的选择,每个人都应该拥有的东西,并将为你提供100点健康增益与神社祝福相同的持续时间。但是还有其他3件物品可以投入使用,我将这些作为一个惊喜,因为这些物品只会显示你是否拥有它们。

需要一些培训?在Understreets有两个培训室。首先是锁定训练室,有5个可重新锁定的容器,每个技能等级1个。有一个重生的胸部,但提供有限的锁针。如果您喜欢挑战,请参加培训和攻击课程!这些大厅绝对是危险的!陷阱,敌人,陷阱,你的名字。在你开始之前保存,因为你最终会受到伤害,所以治疗物品和魔法是必须的。奖品等待有足够技能的人完成!如果有人遇到任何麻烦,请按照以下步骤操作。

在xEdit中进行Navmeshed和Cleaned

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Welcome to the Undercity, a new city located entirely underground. Has just about nearly everything a city should have and one would expect. I grew tired of travelling from city to city looking for the things I needed, not to mention travelling from city to city trying to sell all the items in my inventory. That's the main focus of this mod, the merchants, and they sell more than your average merchant in your average city. Although there is a little more to the place which I will describe in greater detail a little later. There are also NPC's wandering around, but for now these guys are there just to flesh out the city and give it that little bit of life, I plan on giving them simple quests in later versions. All in all there are around 32 new cells, and even more NPC's. The entrance to the city is located west of Whiterun, you will be able to see the map marker but not able to fast travel to it, and is situated on a small mountain (See screenshots for location).

Some merchants sell items that were not usually playable but given new ID's so not to conflict with anything, and some like the weapon and armour merchant sell unenchanted version of Daedric items. There are merchants for just about everything and all start their routines from 8 in the morning until 8 in the evening:

Garr's Bookshoppe - Sells a more extensive range of books. (I could never find the full sets for the likes of A Dance in Fire.) Also sells the rest of the books from Oblivion not included in Skyrim. Started on Morrowind books, but there's still more to do. In his collection he owns a book detailing all the skill-trainers in Skyrim.

Blacksmith - Only sells ore, ingots and animal pelts, all the things for crafting.

Haileys Apothecary - Sells potions and ingredients. Also sells potions for increasing your attributes (Health, Magicka, Stamina and Carry Weight) by 10. These are expensive (speechcraft affects the price) and she doesn't sell a lot. On a table are 6 potion combiners, here you can combine health and magicka potions into one elixir that has both effects. For example a weak health and a weak magicka potion can be combined to make an weak elixir that restores both health and magicka. There's one for every strength of potion, weak to ultimate.

A Cut Above - Mostly clothing, well all clothing. And some items which are not usually playable, but made playable and given new ID's so won't conflict with anything.

Tools O' War - Weapons and armour merchant. No enchanted items, but everything else. Sells unenchanted versions of Daedric items, and other things that were not usually playable.

Brewers Fayre - A tavern, sells all beverages and the waitress sells food. Some NPC's come in here at certain times of day. Frank the bard will play music, and does requests! Rent a room from Mallory, it's the guest room on the top floor.

Underhanded Techniques - An ex-brotherhood assassin sells things here you might expect from an assassin. Daggers and poisons. Speaking of poison, he brought back the poisoned apples idea from Cyrodiil, and Languorwine. Who knows how. Both do the same thing as the poisoned apples from Oblivion, so don't consume them, though they're are not as powerful you might be able to outlast the poison with enough healing items and/or magic. They are classed as food items so NPC's might be inclined to consume them.

Essential Gubbins - Mainly things for home decoration, and has a really extensive list of wierd curio. Again, each one given new ID's to not conflict with anything. The owner has recently got his scaly hands on a forbidden tome, best not to ask how. It's located in his store somewhere so you'll have to find it, but be careful. It will teach you a new power to summon a ghostly merchant. For now, please don't summon the merchant while he's already summoned, just wait for him to disappear before summoning him again. In the next version this will be fixed so's you can't summon him when he's already summoned. Also his inventory resets every time he's summoned, so anything you sell to him will be gone the next time you summon him.

Vacant House - A thief that, while he doesn't sell anything but lockpicks and thiefy items, he will buy stolen items. He'll trade for longer than the other merchants, until his beauty sleep.

Fletchers Paradise - An archer, sells the things you would expect. No enchanted bows but sells all others. And arrows, the more powerful the less he sells. Also armour and trinkets fit for an archer, not to mention potions and poisons to aid that. Lastly he sells fire, frost, shock, fear, disarming, paralyze, force (knocks opponents down), Icy Tomb (Envelops opponents in ice) and health absorption arrows.

Undercity Magicka - Three mages that sell all but the most powerful spells, the ones which have to be obtained elsewhere. Also selling soul gems, staves and scrolls. In here there is also a device known as the Time Transmuter, using this you you be able to alter the pace of time flow, (How fast day and night pass in-game) and there are 4 settings to choose from. Lastly there is a permanent Nirnroot growing here kept going by magicka, once picked it will remain and you get a Nirnroot but it will not be pickable again for a day or two, so come back later. Also one of the mages sells Mark & Recall spellbooks, a Weakness to Magicka spellbook, Reflect Damage book. And Conjure Skeleton spellbooks, three different types of conjurable skeleton spells, one is a melee fighter, one is an archer and one is a mage. They are leveled so get better along with you.

Sammuels Lapidary - A recent merchant selling all types of jewelry, gems and Gold/Silver ore. He also owns a gold and silver mine.

Undercity Petshop - There are three available pets to buy, a brown bear called Chompy, and sabre cat called Gorefang, and a grey wolf called Redmaw. (Only three pets for now, there's two more cages that are empty so in future I may add a couple more to them) To purchase all you have to do is approach their cages and press the button, you will be given some info and how much they cost to buy if you want one, which is 1000 gold coins. They are leveled with you and are essential. Click on them once to have them follow, then again to bring up the commands, which are just simple follow, wait and dismiss. When you dismiss them, they will return to the petshop. The owner also sells some spelltomes associated with animals, the command animal spelltome has been given to her instead, and she sells four conjure animal tomes, a black wolf, and black bear, a sabre cat and one that summons four disease riddled rats.

Hermit - A new merchant who has set up a home in an icy cave. The purpose of this guy is to instead sell all (or most of) the unique items which can be found and stolen from the various homes and shops in the Undercity, if you don't want to steal them. (As the only way to rid the stolen tag from them is to sell them and re-buy) Just buy them from him instead. There is also a secret in this place, see if you can find it. 

There is a house you can buy. It's a little on the expensive side at 40000 (4 or 5 thousand more the Solitude's fully upgraded house), but considering the features it has, it's well worth it. And let's be honest, money isn't hard to come by. There are auto-sorters for most types of things, except arms and armour. A full library (10 bookcases). All crafting amenities. A modest display room. Two bedrooms, one for you the other for anyone else. A spellbook that teaches you a spell that can teleport you back to the house, and a way to get back to where you last cast the spell, purely for convenience. And a few little surprises. There is also a scroll-making station, it requires rolls of paper and depending on the power of the scrolls spell, different strength filled soul-gems. The rolls of paper can be made from ruined books. To buy the house, there is a blue flag near the entrance. Click on it and if you have enough, you will be given the option to buy. As soon as you do you get the key and the flag disappears. Oh and as for spouses moving in, well, in order for that to work with player added houses a vanilla script must be altered or so I heard, which is something I'm not willing to do, seeing as other mods might also alter this script and result in incompatibilities at best. 

If you don't want to buy the house but want a place that offers more places to display your best armour and weapons, you can use the museum to display them instead. It has 14 mannequins and even more plaques for weapons, staffs and shields. Use the light switches to turn lights on an off to clearly see what you display. You can get there from the Understreets.

A Bath House from which you can also get to from the Understreets. Contains a large pool, bath, and a sauna. A few people chill out here also, and I never gave them any clothing so if you have nude mods they'll be completely naked.

There is a Hall of the Dead. The keeper there has a thing for skulls, so much so in fact that he will pay you for human and troll skulls. Go and ask him about it.

Certain merchants sell portable crafting items. To use you must favorite the item, assign it a hotkey number and use it by hotkey only. Technically, they are pieces of armour which was the only way I could do it, but they don't take up a slot so can be used with any armour. I tried to place them with merchants that make the most sense, example the mages sell a portable soul gem for enchanting.

There's a library split into two rooms, each one has 8 bookshelves, and each bookshelf can store 18 books. In total 288 books are storable.

Guards walk around the city and the Undercity has a full crime and punishment system, so if you get caught being naughty off to the Undercity prison with you! You could just serve your time but if you're up to it, there may be a way to escape...

All other NPC's have their own abode in the Understreets, but as I said they are here for now just to give the place some life. They just sandbox around walking, sitting, drinking, eating, sleeping etc. In later versions I plan on giving some of them quests, but that's for later.

There are 3 possible companions to take with you. One is a warrior, plain and simple, an ex-oculatus soldier and wields a large executioner axe. One is a pure archer but has some skill with blades. And the other is a necromancer, focusing on reanimating/manipulating the dead and conjures a Frost Atronach, uses frost magic and has some healing spells.

Need some ore? Get yourself in the mine and get hacking! The place can be treacherous, and mind the other miners.

Don't touch the "friendly" skeevers whatever you do, you never know what you'll get.

In the middle of the main city area on an island is a wishing well that you can throw some different items into, some coins are the first and obvious choice and something which everyone should have, and will give you a 100 point health buff for the same duration as a shrine blessing. But there are 3 other items you can throw in and I've leave these as a surprise, since the items will only show if you have them.

Need some training? In the Understreets there are two training rooms. First up is the lockpick training room, with 5 re-lockable containers, 1 for each skill level. There is a respawning chest but with a limited supply of lockpicks. If you fancy a challenge, enter into the training and assault course! These halls are absolutely BRIMMING with danger! Traps, enemies, pitfalls, you name it. Save before you start because you will be hurting at the end, so healing items and magic are a must. There is a prize waiting for those with enough skill who finish! If anyone has any trouble getting through, here is how to do it.

Navmeshed and Cleaned in xEdit

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