MOD介绍:
his mod is an aspect of my overhaul, "Immersive and Extreme Overhaul", created on request. I hope you enjoy!
Nords hate magic and believe that it is dangerous. This mod makes it so so only real mages will be casting spells with any effectiveness and all others will pay the price.
Every spell has at least one adverse effect associated with it. This effect has a random chance to occur every time the spell is cast. That is the unpredictable nature of magic. The only way to avoid this effect is to learn the Discipline perk associated with the spell’s school and level. For example, the beginner’s Flames spell needs the first Sorcerer’s Discipline perk, while the master level Blizzard spell needs the final Sorcerer’s Discipline perk. All Discipline perks are in-line and will only become available at certain Destruction skill levels and only when the prior level perks have been chosen. For example, you cannot become disciplined in expert Destruction spells until you choose the perk associated with adept and lower level Destruction spells.
The risk of an adverse effect is random and begins at a 1 in 5 chance of happening. This risk increases as the spell level becomes more powerful. Master level spells have can have an adverse effect about once out of every two castings. The adverse effects increase in severity with the spell’s level. Most novice level spells have minor effects, but some can potentially be deadly. They generally last only as long as the normal spell effect. Higher level spells become more harmful and last longer. Master level spells have effects that can last a very long time for the PC and can prevent him or her from adventuring safely for some time. There is almost always a danger of a long-term halt on Magicka regeneration with this level of spell, but there
could also be lowered attributes, skills, or other handicaps if one is cast without the proper Discipline perk.
Common side-effects of spells include drains to stamina or magicka, enemies gaining fortifying effects to attributes or skills, and reduced durations or effects. Some Destruction spells may heal your target instead of harming them. Some spells may turn your enemies invisible. There may be other nasty
surprises in store, as well, so make your character has the discipline to control the spells being cast or the battle could be lost when it could have been won.
This mod is not compatible with any mod that changes the five magic perks that let you cast spells at half the cost, eg. Novice Alteration, Expert Destruction, Adept Conjuration, and the like.————————————————————————————————————————————————
他的mod是我的大修的一个方面,“沉浸式和极端大修”,根据要求创建。我希望你喜欢!
诺德人讨厌魔法,并认为这很危险。这个mod使它如此只有真正的法师会施放任何有效的法术,所有其他人都会付出代价。
每个法术至少有一个与之相关的不利影响。每次施放咒语时,此效果都会随机发生。这是魔法无法预测的本质。避免这种影响的唯一方法是学习与该咒语的学校和等级相关的纪律特权。例如,初学者的烈焰法术需要第一个魔法师的戒律,而暴君级法术需要最终的魔法师戒律。所有纪律津贴都是在线的,并且只有在某些销毁技能级别上才可用,并且只有在选择了先前的级别津贴时才可以使用。例如,在你选择与熟练和较低等级毁灭法术相关的特权之前,你不能在专家毁灭法术中受到训练。
不良影响的风险是随机的,并且以1/5的可能性发生。随着法术等级变得更强大,这种风险会增加。对于每两个铸件中的一次,主级别法术可能会产生不利影响。强度随着法术等级的增加而增加。大多数新手级法术都有轻微的影响,但有些可能会致命。它们通常只持续正常的法术效果。更高等级的法术变得更有害,持续时间更长。主级法术具有可以持续很长时间用于PC的效果,并且可以防止他或她在一段时间内安全地冒险。这种法术水平几乎总是存在长期停止魔法再生的危险,但是存在
也可以降低属性,技能或其他障碍,如果一个人没有适当的纪律特权。
法术的常见副作用包括对耐力或魔法的消耗,敌人获得对属性或技能的强化效果,以及减少持续时间或效果。一些毁灭法术可以治疗你的目标而不是伤害它们。有些法术可能会使你的敌人变得隐形。可能还有其他令人讨厌的事情
商店里的惊喜也是如此,所以让你的角色有纪律控制施法咒语,否则战斗可能会被赢掉。
这个mod与任何改变五种魔法特权的mod不兼容,这些特权让你以一半的成本施放法术,例如。新手改动,专家毁灭,娴熟的召唤等。
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