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上古卷轴5:重置版MOD 身临其境的马

上古卷轴5:重置版MOD 身临其境的马

发布用户:bity_1700368256发布类型:转载

原创作者:sevencardz 所在平台:互联网

发布日期:2023-05-18 10:57:22更新日期:2024-10-27 00:58:30

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

浏览次数:359

快捷访问:查找资源

MOD介绍:

如果我自己这么说的话,这个mod就是个傻瓜。你可以说它是一匹不同颜色的马 - 几个甚至。如果你愿意,一匹完整的马和马车。可以这么说是一匹黑马。你是从马的嘴里直接得到的,因为它......

现在抱着你的马 - 我们不要把马放在马前。这不是一个马镇!没错,但是这个mod并不是单一的小马。 Nexus的好人知道不要在嘴里看到礼物马。为什么不像他们说的那样玩小马?好的,好的,戒掉了!无需击败死马。毕竟,你可以带马到水,但你不能让他喝...

Immersive Horses是Skyrim在SKSE64和SkyUI SE上建造的轻量级大修。沉浸式马匹的目标是改善天际马的几乎每个方面,同时保持尽可能真实的原始游戏。 Immersive Horses为马匹添加了一系列新命令和相关选项,以及专为马匹设计的集成所有权和跟随系统。

现在可以从香草天际购买,偷窃或收养任何马。您在马厩购买的马匹以及您在任务中找到的独特马匹,一旦您声明它们,就可以永久拥有。游戏中的许多马都是临时遭遇,这意味着除非通过采用永久性,否则它们不能被拥有。来自其他mod的马只能暂时拥有,除非对这些mod进行特殊更改以允许与Immersive Horses永久兼容。请注意,其他mods添加到游戏中的马可能无法使用。

您在旅途中永久获得的任何马匹将自动添加到您的牛群中。您可以在游戏中的几乎任何地方管理和召唤您的牧群中的马匹,包括来自其他mod的其他世界空间。如果你发现或偷了一匹临时马并想要保留它,那么你必须首先骑马到一个不同的位置,然后在那里下马以获得所有权。当你被困在一匹被盗的马上时,你不能等待,快速旅行或使用任何其他马选项。一旦声称,使用马菜单或马拥有权力采用马,并使当前位置成为新家,让您永久保持马。明智地选择,因为每匹马只能做一次。

在您站立,潜行或安装时激活您拥有的马将默认显示选项菜单,但可以在Mod配置菜单(MCM)中更改这些操作,以及用于各种马命令的可选热键。 MCM中的选项包括保护您的马匹免受死亡,强迫您的马匹忽略战斗,让您的马匹在下马时等待等等的能力......

所有马匹的基本命令:

“骑行”或“下车” - 安装或拆卸马的正常动作。

“跟我来”或“在这里等待” - 命令马跟随你或等待它。

“谈话” - 与NPC交谈(安装时)。也用于从马背上搜索NPC尸体。

“显示统计数据” - 显示马的统计数据:健康,耐力,速度等。

“采用” - 采用马并给它一个家(只适用于香草游戏中的马匹)。

你拥有的马的命令:

“哨子” - 为马出现并跟随你的哨子。

“打开库存” - 访问马的库存并添加/删除项目。

“解雇” - 解雇马回到家中。

“改变所有权......” - 改变谁拥有马或完全放弃它。

“改变侵略......” - 选项:不咄咄逼人,好斗,非常积极,疯狂。

“改变信心......” - 选项:懦弱,谨慎,平均,勇敢,蛮干。

“重命名...” - 改变马的名字。

“交换位置......” - 用列表中的另一匹马交换马的位置。

“添加Ridable World ...” - 将当前世界空间添加到可用的世界空间列表中。

“删除Ridable World ...” - 从可删除的世界空间列表中删除当前的世界空间。

整个牧群的命令:

“随从” - 命令所有活跃的马跟随你。

“牧群等待” - 指挥所有活跃的马匹等你。

“牧群召唤” - 召唤你所有的马匹跟随你。

“牧群解雇” - 解雇所有马匹返回家园。

与马有关的次幂(可选):

“哨子” - 为你最后一匹骑马的哨子跟随你。

“马菜单” - 显示马菜单以管理您拥有的任何马匹。

“马的所有权” - 改变马的主人,收养马,或给马随从。

具有不同颜色或标记的马被认为是不同的品种,每个品种都有不同的优点和缺点。努力均衡均衡统计数据并为最适合的马匹分配统计数据。可以在Immersive Horses.json文件中更改每个品种或独特马的各种统计数据。

安装Immersive Horses时,您可以选择使用KrittaKitty的真实马纹(来自真实原始马品种)(经许可使用)。重新构造适用于香草游戏中所有常规和独特的马匹,强烈推荐。

马品种:

黑色小马

灰色的小马

Haflinger马

埃克斯穆尔小马

峡湾马

稳定的马:

女王Alfsigr - 在Whiterun马厩发现的Black Fell Pony

Griselda - Gray Fell Pony在Riften马厩中找到

Winnie - Haflinger Horse在Markarth马厩发现

肉桂 - 埃克斯穆尔小马在Windhelm马厩发现

海伦娜 - 峡湾马在Solitude马厩发现

独特的马匹:

弗罗斯特是来自超自然马的后裔,是天际中最好的种畜,但在香草中他得到的只是健康和耐力的提升。来吧,贝塞斯达。弗罗斯特完全不受他所命名的东西的影响,现在他可以比天际里的任何其他马跑得更快,跑得越来越远。他在保卫自己方面也不算太糟糕。

弗罗斯特是比赛中最快的马。

冰霜完全免疫冰霜伤害。

冰霜增加了健康,耐力,伤害和携带重量。

无论结果如何,霜冻都可以在他的追求后再次被盗。

弗罗斯特的身份证现在包含了他母亲的名字,他的出生日期和他的白色。

如果他去世,Frost将在Black Briar Lodge马厩重生。

Shadowmere是一匹超自然的马,因此他应该成为普通马的重要升级。 Shadowmere现在比其他马更快,耐力更强。他仍然非常具有攻击性,并且有足够的健康和耐力。

Shadowmere是游戏中最强的马。

Shadowmere比大多数其他马更快。

Shadowmere增加了健康,耐力和非武装伤害。

如果他去世,影雨将在暗池中重生。

Arvak是一匹不死的马,所以对他来说累了没多大意义。现在他永远不会。如果你安装了Dawnguard,那么这堆骨头就会充满劲劲,而且还会继续前进和前进......

Arvak几乎拥有无限的耐力(确切地说是100000)。

Arvak没有坚持下去,所以他的库存无法进入,每次被召唤他都会被收回。

马在香草中的速度太慢,而且它们没有大的耐力储备,就像你期望有一匹马一样,但它们确实有很高的耐力再生能力。这限制了你在慢跑和驰骋时作为骑行时使用的唯一实际步态,而且疾驰太慢而且由于耐力低而不能持续足够长的时间。沉浸式马匹能够比香草马驰骋更快,更远,但是他们还需要休息一段合理的时间才能再做一次。马速和步态进展经过精心调整和平衡,以实现更流畅和自然的马运动(特别是使用游戏手柄/控制器)。键盘用户最终可以通过在MCM中映射热键来小跑,然后可以用来在步行/小跑和小跑/慢跑之间切换。

马增加了小跑速度范围。

马慢了一点。

马驰骋的速度要快得多。

马基础耐力已大幅增加。

马耐力再生已经大大减少。

马在香草中很无用,你只能一次只使用一只。香草马也太弱了,它们没有任何特殊攻击。沉浸式马匹显着扩展了马匹的能力,并增加了各种新的马术方式来攻击你的敌人。

在MCM中分配热键以执行头部猛击攻击,枢轴转移和快速卸载。

从跳跃中跳跃和着陆会踢近附近的敌人,造成伤害和击倒。

骑马会踩踏你路上的敌人,造成伤害和击倒。

默认情况下,马没有攻击性,除非先受到攻击,否则不会逃跑或攻击。

马可以重命名并分配给您的任何随从。

马可以加入您添加到可用世界空间列表中的任何世界空间。

马基础健康,耐力和非武装伤害已经增加,可以在Horse Breeds.json中定制

现在可以快速拆卸马的左侧,右侧或后部,并且可以将它们分配给MCM中的三个不同的热键。如果启用了该选项,执行快速下马将使你的角色立即从马上跳下并在下来的路上抽出任何装备好的武器。正常卸载也发生得更快,并且移除了缩放效果。

可以通过MCM分配快速卸载热键,以快速卸下您的马并可选择抽取您的武器。

可以指定不同的热键以快速拆卸马的左侧,右侧或后侧。

拆卸马的正常动画播放速度明显更快(但仍然是现实的)。

移除了缩放效果并调整了马下马相机的偏航(参见Immersive Horses.ini)。

现在可以在安装时施放法术,并且在许多情况下都可以很好地运行,但是有一些缺点需要注意......

已安装的铸件使用正常的左手或右手攻击,因此不需要单独的热键。

已安装的铸件消耗魔法。没有足够的magicka将触发失败声音和消息。

法术需要正常的充电时间才能成功投射,但未显示充电动画。

在马背上投射时不会触发动画/声音,但仍会出现效果的动画/声音。

弹丸法术总是按照马面向的方向施放,并从玩家的脸上射出。

专注法术有效,但你一次只能使用一个,他们也会从玩家的脸上射出。

如果你想为你的马提供不同的马鞍,那么你将需要像Craftable Horse Barding这样的mod。安装完成后,可以从天际周围的稳定大师那里制作或购买各种新的马鞍和盔甲。只需将您新购买或制作的物品添加到您的马匹库存中,您的马就会装备它并像跟随者一样佩戴它。

还对马进行了各种调整和修复。包括非官方补丁的所有相关更改。

安装在马背上的攻击范围已经增加:135 - > 170(参见Immersive Horses.ini)。

马在他们的AI包中不再有'迎接尸体'的行为。

来自皇家马的马现在穿着帝国鞍;西塞罗的马现在穿着黑暗兄弟会马鞍。

稳定的大师现在在卖马时会在他们的库存中获得适量的黄金。

在马厩购买的马现在是女性,以匹配游戏中的对话。

修复了Whiterun马厩马基于EncHorseSaddledBlack而不是WhiterunPlayerHorse的香草虫。

修复了使用EncHorse变种而不是PlayerHorse变种将稳定的马设置为重生的香草虫。

修复了Whiterun马厩中奇怪的围栏和向后打开的大门。

如果被盗并且玩家离开该区域,Cicero在Loreius Farm附近的马不会再破坏游戏 - USSEP Bug#15242。

死亡的马匹马现在在各种马厩中正确地重生 - USSEP Bug#19877。

卡特拉农场的马现在在正确的位置重生 - USSEP Bug UESP。

你的随从可以骑你给他们所有权的任何马匹,但前提是你安装了支持该功能的随从mod。 Immersive Horses故意限制自己只管理马匹和马匹所有权,以保持与各种随从mods的最大兼容性。非马随从的直接管理超出了这个模式的范围。

众所周知,以下mods增加了随从骑马的能力:

可扩展的随从框架已过期

沉浸式马匹需要以下内容:

天际特别版1#5#39.0或更新版本。

Skyrim Script Extender 64(SKSE64)版本2#0#7或更新版本。

SkyUI SE 5.2或更新版本。

PapyrusUtil SE版本3.4b或更新版本。

使用您的加载顺序测试沉浸式马匹:

1.安装了Immersive Horses的早期天际。

2.在主菜单中,打开控制台(〜)并输入以下命令:

player.additem f 10000

coc whiterunstables

3.游戏应该将你作为Whiterun马厩房屋中的默认北角角色加载。

4.离开房子,在马厩里从Skulvar买黑马。

5.匹配马获得所有权。

6.测试马会跟随/等待/解雇命令。

7.骑着马北,找到Dragonsreach后面的skooma强盗藏身处。

8.Dismount和偷黑马。

9.将被盗的马骑到附近的农场并下马以取得所有权。

10.使用马菜单或马拥有权来采用被盗马。

11.Summon两匹马,改变/删除他们的马鞍。

12.快速前往另一个主要场地,两匹马应该出现在你附近。

13.验证马具有相同的鞍座并在其库存中保留相同的物品。

杀掉你买的马并返回Whiterun验证马的重生。

任何编辑HorseRace的mod都会与Immersive Horses冲突,需要修补。

安装时(香草虫),相机向左或向右翻转90度。由增强型相机修复! (未移植)

小跑后左臀部扭曲问题(香草动画/索具虫)。马修改了! (未移植)

如果马在安装时死亡,则尸体碰撞修复会导致玩家在空中漂浮的问题。

问:我的马不会跟着或等我或只是走开。有什么问题?

答:最有可能的是,你有另一个mod或任务覆盖你游戏中那匹马的AI包。例如,你可能有另一匹马mod为游戏添加马匹,这些马拥有自己的AI包,因此可能需要对该mod进行更改以与Immersive Horses完全兼容。还要确保在一个全新的保存游戏上测试马匹,以确保您面临的问题不是由您当前的保存游戏引起的。

问:我如何为独特的马或品种定制统计数据?

答:可以通过编辑SKSE \ Plugins \ Immersive Horses \ Horse Breeds.json文件来定制每个马品种的某些统计数据。

问:这个mod的脚本密集程度如何?

答:Immersive Horses的设计与Papyrus脚本语言一样轻巧高效,操作不涉及密集型任务。动画事件侦听器仅在必要时使用,并且脚本在比赛级别应用于马匹,而不是通过隐形魔法效果或类似解决方案在玩家上运行常量更新循环。尽可能使用基本的游戏引擎功能。

如何从其他mods兼容制作独特的马匹:

1.首先,在TES5Edit或Creation Kit中打开或创建一个新的马演员。最简单的方法是复制现有的马演员,并为你的马重复使用其中一个现有的马品种,因此选择其中一个香草演员模板(EncHorseSaddledBlack,EncHorseSaddledBrown等)作为你的马的模板并勾选'使用特征'模板数据'部分中的框。这一步允许Immersive Horses神奇地(BY THE POWER OF SKSE)从Immersive Horses.esp(Fell Pony,Haflinger Horse等)中检索模板的表单名称,然后从Immersive Horses.json文件加载品种统计数据在那个名字上。

2.接下来,将马添加到'PotentialFollowerFaction'并确保UNCHECK'Respawn'和CHECK'Unique'在马的演员身上。这一步将使Immersive Horses可以安全地让玩家访问马的库存并让玩家获得马匹。当你在那里时,检查'不会影响隐身仪表',这样当你潜行时,马不会发现你。

3.将Immersive Horses中的AI包复制并重命名为你的mod,以避免需要将Immersive Horses.esp作为主人添加。删除'IHO'前缀并将其替换为您的mod的前缀,只需将这些AI包添加到您的马,然后UNCHECK'使用AI包'在'模板数据'部分。此步骤使玩家能够指挥马跟随,等待,解雇等。

4.如果马没有被标记为必需,并且你希望它在死亡时重生,那么为马添加一个自定义的死亡重生脚本,类似于IHOActorDeathRespawnScript(复制,粘贴,重命名)。或者,如果马具有马厩任务(因此可以购买),则将马蹄形马蹄形添加到马厩任务中的马的别名中,这有效地做同样的事情。在马厩任务中删除马别名中的所有AI包,这样马上的AI包将占上风。这个步骤是必要的,因为检查'Respawn'框会重新生成马,即使它没有死,这会在它从一个单元卸载时烦人地清除它的库存,演员值,派系等。

5.如果你想让你的马使用其中一个香草马鞍,那么只需为你的马选择一匹香草马服装。 Immersive Horses会自动更换这些服装,以便可以在马匹库存中添加或删除马鞍。如果你想使用自定义马鞍装甲物品,那么确保它被标记为“可玩”,给它一些合理的统计数据,并使用库存模型Actors \ Horse \ HorseHide.nif(如果你没有)。此外,您需要添加HorseRace或CartHorseRace作为您自定义马鞍的替代比赛,以便它可以被马匹穿着。有关制作盔甲物品可玩/可制作的详细信息,请参阅以下教程:使物品适合天际。

非官方补丁项目组的USSEP。

LogicDragon增强型相机

通过meh321更好地跳跃

由DServant改造的马匹

通过Crystan改进马步声

Yuatari改善马痛的声音

DayDreamer的旅行车

FatalxSyn的沉浸式马厩

由mitchalek对Eventide的火焰

Arvak由Oriius和Ph0rce改写

KrittaKitty为马纹理和网格从现实原始马品种。

CyborgArmGun对KrittaKitty的马纹理和网格进行了额外的编辑。

JZBai从马踢的马踢概念。

mitchalek用于方便马的快速下马概念。

tommorawe哨声。

disi30和mjlmjl888用于徽标/横幅图像。

SKSE团队为mod Skyrim提供更多功能。

SkyUI团队提供MCM框架和SkyUILib。

Nexus用于托管mod并支持社区。

Nexus社区用于测试mod并提出有趣的想法。

贝塞斯达游戏工作室创造天际。

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This mod is a shoo-in if I do say so myself. You could say it's a horse of a different color - several even. A complete horse and buggy if you will. A dark horse so to speak. You're getting this straight from the horse's mouth as it were...

Now hold your horses - let's not put the cart before the horse. This is no one-horse town! True, but this mod is no one-trick pony. The good people of the Nexus know not to look a gift horse in the mouth. Why not play the ponies as they say? OK, OK, quit horsing around! No need to beat a dead horse. After all, you can lead a horse to water but you can't make him drink...

Immersive Horses is a lightweight overhaul for the horses in Skyrim built on SKSE64 and SkyUI SE. The goal of Immersive Horses is to improve on nearly every aspect of Skyrim's horses while remaining as true as possible to the original game. Immersive Horses adds a range of new commands and related options for horses as well as an integrated ownership and follower system designed specifically for horses.

It is now possible to buy, steal, or adopt just about any horse from vanilla Skyrim. Horses you buy at the stables and unique horses you find in quests can be owned permanently once you claim them. Many horses in the game are temporary encounters which means they can not be owned unless they are made permanent through adoption. Horses from other mods can only be owned temporarily unless special changes are made to those mods to allow permanent compatibility with Immersive Horses. Please note that horses added to the game by other mods may not be adoptable.

Any horse that you acquire permanently on your travels is automatically added to your herd. Horses in your herd can be managed and summoned from almost anywhere in the game, including other worlds from other mods. If you find or steal a temporary horse and you want to keep it then you must first ride the horse to a suitably different location and then dismount it there to gain ownership. You can not wait, fast travel, or use any other horse options while you are mounted on a stolen horse. Once claimed, use the horse menu or horse ownership power to adopt the horse and make the current location its new home which allows you to keep the horse permanently. Choose wisely as this can only be done once per horse.

Activating a horse you own while you are standing, sneaking, or mounted will display an options menu by default but any of these actions can be changed in the Mod Configuration Menu (MCM), along with optional hotkeys for various horse commands. Options in the MCM include the ability to protect your horses from death, force your horses to ignore combat, have your horses wait when dismounted, and so on...

Basic commands for all horses:

"Ride" or "Dismount" - Normal actions for mounting or dismounting a horse.

"Follow Me" or "Wait Here" - Command the horse to follow you or wait where it is.

"Talk" - Talk to NPCs (while mounted). Also used to search NPC corpses from horseback.

"Show Stats" - Display the horse's statistics: health, stamina, speed, etc.

"Adopt" - Adopt the horse and give it a home (only works for horses from the vanilla game).

Commands for horses you own:

"Whistle" - Whistle for the horse to appear and follow you.

"Open Inventory" - Access the horse's inventory and add/remove items.

"Dismiss" - Dismiss the horse to return to its home.

"Change Ownership..." - Change who owns the horse or abandon it entirely.

"Change Aggression..." - Options: Unaggressive, Aggressive, Very Aggressive, Frenzied.

"Change Confidence..." - Options: Cowardly, Cautious, Average, Brave, Foolhardy.

"Rename..." - Change the horse's name.

"Swap Positions..." - Swap the horse's position with another horse in the list.

"Add Ridable World..." - Add the current world to the ridable world list.

"Remove Ridable World..." - Remove the current world from the ridable world list.

Commands for your entire herd:

"Herd Follow" - Command all active horses to follow you.

"Herd Wait" - Command all active horses to wait for you.

"Herd Summon" - Summon all of your horses to follow you.

"Herd Dismiss" - Dismiss all of your horses to return to their homes.

Lesser powers related to horses (optional):

"Whistle" - Whistle for your last ridden horse to follow you.

"Horse Menu" - Display the horse menu to manage any of the horses you own.

"Horse Ownership" - Change a horse's owner, adopt a horse, or give a horse to a follower.

Horses with different colors or markings are recognized as different breeds and each breen is given distinct strengths and weaknesses. Efforts were made to balance stats evenly and to assign stats to horses that seemed most appropriate. Various stats for each breed or unique horse can be changed in the Immersive Horses.json file.

When installing Immersive Horses you are given the option to include KrittaKitty's beautiful horse textures from Realistic Primitive Horse Breeds (used with permission). The retexture applies to all of the regular and unique horses from the vanilla game and comes highly recommended.

Horse Breeds:

Black Fell Pony

Grey Fell Pony

Haflinger Horse

Exmoor Pony

Fjord Horse

Stabled Horses:

Queen Alfsigr - Black Fell Pony found at Whiterun stables

Griselda - Grey Fell Pony found at Riften stables

Winnie - Haflinger Horse found at Markarth stables

Cinnamon - Exmoor Pony found at Windhelm stables

Helena - Fjord Horse found at Solitude stables

Unique Horses:

Frost is descended from supernatural horses and is of the best breeding stock in Skyrim but in vanilla all he gets is a health and stamina boost. Come on now, Bethesda. Frost has been made completely immune to the stuff he's named after and he can now run faster and gallop longer and farther than any other horse in Skyrim. He's also not too bad at defending himself.

Frost is the fastest horse in the game.

Frost is completely immune to Frost damage.

Frost has increased health, stamina, damage, and carry weight.

Frost can be stolen again after his quest, regardless of the outcome.

Frost's identity papers now contain his mother's name, his date of birth, and his white color.

Frost will respawn at the Black Briar Lodge stables if he dies.

Shadowmere is a supernatural horse so he should be a significant upgrade to a regular horse. Shadowmere is now a bit faster and has more stamina than other horses. He's also still quite aggressive and has plenty of health and stamina to tank effectively.

Shadowmere is the strongest horse in the game.

Shadowmere is faster than most other horses.

Shadowmere has increased health, stamina and unarmed damage.

Shadowmere will respawn at the dark pool if he dies.

Arvak is an undead horse so it doesn't make much sense for him to get tired. Now he never will. If you have Dawnguard installed, this pile of bones will go full Energizer Bunny and just keep going and going and going and going...

Arvak has practically infinite stamina (100000 to be exact).

Arvak does not persist, so his inventory is not accessible and he is reclaimed each time he is summoned.

Horses are too slow in vanilla and they don't have large stamina reserves like you'd expect a horse to have but they do have ridiculously high stamina regeneration. This limits you to canter and gallop as the only practical gaits to use while riding and the gallop is too slow and doesn't last long enough due to the low stamina. Immersive Horses are able to gallop faster and much farther than vanilla horses but they will also need to rest for a reasonable period of time before they can do it again. Horse speed and gait progression have been meticulously tweaked and balanced to allow for more fluid and natural horse movement (especially with a gamepad/controller). Keyboard users can finally trot with their horses by mapping a hotkey in the MCM which can then be used to toggle between walking/trotting and trotting/cantering.

Horses have increased trot speed range.

Horses canter a bit faster.

Horses gallop much faster.

Horse base stamina has been drastically increased.

Horse stamina regeneration has been drastically reduced.

Horses are pretty useless in vanilla and you're limited to using only one at a time. Vanilla horses are also too weak and they don't have any mounted special attacks. Immersive Horses expands horse abilities significantly and adds in a variety of new equine ways to attack your enemies.

Assign hotkeys in the MCM to perform head bash attacks, pivots, and fast dismounts.

Jumping and landing from a jump will kick nearby enemies, causing damage and knock-down.

Galloping on a horse will trample enemies in your path, causing damage and knock-down.

Horses are unaggressive by default and will not flee or attack unless they are attacked first.

Horses can be renamed and assigned to any of your followers.

Horses can join you in any worlds that you've added to the ridable worlds list.

Horse base health, stamina, and unarmed damage has been increased and can be customized in Horse Breeds.json

Fast dismounts are now possible to the left side, right side, or rear of the horse and they can be assigned to three different hotkeys in the MCM. Executing a fast dismount will make your character jump off the horse immediately and also draw any equipped weapons on the way down, if that option is enabled. The normal dismount also happens significantly faster and the zoom effect was removed.

Fast dismount hotkeys can be assigned via MCM to quickly dismount your horse and optionally draw your weapons.

Different hotkeys can be assigned for quickly dismounting on the left, right, or rear of the horse.

The normal animation for dismounting a horse plays significantly faster (but is still realistic).

Removed the zoom effect and tweaked the yaw for the horse dismount camera (see Immersive Horses.ini).

Casting spells while mounted is now possible and it works well in many situations but there are certain drawbacks to be aware of...

Mounted casting uses your normal left or right hand attacks so separate hotkeys are not required.

Mounted casting consumes magicka. Not having enough magicka will trigger the failure sound and message.

Spells require their normal charge times in order to be cast successfully but the charging animation is not shown.

Animations/sounds are not triggered when casting on horseback but animations/sounds for the effects still occur.

Projectile spells are always cast in the direction the horse is facing and they shoot out of the player's face.

Concentration spells work but you can only use one at a time and they also shoot out of the player's face.

If you want a different saddle for your horse then you will need a mod like Craftable Horse Barding. Once installed, various new saddles and armours for your equines can be crafted or purchased from the stable masters around Skyrim. Simply add your newly purchased or crafted item to your horse's inventory and your horse will equip it and wear it just like a follower would.

Various tweaks and fixes to horses have also been made. All relevant changes from the Unofficial Patches are included.

Attack range while mounted on a horse has been increased: 135 -> 170 (see Immersive Horses.ini).

Horses no longer have the 'greet corpse' behaviour in their AI packages.

Horses from imperial holds now wear Imperial Saddles; Cicero's horse now wears a Dark Brotherhood Saddle.

Stable masters now receive the appropriate amount of gold in their inventory when selling a horse.

Horses purchased at stables are now female to match the in-game dialog.

Fixed vanilla bug where the Whiterun stables horse was based on EncHorseSaddledBlack, not WhiterunPlayerHorse.

Fixed vanilla bug where stabled horses were set to respawn using EncHorse variants, not PlayerHorse variants.

Fixed the odd looking fences and backwards opening gates at the Whiterun stables.

Cicero's horse near Loreius Farm no longer crashes the game if stolen and the player leaves the area - USSEP Bug #15242.

Dead player horses now respawn correctly at the various stables - USSEP Bug #19877.

The horse at Katla's Farm now respawns in the correct place - USSEP Bug UESP.

Your followers can ride any horses you give them ownership of but only if you have a follower mod installed that supports the feature. Immersive Horses intentionally limits itself to only managing horses and horse ownership in order to maintain maximum compatibility with the various follower mods. The direct management of non-horse followers is out of scope for this mod.

The following mods are known to add the ability for followers to ride horses:

Extensible Follower Framework by Expired

Immersive Horses requires the following:

Skyrim Special Edition version 1#5#39.0 or newer.

Skyrim Script Extender 64 (SKSE64) version 2#0#7 or newer.

SkyUI SE version 5.2 or newer.

PapyrusUtil SE version 3.4b or newer.

Test Immersive Horses with your load order:

1.Launch Skyrim with Immersive Horses installed.

2.At the main menu, open the console (~) and enter these commands:

player.additem f 10000

coc whiterunstables

3.The game should load you in as the default nord character in the house at Whiterun stables.

4.Exit the house and buy the black horse from Skulvar at the stables.

5.Mount the horse to gain ownership.

6.Test that the horse will follow/wait/dismiss on command.

7.Ride the horse North and find the skooma bandit hideout behind Dragonsreach.

8.Dismount and steal the black horse.

9.Ride the stolen horse to a nearby farm and dismount it to gain ownership.

10.Use the horse menu or horse ownership power to adopt the stolen horse.

11.Summon both horses and change/remove their saddles.

12.Fast travel to another major hold and both horses should appear near you.

13.Verify the horses have the same saddles and retain the same items in their inventories.

14.Kill the horse you bought and return to Whiterun to verify the horse respawns.

Any mod that edits HorseRace will conflict with Immersive Horses and would need to be patched.

Camera flips 90 degrees to the left or right when mounting (vanilla bug). Fixed by Enhanced Camera! (not ported)

Rear left hip distortion issue while trotting (vanilla animation/rigging bug). Fixed by Horses Revamped! (not ported)

Dead Body Collision Fix causes an issue where the player floats around in the air briefly if the horse dies while mounted.

Q: My horse won't follow or wait for me or just walks away. What's the problem?

A: Most likely, you have another mod or quest overriding the AI packages for that horse in your game. For example, you might have another horse mod that adds horses to the game which have their own AI packages so changes may need to be made to that mod for full compatibility with Immersive Horses. Also be sure to test horses on a brand new save game to make sure the issues you are facing are not being caused by your current save game.

Q: How can I customize stats for a unique horse or breed?

A: Certain stats for each of the horse breeds can be customized by editing the SKSE\Plugins\Immersive Horses\Horse Breeds.json file.

Q: How script intensive is this mod?

A: Immersive Horses was designed to be as light and efficient as the Papyrus scripting language will allow and no intensive tasks are involved in its operation. Animation event listeners are used only when necessary and scripts are applied to horses at the race level, rather than running a constant update loop on the player via a cloaked magic effect or similar solution. Basic game engine functionality was utilized wherever possible.

How to make unique horses from other mods compatible:

1. First, open or create a new horse actor in TES5Edit or the Creation Kit. The simplest method is to copy an existing horse actor and reuse one of the existing horse breeds for your horse, so choose one of the vanilla actor templates (EncHorseSaddledBlack, EncHorseSaddledBrown, etc.) as the template for your horse and tick the 'Use Traits' box in the 'Template Data' section. This step allows Immersive Horses to magically (BY THE POWER OF SKSE) retrieve the form name of the template from Immersive Horses.esp (Fell Pony, Haflinger Horse, etc.) and then load the breed stats from the Immersive Horses.json file based on that name.

2. Next, add the horse to the 'PotentialFollowerFaction' and be sure to UNCHECK 'Respawn' and CHECK 'Unique' on the horse actor. This step will make it safe for Immersive Horses to give the player access to the horse's inventory and for the player to claim the horse. While you're there, check 'does not effect stealth meter' as well so the horse won't spot you when you're sneaking.

3. Duplicate and rename the AI packages from Immersive Horses into your mod to avoid needing to add Immersive Horses.esp as a master. Remove the 'IHO' prefix and replace it with a prefix for your mod and simply add these AI packages to your horse, then UNCHECK 'Use AI Packages' in the 'Template Data' section. This step gives the player the ability to command the horse to follow, wait, dismiss, etc.

4. If the horse is NOT marked essential and you want it to respawn when it dies, then add a custom death respawn script to the horse similar to IHOActorDeathRespawnScript (copy, paste, rename). Alternatively, if the horse has a stables quest (so it can be purchased) then add the PlayerHorseScript to the alias for the horse in the stables quest which effectively does the same thing. Remove any AI packages from the horse alias in the stables quest so the AI packages on the horse will prevail. This step is necessary because checking the 'Respawn' box will respawn the horse even if it isn't dead, which will annoyingly clear its inventory, actor values, factions, etc., whenever it unloads from a cell.

5. If you want your horse to use one of the vanilla saddles, then simply choose one of the vanilla horse outfits for your horse. Immersive Horses automatically changes these outfits so the saddles can be added or removed from horse inventory. If you want to use a custom saddle armor item then make sure it is marked as 'playable', give it some reasonable stats, and use the inventory model Actors\Horse\HorseHide.nif if you don't have one. Additionally, you will need to add HorseRace or CartHorseRace as an alternative race to your custom saddle so it can be worn by horses. See the following tutorial for details on making armor items playable/craftable: Making an item craftable for Skyrim.

USSEP by the Unofficial Patch Project Team.

Enhanced Camera by LogicDragon

Better Jumping by meh321

Horses Revamped by DServant

Improved Horse Step Sounds by Crystan

Better Horse Pain Sounds by Yuatari

Touring Carriages by DayDreamer

Immersive Stables by FatalxSyn

Blaze of Eventide by mitchalek

Arvak Rewritten by Oriius and Ph0rce

KrittaKitty for the horse textures and meshes from Realistic Primitive Horse Breeds.

CyborgArmGun for additional edits to KrittaKitty's horse textures and meshes.

JZBai for the horse kick concept from Horse Kick.

mitchalek for the fast dismount concept from Convenient Horses.

tommorawe for the whistle sound.

disi30 and mjlmjl888 for the logo/banner image.

The SKSE team for providing more functionality to mod Skyrim with.

The SkyUI team for providing the MCM framework and SkyUILib.

The Nexus for hosting the mod and supporting the community.

The Nexus community for testing the mod and suggesting interesting ideas.

Bethesda Game Studios for creating Skyrim.

演示截图:

身临其境的马

身临其境的马

身临其境的马

身临其境的马

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