发布用户:bity_1700368256发布类型:转载
原创作者:LanGonCer9807 所在平台:互联网
发布日期:2023-05-05 20:17:50更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:其他运行环境:侠盗猎车5
浏览次数:11
MOD介绍:
你好!....
(请阅读整个说明)
可能很多GTA V玩家都经历过这种令人作呕和恼人的神器,称为“Banding”。
条带是计算机图形中表示的颜色不遵循包括游戏在内的色调之间更平滑的过渡,导致丑陋和对比鲜明的色条,而不是一个柔和的眼睛糖果渐变。
- 在游戏中有一些例子:
prod#hosted#cloud.rockstargames.com/ugc/gta5photo/XRGZozHq_kelkJCVq3JsQA_0_0.jpg
i#imgur#com/2NdmfSo.jpg
基本上,它是因为缺乏抖动功能而造成的,可悲的是,Rockstar在游戏中没有实现这一功能,而且自从Xbox 360-PS3版本以来,它已经出现了alyaws。有些用户可能会尝试提高他们的显示器亮度,但这不是一个真正的修复,所有环境和周围的对象都会受到影响。
你可以说:“但是老兄,SweetFX已经有了这个!”是的,但它不会减少渐变条带,它会阻止游戏创建额外的工件,并且它不是很有效,有时它可以工作,但大多数时候它没有明显的效果。但是,我建议同时使用两个,SweetFX +我的mod。
这个小小的增强将解决游戏中99.9%的条带问题,注入大量的抖动,用谷物填充所有环境,防止渐变“在那里有力量”。它将图像质量保持在99%(因为非常微妙的噪音)。
Hello there!....
(Please, read the whole description)
Probably a lot of GTA V players have experienced this disgusting and annoying artifact, called "Banding".
Banding is when colours represented in computer graphics are not following a smoother transition between tonalities, including games, resulting in ugly and contrasting color strips, instead of one soft, eye-candy gradient.
-Here some examples in-game:
prod#hosted#cloud.rockstargames.com/ugc/gta5photo/XRGZozHq_kelkJCVq3JsQA_0_0.jpg
i#imgur#com/2NdmfSo.jpg
Basically, it is caused because the lack of a dithering feature, which, sadly, was not implemented by Rockstar in the game, and it alyaws have been present, since Xbox 360 - PS3 versions. Some users might try increasing their monitor brightness, but that is not a real fix, and all the environment and surrounding objects are affected.
You can say: "But dude, SweetFX already has a that!" Yes, but it does not reduce gradient banding, it prevent the game from creating additional artifacts, and it´s not very efficient, sometimes it works, but most of the times it has no visible effect. However, i recommend to use both at the same time, SweetFX + my mod.
This little enhancement will fix the 99.9% of the banding issues in the game, injecting a considerable amount of dithering, filling all the environment with grain, preventing gradients from "having power there". And it keeps the image quality at 99 percent(because very subtle noise).
演示截图:
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