发布用户:bity_1700368256发布类型:转载
原创作者:Kaai210 所在平台:互联网
发布日期:2023-05-05 18:41:01更新日期:2024-10-27 00:58:30
是否开源:否是否免费:是
审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)
模组标签:其他运行环境:侠盗猎车5
浏览次数:22
MOD介绍:
经过8个多月的工作并学习如何移植/编写新的兴奋任务,我终于发布了我的Red Dead Redemption Euphoria mod。
我只是决定尽早发布这个,因为我非常忙于工作和课堂atm所以我将无法真正更新mod。但是现在它的版本比我的Naturalmotion Euphoria mod更稳定。
与我的其他Euphoria mod不同,我在这个mod上工作的时间更长。我也意识到缺少一些任务,例如手臂四处乱窜,拍摄时也是如此。我有这个任务,知道如何启用它,但当它打开时它会停止所有其他任务,基本上ped将不再平衡。这些修复将在稍后进行。我还需要添加Red Dead中的着陆任务,当你跳下建筑物并试图平衡并抓住你的摔倒而不会躲避。这项任务已启用,但随机发生,有5%的可能性会发生idk为什么。
错误;
- 如果一个小伙子从一个壁架坠落或者很高的高度坠落并且它们撞到地面时会发生故障,它们只会在地面上痉挛,直到它们死亡为止。
更新日志;
v0#2#5b - *从combattasks添加了HighFall Tunables
*增加了Red Dead的慢速HighFall Falling。示例视频;(youtu.be/ITZ_v8X8sZg?t=2m37s)
v0#2#4b - *添加了新的示例视频(这不是完全和彻底的垃圾。)
*调整RollDownstairs和rollfall
*增加了支撑以冲击陡坡
*调整爆炸反应。
v0#2#3b - *增加了mpbikers支持
* Peds将在死亡时达到爆头
*为武器添加了所有骨骼标签,因此每个自然运动任务现在应用于每个骨骼,而不是仅2-4。
*增加了平衡重置,因此peds现在可以重新平衡,而不是立即摔倒
*爆头有多种反应(Staggering,Instant Drops,FallToKnees等等。
*添加了ShootDodge武器IK任务,以便在角落射击和持枪时给予玩家更好的外观。(这项任务包括Max Payne 3和Red Dead Redemption。
*调整平衡到连续射击时peds将保持站立的位置。
*调整RollingFall和RollDownStairs。
*添加了Red Dead和Max Payne 3的NaturalMotion Blend任务,这样玩家/ peds布娃娃可以更好地与玩家,物体等碰撞。
*从红色死亡中添加了Flinch任务,所以当ped死亡/摔倒时,他们会将手举过头顶。
*删除了BodyWrithe / Spasms并且只将其应用于猎枪,因为它更有意义。(这些值极低,看起来更好,更真实。)
*添加了更多的任务和更多的东西,但我忘了抱歉哈哈。
v0#2#2b - *固定地面痉挛问题。
*跌倒时增加余额(Beta)。 (不是真的有效,但同时你不会在100%的时间内平衡。)
v0#2#1b - *修复了gameconfig文件的崩溃问题。
v0.2b - *意外上传了错误的文件抱歉。
*在RDR中射击时增加了β臂甩尾(如果一个小腿在从一个壁架坠落或者很高的高度坠落并且它们撞到地面时会发生故障,它们只会在地面上痉挛,直到它们死亡为止。)
*忘了在shot_base上启用StayUpRight,现在应该启用它。
*应修复某些用户的崩溃问题(不要安装覆盖我的任何文件的mod。)
v0.1b - Beta版本。
After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0#2#5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(youtu.be/ITZ_v8X8sZg?t=2m37s)
v0#2#4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0#2#3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0#2#2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0#2#1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
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