MOD介绍:
SKYRIM LEGENDARY EDITION版本
通过VzRedemption
在这个mod中,你可以:
- 探索十几个独特,详细的世界,以逻辑,梦幻的方式相互联系。
- 通过遥远的Moonshadow领域探索冒险,寻找一位失踪的聪明圣人。
- 帮助一群幸存者回家。
- 揭开失落文明的秘密。
- 对抗挑战性的敌人......克服你的噩梦。
- 寻找隐藏的宝藏和强大的装备。
- 体验超越的可能性。
特征
- 完成几个完全配音的任务。
- 原创(lore-friendly-ish?)故事。
- 基于探索的游戏时间。
- 类似迷宫,错综复杂的环境和谜题。
- 为高级弓箭手量身打造的敌人战斗。
- 独特的武器和盔甲精心设计,以应对所述挑战。
- 为这个mod委托的背景音乐和艺术品。
怎么开始
在Winterhold的冰冻壁炉中找到Borlan。按照第一个任务标记,然后你自己。
建议/提示
- 我非常推荐使用SSE引擎修复!
- 这对于Dragonborn来说是一个SOLO冒险,所以有任何粉丝在开始之前等待。 (不,并非所有这些都是NavMeshed,即使是这样,也有许多NPC无法导航的平台区域。)
- 不要在xEdit中清理它! Mod之前已经清理过了。在少数地区需要其他一切来预防CTD。如果你清理它,当你遇到一些问题时,不要指望我的帮助。
- 虽然没有等级要求,但越高越好(推荐40+)。
- 我非常推荐使用清洁主文件。
- 我强烈建议为此任务保存一个新的插槽(与任何其他任务mod一样)。
- 尝试在播放此mod时避免控制台命令或作弊。
- 一直到主要任务结束(虚假觉醒)以获得最佳体验......也尝试完成Lorcano的任务,Fallen Truth。
- 探索并尝试不同的途径......你可以找到能够对抗内部强敌遇到的巨大优势的装备和装备。
-Mid-高级计算机推荐...有一些区域有很多细节,这意味着具有4K纹理的大量模型游戏可能会有更多的性能问题/崩溃(这个mod在使用香草的过程中完美无缺游戏,所以如果你遇到问题,你可能会发生冲突或内存过载)。
- 有些目标是“隐藏的”,但通过探索,与某些NPC交谈,以及一些思考,目标变得清晰。
- 如果您发现并使用传送咒语,请从内部投射,以防止漂浮的草虫。
我不推荐:
-Mods或ENBs可以显着减少地下城的光照(有些内部空间很大而且很宽敞,如果它们太暗而你看不到任何东西,效果会被破坏)。
- 任何类型的Bigger Trees mod ......有些可能会阻碍某些美学。
- 试图“打破”这个模式...如果看起来你不应该去某个地方,可能没什么可做或看到那里。
已知错误
- 在重度模式游戏的某些区域可能存在随机CTD(很多4k纹理,高多边形对象等)。
- 有些灯光闪烁
- 偶尔的敌人不会攻击
- 某些ENB配置可能有照明问题..如果有什么东西看起来,请尝试暂时禁用ENB(通常是移位+ f12)
- 如果您没有在World Axis中获得正确的天空/天气(应使用Sovngarde天空),请打开并关闭世界地图......有时可能无法正确加载。
- 有时进入新环境时音乐曲目可能无法播放。您可以尝试等待一段时间,或退出/重新进入。
- 死亡和重新加载自动保存可能很少会导致NPC(敌人和友情都一样)在重新加载时消失...我不知道是什么导致这种情况,但如果有人有一些见解,我很想知道你对此的想法。
- 直到现在我还没有注意到的一些非常小的差距......将在更新中解决。
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SKYRIM LEGENDARY EDITION VERSION
by VzRedemption
In this mod, you can:
-Explore a dozen unique, detailed worlds, interconnected in a logical, dreamlike manner.
-Embark on an adventure through the distant realms of Moonshadow in search of a wise sage who's gone missing.
-Help a crew of survivors on their journey home.
-Uncover the secrets of a lost civilization.
-Fight against challenging foes... overcome your nightmares.
-Find hidden treasures and powerful gear.
-Experience the possibilities of what lie beyond.
Features
-Several fully-voiced quests to complete.
-Original (lore-friendly-ish?) stories.
-Hours of exploration-based gameplay.
-Maze-like, intricately-designed environments and puzzles.
-Enemy battles tailored to high-level archers.
-Unique weapons and armor crafted to face said challenges.
-Background music and artwork commissioned for this mod.
How to start
find Borlan at the Frozen Hearth in Winterhold. Follow the first quest marker, then you're on your own.
Recommendations/Tips
-I HIGHLY RECOMMEND playing with SSE Engine Fixes!
-This is meant to be a SOLO ADVENTURE for the Dragonborn, so have any followers wait before starting. (No, not all of it is NavMeshed, and even if it was, there are many platforming areas that NPCs just can't navigate.)
-Don't clean it in xEdit! Mod was cleaned before. Everything else is needed to prevent CTD in few areas. If you clean it, don't expect help from me, when you got some problems.
-Although there is no level requirement, the higher the better (40+ recommended).
-I HIGHLY RECOMMEND playing with CLEANED MASTER FILES.
-I highly recommend saving over a new slot for this quest (as with any other quest mod).
-Try to avoid console commands or cheats while playing this mod.
-Play all the way through to the end of the main quest (A False Awakening) for the best experience...also try to complete Lorcano's quest, Fallen Truth.
-Explore and try different avenues...you can find gear and provisions that give huge advantages against the tough enemy encounters within.
-Mid- to high-tier computers recommended...there are some areas with LOTS of detail, which means that heavily modded games with 4K textures may have more performance issues/crashes (this mod works perfectly fine all the way through with a vanilla game, so if you encounter a problem, it's probably a conflict or memory overload on your part).
-Some objectives are "hidden", but through exploring, conversing with certain NPCs, and some thinking, the objectives become clear.
-If you find and use the teleport spell, cast it from an interior to prevent a floating grass bug.
I DO NOT Recommend:
-Mods or ENBs that significantly decrease lighting in dungeons (some interiors are vast and sweeping, and the effect is ruined if they're so dark that you can't see anything).
-Any sort of Bigger Trees mod...some may block certain aesthetics.
-Attempting to "break" this mod...if it looks like you're not supposed to go somewhere, there's probably nothing to do or see there.
Known Bugs
-There may be random CTD in some areas in heavily modded game (a lot of 4k textures, high poly objects, etc.).
-Some light flickering
-Occasional enemies won't attack
-Some ENB configurations may have lighting problems..if something looks off, try temporarily disabling ENB (usually shift+f12)
-If you don't get the right sky/weather in World Axis (should use Sovngarde sky), open and close the world map...sometimes it may not load properly.
-Sometimes music tracks may not play when entering a new environment. You can try waiting a while, or exiting/re-entering.
-Dying and reloading an autosave may very rarely cause NPCs (enemies and friendlies alike) to disappear upon reload...I have no idea what causes this, but if anyone has some insight, I would love to know your thoughts on this.
-Still a couple very minor gaps that I didn't notice until now...will be addressed in an update.
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