MOD介绍:
Outlaw666中优秀的Scoped Bows SE中的弓箭的数量(值,重量,伤害,暴击伤害,速度和范围)均基于其未经训练的对手的香草值,并且作者进行了一些调整。如果你将它与另一个mod一起使用,它会大大改变未经训练的弓的数据,你的弓箭上的数据将不会匹配,并且可能会更差,特别是当使用MLU或ZIA的独特弓时。因此,这种“兼容性套件”与USSEP,vanilla stats,WACCF,MLU,ZIA和OMEGA MLU完全兼容。
还为3个NPC Replacer mods提供了补丁 - Bijin Warmaidens(和相关的AIO),仅限天际人的神圣人物和The Huntress Reborn - Aela
代用品。如果您使用我的QUASIPC mod中的THR-Aela USSEP补丁,则在为该替换器安装此Scoped Bows补丁后将不再需要它。
本MOD提供兼容性的所有模块的链接都根据要求列出
是的,在安装之前,您需要安装原始的SCOPED SE
所有版本都会转发所有USSEP修复程序。 USSEP普遍应用于我所有版本的一个规则是暴击伤害被设置为向下舍入1/2基础伤害。我对此做了一个例外 - 奥瑞尔的弓。有关详细信息,请参见下文
安装步骤
第1步:选择你的替换ESP
1)在此步骤中,您将原始mod的ScopedBows.esp替换为3个版本之一。这是我用来制作它们的规则:
原始版本(如果您没有安装WACCF,则可用):
价值与Scoped Bows SE相同(远高于vanilla,USSEP甚至WACCF。与MLU / ZIA值相当。)
重量与Scoped Bows SE相同(通常但不总是比香草高1磅)
基础伤害与Scoped Bows SE相同(通常但不总是对香草无弓箭头造成+1伤害)
暴击伤害是基础伤害/ 2向下舍入(USSEP修复了远离此的任何变化,所以我也做,除了Auriel的弓)
Vanilla版本(如果您没有安装WACCF,则可用):
独特蝴蝶结的价值与香草相同
非独特范围弓的价值是非范围香草价值的1.1倍至2倍,最多可达200金币
具有预制范围的独特弓的重量与Vanilla / USSEP相同
非独特的弓形弓的重量与非范围的香草弓+ 1磅相同
弓形弓的基础损伤与Vanilla / USSEP中的无弓弓相同
暴击伤害是基础伤害/ 2向下,除了Auriel的弓
WACCF版本(此版本是必需的,如果您安装了WACCF,将自动选择):
唯一弓的值与WACCF相同
非唯一范围弓的值介于非范围WACCF值的1.1倍到1.6倍之间,最多可达200金币
具有预制范围的独特弓的重量与WACCF相同
非唯一范围弓的重量与非范围WACCF版本+ 1磅相同
弓形弓的基础损伤与WACCF中的无弓弓相同
速度和范围与WACCF相同
暴击伤害是基础伤害/ 2向下,除了Auriel的弓
如果您没有使用MLU,ZIA,OMEGA或任何支持的NPC替换器,那么您就完成了。除此以外:
步骤2:为以下步骤中提供的修补程序选择ESP或ESPFE插件。
第3步:安装MLU / ZIA / OMEGA补丁
只有安装了Morrowloot Ultimate,Zim的Immersive Artifacts或任何OMEGA MLU版本,才会出现此步骤。根据您安装的ESP,安装人员会自动为您选择ZIA-only补丁,MLU-only补丁或组合MLU-ZIA补丁之间的正确选择。
这些补丁的详细信息:
1)ScopedBows_MLU补丁:将所有非唯一范围的弓箭设置为其未锻造对应物的MLU值,并再加重1磅。独特
范围弓与MLU具有相同的统计数据。
2)ScopedBows_ZIA补丁:将ZIA(夜莺,Auriel)的统计数据中的一对独特弓箭设置为ZIA值和效果。
3)ScopedBows_MLU_ZIA补丁:结合上述两个补丁,ZIA统计数据覆盖MLU统计数据。
第4步:安装NPC Replacer补丁
此步骤仅在您拥有Bijin Warmaidens或任何可用的AIO替代品ESP,天际神圣人(仅限男性)或The Huntress Reborn - Aela Replacer时才会出现。默认情况下,可用的修补程序选项将不可用或检查,具体取决于是否在您的加载顺序中检测到相关的ESP。
关于AURIEL's BOW变化的详细信息:
除了暴击伤害之外,我正如上所述处理Auriel的弓。 USSEP严格执行所有武器的暴击伤害公式(暴击伤害= 1/2基础伤害向下舍入)。我一般没有问题(在几乎所有情况下,修正USSEP适用于修复零值或微小的舍入误差),因此严格执行它自己。然而,在香草属性中有一个案例,其中USSEP公式和香草设置之间的差异不仅仅是公式中的零或微小舍入误差,而且我认为这是故意的:Auriel的弓。如果你看一下Dawnguard.esm,Auriel's Bow的圆形伤害的香草属性与其基础伤害相等(两者都是13)。在我看来,这是故意的,并且还有很长的路要走,解释为什么贝塞斯达给了弓本应该是传说中的武器这样一个糟糕的基础伤害 - 它在普通伤害中是普通的,但在致命伤害方面更胜一筹。我提供兼容性的所有其他模式都遵循USSEP的领先优势,并且还严重削弱了(一半)Auriel's Bow的致命伤害。我已经决定为这个mod恢复这个单独的USSEP变化,并且Auriel的Bow的致命伤害被设置为等于你添加兼容性的任何mod所设定的基础伤害。
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A number of stats (value, weight, damage, crit damage, speed and reach) for the bows in the excellent Scoped Bows SE by Outlaw666 are all based on the vanilla values of their unscoped counterparts, with some tweaks by the author. If you use it alongside another mod that greatly alters the unscoped bow's stats, the stats on your scoped bows won't match and will likely be inferior, especially when it comes to unique bows using MLU or ZIA. This "compatibility kit" therefore provides full compatibility with USSEP, vanilla stats, WACCF, MLU, ZIA and OMEGA MLU.
Patches are also provided for 3 NPC Replacer mods - Bijin Warmaidens (and related AIOs), Divine People of Skyrim Men Only, and The Huntress Reborn - Aela
Replacer. If you are using my THR-Aela USSEP patch from my QUASIPC mod, you will no longer need it after you install this Scoped Bows patch for that replacer.
LINKS TO ALL MODS FOR WHICH THIS MOD PROVIDES COMPATIBILITY ARE LISTED UNDER THE REQUIREMENTS TAB
YES, YOU NEED TO INSTALL THE ORIGINAL SCOPED BOWS SE BEFORE INSTALLING THIS
ALL versions forward all USSEP fixes. One rule that USSEP applies universally that I also applied to all versions is that crit damage is set to 1/2 base damage rounded down. There is one exception I've made to this - Auriel's Bow. See further below for details.
INSTALLER STEPS
STEP 1: CHOOSE YOUR REPLACER ESP
1) In this step, you replace the original mod's ScopedBows.esp with one of 3 versions. Here's the rules I used for making them:
Original Version (available if you do not have WACCF installed):
Value is same as Scoped Bows SE (much higher than vanilla, USSEP or even WACCF. Comparable to MLU/ZIA values.)
Weight is same as Scoped Bows SE (usually but not always 1 lb higher than vanilla)
Base Damage is same as Scoped Bows SE (usually but not always +1 damage over vanilla unscoped bows)
Crit Damage is Base Damage / 2 rounded down (USSEP fixes any variations away from this, so I do as well, except for Auriel's Bow)
Vanilla Version (available if you do not have WACCF installed):
Value of unique bows is same as Vanilla
Value of non-unique scoped bows is between 1.1x and 2x the value of non-scoped Vanilla, up to a maximum of 200 gold more
Weight of unique bows with prebuilt scopes is same as Vanilla/USSEP
Weight of non-unique scoped bows is same as non-scoped Vanilla bow + 1 pound
Base Damage of scoped bows is same as unscoped bows in Vanilla/USSEP
Crit Damage is Base Damage / 2 rounded down, except for Auriel's Bow
WACCF Version (this version is required and will be selected automatically if you have WACCF installed):
Value of unique bows is same as WACCF
Value of non-unique scoped bows is between 1.1x and 1.6x the value of non-scoped WACCF, up to a maximum of 200 gold more
Weight of unique bows with prebuilt scopes is same as WACCF
Weight of non-unique scoped bows is same as non-scoped WACCF version + 1 pound
Base Damage of scoped bows is same as unscoped bows in WACCF
Speed and reach are same as WACCF
Crit Damage is Base Damage / 2 rounded down, except for Auriel's Bow
If you're not using MLU, ZIA, OMEGA or any of the supported NPC Replacers, you're done. Otherwise:
STEP 2: Choose ESP or ESPFE plugins for the patches available in the following steps.
STEP 3: Install MLU/ZIA/OMEGA Patches
This step will only appear if you have Morrowloot Ultimate, Zim's Immersive Artifacts or any OMEGA MLU version installed. Depending on which ESP's you have installed, the correct choice between a ZIA-only patch, an MLU-only patch, or a combined MLU-ZIA patch will be automatically selected for you by the installer.
Details on these patches:
1) ScopedBows_MLU patch: Sets all non-unique scoped bows to the MLU values of their unscoped counterparts and weigh 1 pound more. Unique
scoped bows have identical stats to MLU.
2) ScopedBows_ZIA patch: Sets the couple of unique bows in ZIA (Nightingale, Auriel)'s stats to their ZIA values and effects.
3) ScopedBows_MLU_ZIA patch: Combines the two above patches, with ZIA stats overriding MLU stats.
STEP 4: Install NPC Replacer Patches
This step will only appear if you have Bijin Warmaidens or any of the available AIO replacer ESPs, Divine People of Skyrim (Men Only) or The Huntress Reborn - Aela Replacer installed . The available patch options will be unavailable or checked by default depending on if the relevant ESP's are detected in your load order.
DETAILS REGARDING AURIEL'S BOW CHANGES:
I'm handling Auriel's Bow the same as described above, except for crit damage. USSEP strictly enforces the crit damage formula of (crit damage = 1/2 base damage rounded down) on ALL weapons. I don't have a problem with that in general (and in almost all circumstances, the correction USSEP applies amounts to fixing a zero value or a tiny rounding error) and thus enforced it strictly myself. However, there is one single case in the vanilla stats where the difference between USSEP's formula and the vanilla setting was NOT just a zero or tiny rounding error from the formula, and I think it was deliberate: Auriel's Bow. If you look in Dawnguard.esm, the vanilla stat for Auriel's Bow ciritical damage is EQUAL to its base damage (13 for both). In my opinion, this was deliberate and goes a long way toward explaining why Bethesda gave the bow such a crappy base damage for what should have been a legendary weapon - it was meant to be ordinary in regular damage but superior in critical damage. All the other mods I'm providing compatibility followed USSEP's lead and also heavily nerfed (by half) the critical damage of Auriel's Bow. I have decided to revert this single USSEP change for this mod, and Auriel's Bow's critical damage is set to be equal to the base damage as set by whichever mod's you're adding compatibility for.
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