发布用户:bity_1700368256发布类型:转载
原创作者:UberGrainy所在平台:互联网
发布日期:2023-05-20 20:22:56更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:服装护甲运行环境:怪物猎人:世界
浏览次数:4
MOD介绍:
蜜蜂连衣裙。 Capcom永远不会让NPC穿的另一套装备。
这个mod是Handler和Hub Girl模型的混合,并带有一些可互换的选项。可以与其他装甲部件混合使用。
它取代了Blossom Set。使用MHW Transmog访问它(147),或随意重命名以替换其他型号。
选项:
- 可定制的涂层颜色(通过纹理交换)。
- 长短涂层尾巴(可通过纹理交换定制)。
- Hub Girl或Handler风格的帽子(通过模型交换)。
- 在鞋子上显示/隐藏毛皮(通过模型交换)。
问题:
- 我最初使用的是Hub Girl模型,但似乎缺少骨头,导致MHW在过场动画中崩溃。所以我不得不使用Handler的模型。
- 因此,自定义较少(即没有毛发选项,没有裙子去除,没有游戏中的颜色定制等)。
- 无颜色自定义的解决方法是替换纹理。请参阅下文,了解如何执行此操作。
- 我无法在手臂上正确加载皮肤纹理。所以没有皮肤漫反射纹理,但角色皮肤颜色有效。这并不是很明显。
- 上半身和下半身分开的区域与其他装甲不同,因此有时会出现明显的间隙。
- 裙边区域剪裁。对此无能为力。
- 如果你在防弹衣的顶部戴上其他手套(未经测试),则为手腕皮夹。
- 无法改变Hub Girl的帽子颜色。我无法弄清楚为什么。
颜色可定制版本:
- 将上半身移到腰部,用一个不会撞击过场动画的隐形模型替换上半身。
- 默认情况下禁用腕带。您可以通过交换模型文件来启用腕表或移除所有毛皮。请参阅下面的说明。
- 没有裙子物理。
- 没有更宽的皮草版本。我认为如果它是身体的一部分,宽的皮毛只会出现,而不是像我的防撞解决方案那样的腰部。
安装:
将存档(带文件夹)解压缩到Steam \ Steamapps \ common \ Monster Hunter World \
如果要尝试颜色可自定义版本,请首先解压缩主存档,然后将颜色可自定义文件解压缩到顶部(覆盖)。
改变颜色/涂层尾长:
1.浏览Monster Hunter World \ NativePC \ pl \ f_equip \ mod_pl_busybee \ Colors \
2.将您选择的颜色/长度复制到Monster Hunter World \ NativePC \ pl \ f_equip \ mod_pl_busybee \
3.删除默认的npc002_040_BML并将您选择的颜色重命名为npc002_040_BML。
4.例如,npc002_040_BML_pink_long.tex - > npc002_040_BML.tex
5.如果您使用的是颜色可自定义版本,请将npcbs018_001_BML.tex与npcbs018_001_BML_long.tex交换
6.要刷新纹理更改而不重新启动游戏,请转到Workshop并预览另一个装甲,然后再返回。
改变帽子风格:
1.浏览Monster Hunter World \ NativePC \ pl \ f_equip \ pl074_0000 \ helm \
2.将mod文件夹重命名为mod_hubgirl或任何你喜欢的。
3.将mod_handler重命名为mod。
4.要在不重新启动游戏的情况下刷新模型更改,请转到工作室并预览另一个装甲,然后返回。
换鞋款式:
1.浏览Monster Hunter World \ NativePC \ pl \ f_equip \ pl074_0000 \ leg \
2.将f_leg074_0000重命名为f_leg074_0000_nofur或您喜欢的任何内容。
3.将f_leg074_0000_fur重命名为f_leg074_0000。
4.要在不重新启动游戏的情况下刷新模型更改,请转到工作室并预览另一个装甲,然后返回。
卸下裙子(仅限颜色可定制版本):
1.浏览Monster Hunter World \ NativePC \ pl \ f_equip \ mod_pl_busybee \
2.使用npcbs018_001_BML_noskirt.tex交换npcbs018_001_BML.tex
更改毛发样式(仅限颜色可自定义版本):
1.浏览Monster Hunter World \ NativePC \ pl \ f_equip \ pl074_0000 \ wst \
2.使用f_wst074_0000_allfurs.mod3或f_wst074_0000_nofurs.mod3交换f_wst074_0000.mod3
卸载:
如果要还原为原始文件,只需删除这些位置中的mod文件和文件夹:
NativePC \ PL \ f_equip \ pl074_0000
NativePC \ PL \ f_equip \ mod_pl_busybee
感谢Vuze提供的解包工具,daemon1的原始纹理转换器(正确的偏移量可以解析TEX,正确的值通常在100到118之间),MHWTexConvert用于将DDS转换为BC7,而采用Predator的MT Framework工具允许我查看UV。
Busy Bee Dress for players. Yet another outfit that Capcom will never let players wear.
This mod is a mix of the Handler and Hub Girl models, and comes with some interchangeable options. Can be mixed with other armor parts.
It replaces the Blossom Set. Use MHW Transmog to access it (147), or feel free to rename it to replace other models.
Options:
- Customizable coat color (via texture swapping).
- Long and short coat tails (customizable via texture swapping).
- Hub Girl or Handler style hat (via model swapping).
- Show/hide fur on shoes (via model swapping).
Issues:
- I originally used the Hub Girl model, but it seems to be missing bones, which causes MHW to crash in cutscenes. So I had to use the Handler's model.
- Because of this, there is less customization (ie. no fur options, no skirt removal, no in-game color customization, etc).
- The workaround for no color customization is replacing the texture. See below on how to do this.
- I couldn't get the skin texture to load properly on the arms. So there is no skin diffuse texture, but the character skin color works. It's not really noticeable.
- The area where the upper and lower body separates is different from other armor, so there's sometimes a visible gap.
- Clipping around the skirt area. Can't do anything about that.
- Wrist fur clips if you wear other gloves on top of the body armor (untested).
- Cannot change Hub Girl hat color. I couldn't figure out why.
Color Customizable version:
- Moves the upperbody to the waist, and replaces the upperbody with an invisible model that does not crash cutscenes.
- Has wristfurs disabled by default. You can enable wristfurs or remove all furs, by swapping the model files. See below for instructions.
- Does not have skirt physics.
- No wider fur version. I think wide fur only shows up if it's a body part, and not a waist part like my anti-crash workaround.
Installation:
Unpack the archive (with folders) into Steam\Steamapps\common\Monster Hunter World\
If you want to try the color customizable version, unpack the main archive first, and then unpack the color customizable files on top (overwrite).
Changing color/coat tail length:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\Colors\
2. Copy the color/length of your choice to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\
3. Delete the default npc002_040_BML and rename the color of your choice to npc002_040_BML.
4. For example, npc002_040_BML_pink_long.tex -> npc002_040_BML.tex
5. If you are using the color customizable version, swap npcbs018_001_BML.tex with npcbs018_001_BML_long.tex
6. To refresh the texture change without rebooting the game, go to the Workshop and preview another armor, and then back.
Changing hat style:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\helm\
2. Rename mod folder to mod_hubgirl or whatever you like.
3. Rename mod_handler to mod.
4. To refresh the model change without rebooting the game, go to the Workshop and preview another armor, and then back.
Changing shoe style:
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\leg\
2. Rename f_leg074_0000 to f_leg074_0000_nofur or whatever you like.
3. Rename f_leg074_0000_fur to f_leg074_0000.
4. To refresh the model change without rebooting the game, go to the Workshop and preview another armor, and then back.
Removing the skirt (color customizable version only):
1. Browse to Monster Hunter World\NativePC\pl\f_equip\mod_pl_busybee\
2. Swap npcbs018_001_BML.tex with npcbs018_001_BML_noskirt.tex
Changing fur style (color customizable version only):
1. Browse to Monster Hunter World\NativePC\pl\f_equip\pl074_0000\wst\
2. Swap f_wst074_0000.mod3 with f_wst074_0000_allfurs.mod3 or f_wst074_0000_nofurs.mod3
Uninstallation:
If you want to revert to the original, simply delete the mod files and folders in these locations:
NativePC\pl\f_equip\pl074_0000
NativePC\pl\f_equip\mod_pl_busybee
Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset can ungarble TEX, correct values are usually around 100 to 118), MHWTexConvert for converting DDS to BC7 and MT Framework tools by Predator for allowing me to see the UVs.
演示截图:
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