MOD介绍:
天际有10个可玩的比赛。如果你可以使用mods,那么哦!
但是,有一个问题。 “天际”中的人非常善良,特别是如果你曾经玩过Dunmer(只是出现在Windhelm中)或者是Khajiit(每一个强盗想要用你制作地毯),甚至Nords都会得到至少有一些侮辱是由Thalmor投掷的。
但如果你的角色是自定义种族的成员?没有。纳达。 NIENTE。 Nichts。 NIC。突然间,每个人都对你很好。这对一段时间来说完全没问题,但是过了一段时间你甚至开始想念那些公然的种族主义侮辱。更糟糕的是,一些mods实际上会检查你的比赛。那么那里发生了什么? mod不能正常工作,甚至不会中断,这就是发生的事情。
这就是这个mod的用武之地。就像最初的种族兼容性 - DetectiveToaster对原始天际的对话更改一样,这是TMPhoenix的Race Compatibility mod的插件。这会在需要的对话中添加额外的种族检查 - 基本上,它也可以区分你的独特角色,并且补丁可以解决修改任务的问题,如果他们检查香草种族(一个例子是老板遭遇)来自Beyond Skyrim的Rielle:Bruma,他对所有可玩的比赛都进行了对话检查)或者只是简单地添加了一些模仿的种族主义。因为谁不喜欢种族主义? ......我希望你意识到这是讽刺。
目前支持的内容:
香草游戏+ DLC
超越天际:布鲁玛
超越范围
Falskaar
Helgen Reborn
被遗忘的城市
Ravengate
有趣的NPC(这个可能需要另一个传递,因为mod是huuuuuge,我不确定我得到了所有的检查)
Khajiit说话
关系对话大修
替代开始:生活另一种生活(如果你的种族符合条件,你可以从一些种族锁定的开始开始)
无关紧要的NPC(不是FOMOD的一部分,因为所需的mod尚未正式移植到SSE,但您可以轻松将其自行移植以供个人使用)
还有什么:
伊尼戈
......(无论你要求什么,可能)
什么不需要支持:
...(当我到处查看mod时会添加)
问:这是一个港口,如果你允许的话,你就被GONNA禁止了WAA WAAHA WAAAAAAAH !!!! (好吧,也许有点比这个... ...)
答:这不是港口。我确实要求DetectiveToaster允许移植原始补丁,但他们自2017年9月以来就已离开,我没有收到他们的答复。因此,也没有移植许可。所以我继续从头开始重新制作所有补丁,并在这里和那里添加了一些修复。因此核心插件并不完全相同,但它们的行为相同。
问:那么这是否意味着我的XYZ种族角色实际上会被认为是XYZ种族?
答:不会。您将被认为是香草天际之一 - 无论哪个都包含在自定义种族插件中的ActorProxy关键字中。例如:具有ActorProxyNord关键字的竞赛显然会被识别为Nord等等。如果你的种族模式不包含这样的关键字......那么,你运气不好。虽然据我所知,TMPhoenix需要RaceCompatibility的所有自定义比赛都包含此关键字。
问:但我一直在玩定制比赛,从来没有遇到任何问题!
答:那是因为TMPhoenix的RaceCompatibility已经包含必要的对话检查,可以为你打破香草游戏中的一个任务(美食寻求黑暗兄弟会)。但是,除非你的自定义比赛模式包括那些,否则你没有得到任何种族嘲讽和一般对话。而且,如果任何mod实际检查了你的比赛,它就不会正常你。任务会破坏等。这个mod及其附加补丁解决了这个问题。
问:但这实际上是如何运作的?
答:香草对话在检查比赛时会使用条件。我只是在需要的对话框中添加了这些ActorProxy关键字的条件。这些关键字来自哪里? TMPhoenix的种族兼容性模式,这就是为什么你绝对肯定要害怕它的原因。没有例外。永远。
问:你接受其他mod补丁的请求吗?
答:是的。只要告诉我你认为可能需要一个补丁,我很可能会尽快创建它(当然除非mod不需要它)。
问:插件太多了!我可以合并吗?
A:当然,它应该是非常安全的 - 我也为自己合并它们。只需确保核心插件(Race Compatibility Dialogue SSE.esp)是合并中的第一个插件,以便其后的任何其他插件可以根据需要进行更改(例如,Khajiit Speak和RDO的补丁)。我不会自己提供合并插件,因为有太多可能的变化,它甚至都不好笑。
问:这是愚蠢的,为什么有人甚至会参加自定义比赛,他们不是很友善,抱怨叽叽喳喳......
答:因为任何人都可以玩他们想要的东西,并且modding使这更有可能。对于您的信息,一些定制比赛非常友好。 Nirn有超过10场比赛,至少Khajiit有17个已知的subraces。
你绝对需要什么,没有例外:
天际SE版(显然)
TMPhoenix的Skyrim特别版竞赛兼容性(如果你没有这个,你会崩溃,尽管每个体面的自定义竞赛都需要这个)
你选择的自定义比赛模式(这不是一个硬性要求,但如果你不参加自定义比赛,这个mod将不会为你做任何事情)
如何安装:
确保满足所有要求
下载这个mod
使用您选择的mod管理器安装并从FOMOD中选择所需的选项,或者手动将所需的插件解压缩到Skyrim Data文件夹
激活插件并对您的加载顺序进行排序
玩
至于加载顺序,我建议尽可能低,以防任何mod编辑与种族检查的vanilla对话。此外,如果您在此mod中使用任何其他补丁,请确保首先加载核心插件(Race Compatibility Dialogue SSE.esp),以便其后的任何其他插件可以在需要时进行更改(例如, Khajiit Speak和RDO的补丁。
已过期,原始RaceCompatibility mod(经典)
TMPhoenix用于更新RaceCompatibility(Classic和SSE)
用于RaceCompatibility的DetectiveToaster - 对话框更改(经典)
ShadowStrikeAssassin和我(Aelarr)获得RaceCompatibility的额外补丁 - 对话框更改(经典)
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There are 10 playable races in Skyrim. And oh so many more of them if you can use mods!
There is a problem, however. People in Skyrim are pretty racist as you'll know very well, especially if you've ever played a Dunmer (just show up in Windhelm) or a Khajiit (every single bandit wants to make a rug out of you) and even Nords get some insults hurled their way by the Thalmor, at the very least.
But if your character is a member of a custom race? Nothing. Nada. Niente. Nichts. Nič. Suddenly everyone is perfectly okay with you. Which is perfectly fine for a while, but after some time you start missing even the blatant racist insults. And what's even worse, some mods will actually check for your race. So what happens there? The mod doesn't work correctly for you or even breaks, that's what happens.
This is where this mod comes in. Just like the original Race Compatibility - Dialog Changes by DetectiveToaster for the original Skyrim, this is an addon for Race Compatibility mod by TMPhoenix. This adds extra racial checks into the dialogue where needed - basically, it makes it possible for your unique character to be discriminated against as well, and with patches resolves the problem of modded quests breaking if they check for vanilla races (one example is boss encounter in Rielle from Beyond Skyrim: Bruma, who has dialogue checks for all playable races) or simply just adding back some modded racism. Because who doesn't like racism? ... I do hope you realize this was sarcasm.
What is currently supported:
vanilla game + DLCs
Beyond Skyrim: Bruma
Beyond Reach
Falskaar
Helgen Reborn
The Forgotten City
Ravengate
Interesting NPCs (this one might need another pass because the mod is huuuuuge and I'm not sure I got all the checks)
Khajiit Speak
Relationship Dialogue Overhaul
Alternate Start: Live Another Life (you can start with some racially locked starts if your race matches the condition)
Inconsequential NPCs (not part of the FOMOD as the required mod has not been officially ported for SSE but you can easily port it yourself for personal use)
What is yet to come:
Inigo
... (whatever you'll request, probably)
What does NOT need support:
... (will be added when I get around to check the mods)
Q: THIS IS A PORT WHERE IS YOUR PERMISSION YOU'RE GONNA BE SOOOO BANNED WAH WAAHA WAAAAAAAH!!!! (Ok, maybe a bit politer than this...)
A: It's not a port. I did ask DetectiveToaster for permission to port the original patches, but they've been away since September 2017 and I received no reply from them. Ergo, no porting permission either. So I went ahead and remade all the patches from scratch and also added a few fixes here and there. The core plugins are therefore not exactly the same, but they act the same.
Q: So does this mean that my XYZ race character will be actually recognized as XYZ race?
A: No. You'll be recognized as one of the vanilla Skyrim races - whichever is included in the ActorProxy keyword inside your custom race plugin. For example: a race with ActorProxyNord keyword will obviously be recognized as a Nord and so on. If your race mod does not include such a keyword ... well, you're out of luck. Though as far as I know, all custom races that require RaceCompatibility by TMPhoenix include this keyword.
Q: But I've been playing with a custom race forever and never had any problems!
A: That's because RaceCompatibility by TMPhoenix already includes the neccessary dialogue checks for the one quest in vanilla game that could break for you (Gourmet quest for Dark Brotherhood). However, you weren't getting any racial taunts and general dialogue unless your custom race mod included those. And also, if any mod actually checked for your race, it simply wouldn't work correctly you. Quests would break ect. This mod and its additional patches fix that.
Q: But how does this actually work?
A: Vanilla dialogue uses conditions when checking for your race. I simply added conditions for those ActorProxy keywords to the dialogue where needed. Where do these keywords come from? Race Compatibility mod by TMPhoenix, which is why you absolutely definitely freaking NEED it. No exceptions. Ever.
Q: Do you accept requests for additional mod patches?
A: Yes. Just tell me what you think may need a patch and I'll most likely create it as soon as I can (unless the mod doesn't need it, of course).
Q: There are so many plugins! Can I merge them?
A: Sure, it should be perfectly safe - I merge them for myself as well. Just make sure that the core plugin (Race Compatibility Dialogue SSE.esp) is the first in your merge so that any other plugins that come after it can make changes if they need (for example, the patches for Khajiit Speak and RDO). I will not be providing merged plugins myself, however, as there are so many variations possible it's not even funny.
Q: This is stupid, why would anyone even play a custom race, they aren't lore friendly, grumble grumblegrumble...
A: Because anyone can play however they want and modding makes that more than possible. And some custom races are perfectly lore friendly, for your information. There are more than 10 races on Nirn, and at least Khajiit have 17 known subraces.
What you absolutely need, no exceptions whatsoever:
SE version of Skyrim (obviously)
Race Compatibility for Skyrim Special Edition by TMPhoenix (you'll crash if you don't have this, though every decent custom race requires this anyway)
your chosen custom race mod (this isn't a hard requirement but this mod won't do anything for you if you don't play with a custom race)
How to install:
make sure you meet all the requirements
download this mod
install with your mod manager of choice and select the options you want from the FOMOD or manually unzip the plugins you want to your Skyrim Data folder
activate the plugin(s) and sort your load order
play
As for load order, I recommend putting this as low as possible, just in case any mod edits vanilla dialogue with racial checks. Also, if you're using any additional patches in this mod, make sure that the core plugin (Race Compatibility Dialogue SSE.esp) loads first so that any other plugins that come after it can make changes if they need (for example, the patches for Khajiit Speak and RDO).
Expired for the original RaceCompatibility mod (Classic)
TMPhoenix for the updated RaceCompatibility (Classic and SSE)
DetectiveToaster for RaceCompatibility - Dialog Changes (Classic)
ShadowStrikeAssassin and me (Aelarr) for the additional patches for RaceCompatibility - Dialog Changes (Classic)
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